Android安卓SurfaceView不断绘制贝塞尔曲线

安卓系统上,通过SurfaceView绘制动态的贝塞尔曲线的demo示例,请任意用.

SurfaceView代码如下:

package com.example.test.widget;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class BezierView extends SurfaceView implements SurfaceHolder.Callback, Runnable {

    private Path path = new Path();
    Paint paint = new Paint();

    public BezierView(Context context) {
        super(context);
        init();
    }

    public BezierView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public BezierView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    public BezierView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
        super(context, attrs, defStyleAttr, defStyleRes);
        init();
    }

    private void init() {
        paint.setColor(Color.BLUE);
        paint.setStyle(Paint.Style.STROKE);
        // line width.
        paint.setStrokeWidth(150);
        paint.setAntiAlias(true);

        mHolder = getHolder();
        mHolder.addCallback(this);
    }

    private boolean mIsDrawing = false;
    private Thread mThread;
    int startX = 0;
    int startY;
    int endX;
    int endY;
    int middleX;
    int middleY = 0;

    int count = 1;
    int mWidth;
    int mHeight;
    int mHeightIncrease;


    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        Log.d("test111", "surfaceCreated");
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
        Log.d("test111", "surfaceChanged, width:" + width + ", height:" + height);
        mWidth = width;
        mHeight = height;
        mHeightIncrease = mHeight / 120; // change this to may bezier line move faster or slower.
        initPosition();

        mIsDrawing = true;
        mThread = new Thread(this);
        mThread.start();
    }

    private void initPosition() {
        mHolder = getHolder();
        //mCanvas = mHolder.lockCanvas();
        startX = 0;
        startY = mHeight / 2;
        middleX = mWidth / 2;
        middleY = 100;
        endX = mWidth + 150;
    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        Log.d("test111", "surfaceDestroyed");
    }

    @Override
    public void run() {
        while (mIsDrawing) {
            //Log.d("test111", "draw start");
            draw();
        }
    }

    private SurfaceHolder mHolder;
    private Canvas mCanvas;

    int flag = 1;

    private void caculateMiddlePosition() {
        // change endY value on each draw action.
        count = count + mHeightIncrease * flag;
        if (count >= mHeight) {
            flag = -1;
        }
        if (count <= 0) {
            flag = 1;
        }
        endY = count;
        // 清除上次的quadTo对象。
        path.rewind();
        path.moveTo(startX, startY); // 起点
        path.quadTo(middleX, middleY, endX, endY); // 中间点、终点
    }

    private void draw() {
        try {
            caculateMiddlePosition();
            mCanvas = mHolder.lockCanvas();

            mCanvas.drawColor(Color.WHITE);
            // 绘制贝塞尔曲线
            mCanvas.drawPath(path, paint);
            mHolder.unlockCanvasAndPost(mCanvas);
        } catch (Exception e) {
            Log.w("test111", "draw( error", e);
        }
    }
}

layout:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:id="@+id/main"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:focusable="true"
    android:background="@null"
    android:focusableInTouchMode="true"
    android:orientation="vertical"
    tools:context=".MainActivity">

    <com.example.test.widget.BezierView
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>

</LinearLayout>
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Android 中,可以使用 SurfaceView 进行图形绘制SurfaceView 继承自 View 类,但是与普通的 View 不同,它可以在新的线程中进行绘制操作,因此可以避免在主线程中进行图形绘制导致的卡顿现象。 下面是基本的 SurfaceView 实现流程: 1. 创建一个 SurfaceView 对象,并将其添加到布局中。 2. 实现 SurfaceHolder.Callback 接口,该接口包括三个方法:surfaceCreated、surfaceDestroyed、surfaceChanged。 3. 在 surfaceCreated 回调方法中获取 SurfaceHolder 对象,并通过该对象获取 Canvas 对象进行图形绘制。 4. 在 surfaceChanged 回调方法中实现屏幕旋转、大小变化等操作。 5. 在 surfaceDestroyed 回调方法中释放资源,停止绘制线程等操作。 下面是一个简单的 SurfaceView 实现示例: ```java public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback { private SurfaceHolder mHolder; private Paint mPaint; private Thread mThread; private boolean mRunning; public MySurfaceView(Context context) { super(context); init(); } public MySurfaceView(Context context, AttributeSet attrs) { super(context, attrs); init(); } private void init() { mHolder = getHolder(); mHolder.addCallback(this); mPaint = new Paint(); mPaint.setColor(Color.RED); mPaint.setStyle(Paint.Style.FILL); mPaint.setAntiAlias(true); } @Override public void surfaceCreated(SurfaceHolder holder) { mRunning = true; mThread = new Thread(new Runnable() { @Override public void run() { while (mRunning) { draw(); } } }); mThread.start(); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { mRunning = false; try { mThread.join(); } catch (InterruptedException e) { e.printStackTrace(); } } private void draw() { Canvas canvas = mHolder.lockCanvas(); if (canvas != null) { canvas.drawColor(Color.WHITE); canvas.drawRect(0, 0, getWidth(), getHeight(), mPaint); mHolder.unlockCanvasAndPost(canvas); } } } ``` 在该示例中,我们在 surfaceCreated 回调方法中启动了一个新的线程进行图形绘制,每次循环都会调用 draw 方法,该方法中获取 Canvas 对象进行绘制,最后通过 unlockCanvasAndPost 方法提交绘制结果。在 surfaceDestroyed 回调方法中停止绘制线程,释放资源。
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