第一步:绘制图形窗口
创建MyGameFrame类
1)建立游戏框架
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.JFrame;
public class MyGameFrame extends JFrame{
/**
* 初始化窗口
*/
public void launchFrame() {
this.setTitle("飞机大战—程序猿阿康作品");
this.setVisible(true);
this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
this.setLocation(300, 300);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
public static void main(String[] args) {
MyGameFrame gf=new MyGameFrame();
gf.launchFrame();
}
}
2)创建了Constant类
public class Constant {
static final int GAME_WIDTH=480;
static final int GAME_HEIGHT=500;
}
二、重写paint方法
1)重写paint
//重写paint方法,绘制图形
@Override
public void paint(Graphics g) {
}
2)加载图片类GameUtil
/**
* 加载指定路径下的图片对象
*/
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
public class GameUtil {
private GameUtil(){
}
public static Image getImage(String path) {
BufferedImage bi=null;
try {
URL u=GameUtil.class.getClassLoader().getResource(path);
bi=ImageIO.read(u);
} catch (IOException e) {
e.printStackTrace();
}
return bi;
}
}
3)创建GameObject父类
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Rectangle;
public class GameObject {
double x,y;
int width,height;
Image img;
public void drawSelf(Graphics g) {
g.drawImage(img, (int)x, (int)y, null);
}
public GameObject(double x, double y, int width, int height, Image img) {
super();
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.img = img;
}
public GameObject(double x, double y, Image img) {
super();
this.x = x;
this.y = y;
this.img = img;
}
public GameObject() {
}
//矩阵检测,用于后续物体碰撞检测
public Rectangle getRect() {
return new Rectangle ((int)x,(int)y,width,height);
}
}
4)加载飞机与背景图片
Image planeImg=GameUtil.getImage("images/life.png");
Image bg=GameUtil.getImage("images/background.png");
Plane plane=new Plane(planeImg,250,250);
//重写paint方法,绘制图形
@Override
public void paint(Graphics g) {
g.drawImage(bg, 0, 0, null);
plane.drawSelf(g);
}
三、重画图形线程paintThread
1)增加重画窗口线程
class paintThread extends Thread{
@Override
public void run() {
while(true) {
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
2)启动重画窗口线程
new paintThread().start();
3)帮助飞机移动
public void drawSelf(Graphics g) {
g.drawImage(img,(int)x,(int)y,null);
x++;
}
四、增加键盘监听及键盘控制原理
1)添加键盘监听
class keyMonitor extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
2)添加飞机的键盘响应
public class Plane extends GameObject{
int speed=3;
boolean left,right,up,down;
public Plane (Image img,double x,double y) {
this.img=img;
this.x=x;
this.y=y;
}
//键盘响应
public void drawSelf(Graphics g) {
g.drawImage(img,(int)x,(int)y,null);
if(left) {
x -=speed;
}
if(right) {
x +=speed;
}
if(up) {
y -=speed;
}
if(down) {
y +=speed;
}
}
public void addDirection(KeyEvent e) {
switch(e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left=true;
break;
case KeyEvent.VK_RIGHT:
right=true;
break;
case KeyEvent.VK_UP:
up=true;
break;
case KeyEvent.VK_DOWN:
down=true;
break;
}
}
public void minusDirection(KeyEvent e) {
switch(e.getKeyCode()) {
case KeyEvent.VK_LEFT:
left=false;
break;
case KeyEvent.VK_RIGHT:
right=false;
break;
case KeyEvent.VK_UP:
up=false;
break;
case KeyEvent.VK_DOWN:
down=false;
break;
}
}
}
3)初始化键盘监听线程
new paintThread().start();
addKeyListener(new keyMonitor());
五、炮弹类Shell
1)创建炮弹类
import java.awt.Color;
import java.awt.Graphics;
public class Shell extends GameObject{
int speed;
double degree;
Shell(){
x=200;
y=200;
speed=4;
width=10;
height=10;
degree=Math.random()*Math.PI*2;
}
@Override
public void drawSelf(Graphics g) {
Color c=g.getColor();
g.setColor(Color.YELLOW);
g.fillOval((int)x, (int)y, width, height);
//炮弹沿任意角度飞行
x +=speed*Math.cos(degree);
y +=speed*Math.sin(degree);
//边沿检测
if(x<width||x>Constant.GAME_WIDTH-width) {
degree=Math.PI-degree;
}
if(y<35||y>Constant.GAME_HEIGHT-height) {
degree=-degree;
}
g.setColor(c);
}
}
2)创建炮弹对象、初始化炮弹数组并绘制炮弹
Shell[] shells=new Shell[20];
//初始化
for(int i=0;i<shells.length;i++) {
shells[i]=new Shell();
}
//绘制炮弹
for(int i=0;i<shells.length;i++) {
shells[i].drawSelf(g);
}
六、飞机与炮弹的碰撞检测
1)碰撞检测
boolean peng=shells[i].getRect().intersects(plane.getRect());
//获取飞机的形状尺寸
public Plane (Image img,double x,double y) {
this.img=img;
this.x=x;
this.y=y;
this.width=img.getWidth(null);
this.height=img.getHeight(null);
}
2)飞机死亡
public void drawSelf(Graphics g) {
if (live) {
g.drawImage(img,(int)x,(int)y,null);
if(left) {
x -=speed;
}
if(right) {
x +=speed;
}
if(up) {
y -=speed;
}
if(down) {
y +=speed;
}
}
}
//发生碰撞。则飞机坠毁
if(peng) {
plane.live=false;
}
七、添加爆炸效果
1)创建爆炸类
import java.awt.Graphics;
import java.awt.Image;
public class Explode {
double x,y;
static Image[] imgs=new Image[16];
static {
for(int i=0;i<imgs.length;i++) {
imgs[i]=GameUtil.getImage("images/explode/e"+(i+1)+".gif");
imgs[i].getWidth(null);
}
}
int count ;
public void draw(Graphics g) {
if(count<=15) {
g.drawImage(imgs[count], (int)x, (int)y, null);
count++;
}
}
public Explode(double x,double y) {
this.x=x;
this.y=y;
}
}
2)创建爆炸类对象
Explode bao;
//绘制爆炸效果
if(peng) {
plane.live=false;
if(bao==null) {
bao=new Explode(plane.x,plane.y);
}
bao.draw(g);
}
八、添加计时功能
1)创建时间类对象
Date startTime=new Date();
Date endTime;
int period;
2)实例化对象
endTime=new Date();
period=(int)((endTime.getTime()-startTime.getTime())/1000);
3)时间显示
if(!plane.live) {
Color c=g.getColor();
g.setColor(Color.RED);
Font f=new Font("宋体",Font.BOLD,35);
g.setFont(f);
g.drawString("时间:"+period+"秒",(int)plane.x,(int)plane.y);
g.setColor(c);
}
九、主程序代码
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.Date;
import javax.swing.JFrame;
public class MyGameFrame extends JFrame{
Image planeImg=GameUtil.getImage("images/life.png");
Image bg=GameUtil.getImage("images/background.png");
Plane plane=new Plane(planeImg,250,250);
Shell[] shells=new Shell[10];
Explode bao;
Date startTime=new Date();
Date endTime;
int period;
//重写paint方法,绘制图形
@Override
public void paint(Graphics g) {
g.drawImage(bg, 0, 0, null);
plane.drawSelf(g);
for(int i=0;i<shells.length;i++) {
shells[i].drawSelf(g);
boolean peng=shells[i].getRect().intersects(plane.getRect());
if(peng) {
plane.live=false;
if(bao==null) {
bao=new Explode(plane.x,plane.y);
endTime=new Date();
period=(int)((endTime.getTime()-startTime.getTime())/1000);
}
bao.draw(g);
}
if(!plane.live) {
Color c=g.getColor();
g.setColor(Color.RED);
Font f=new Font("宋体",Font.BOLD,35);
g.setFont(f);
g.drawString("时间:"+period+"秒",(int)plane.x,(int)plane.y);
g.setColor(c);
}
}
}
class paintThread extends Thread{
@Override
public void run() {
while(true) {
repaint();
try {
Thread.sleep(40);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
class keyMonitor extends KeyAdapter{
@Override
public void keyPressed(KeyEvent e) {
plane.addDirection(e);
}
@Override
public void keyReleased(KeyEvent e) {
plane.minusDirection(e);
}
}
/**
* 初始化窗口
*/
public void launchFrame() {
this.setTitle("飞机大战—程序猿阿康作品");
this.setVisible(true);
this.setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
this.setLocation(300, 300);
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
new paintThread().start();
addKeyListener(new keyMonitor());
for(int i=0;i<shells.length;i++) {
shells[i]=new Shell();
}
}
public static void main(String[] args) {
MyGameFrame gf=new MyGameFrame();
gf.launchFrame();
}
}
代码参考了https://www.bilibili.com/video/av43896218?from=search&seid=18142291238569744969