这两周主要进行头像框的项目的新增功能,以及相关界面的设计和实现
上传微信头像
按钮设置微信小程序默认的获取用户信息的按钮类型,点击自动调用相关函数获取信息
<button class="btn_upload" open-type='getUserInfo' bindgetuserinfo="upload">
调用自带函数获取用户信息,为了之后在页面间传递图片参数,将获取到的用户微信头像转换为临时本地路径
upload:function(e){
this.setData({
src:e.detail.userInfo.avatarUrl
})
wx.getImageInfo({
src:this.data.src,
success: res => {
this.data.src=res.path
}
})
},
本地上传
调用为微信自带的函数进行本地相册或者摄像机的使用,若获取到图片那么跳转到裁剪头像界面
//本地上传
bindViewLocal:function(){
wx.chooseImage({
count: 1, // 默认9
sizeType: ['original', 'compressed'], // 可以指定是原图还是压缩图,默认二者都有
sourceType: ['album', 'camera'], // 可以指定来源是相册还是相机,默认二者都有
success(res) {
const src = res.tempFilePaths[0]
console.log(src)
//将选择的图传至upload页处理
wx.navigateTo({
url: `../upload/upload?src=${src}`
})
}
})
},
裁剪头像
携带获取到的图片参数跳转到upload页面
upload.xwml
<!--upload.wxml-->
<!--用户选择自己的框内头像页-->
<import src="../../cropper/cropper.wxml" />
<view class="cropper-wrapper">
<template is="cropper" data="{{...cropperOpt}}" />
<view class="cropper-buttons">
<view class="upload" bindtap="uploadTap">
重新选择
</view>
<view class="getCropperImage" bindtap="getCropperImage">
确定
</view>
</view>
</view>
upload.css
.cropper-wrapper{
display: flex;
flex-direction: row;
justify-content: space-between;
align-items: center;
justify-content: center;
height: 100%;
background-color: #000000;
}
.cropper-buttons{
display: flex;
flex-direction: row;
justify-content: space-between;
align-items: center;
justify-content: center;
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 50px;
line-height: 50px;
background-color: rgba(0, 0, 0, 0.95);
color: #04b00f;
}
.cropper-buttons .upload, .cropper-buttons .getCropperImage{
width: 50%;
text-align: center;
}
.cropper{
position: absolute;
top: 0;
left: 0;
}
upload.js
// pages/upload/upload.js
//cropper是个轮子,代码因分享而有活力
import weCropper from '../../cropper/cropper.js'
const device = wx.getSystemInfoSync()
const width = device.windowWidth
const height = device.windowHeight - 50
Page({
data: {
cropperOpt: {
id: 'cropper',
width,
height,
scale: 2.5,
zoom: 8,
cut: {
x: (width - 300) / 2,
y: (height - 300) / 2,
width: 300,
height: 300
}
}
},
touchStart(e) {
this.wecropper.touchStart(e)
},
touchMove(e) {
this.wecropper.touchMove(e)
},
touchEnd(e) {
this.wecropper.touchEnd(e)
},
//把裁剪后的图传回madeph的onLoad
getCropperImage() {
this.wecropper.getCropperImage((avatar) => {
if (avatar) {
// 获取到裁剪后的图片
wx.redirectTo({
url: `../index/index?avatar=${avatar}`
})
} else {
console.log('获取图片失败,请稍后重试')
}
})
},
//用户点了重新选择图片
uploadTap() {
const self = this
//再选一次
wx.chooseImage({
count: 1, // 默认9
sizeType: ['original', 'compressed'], // 可以指定是原图还是压缩图,默认二者都有
sourceType: ['album', 'camera'], // 可以指定来源是相册还是相机,默认二者都有
success(res) {
let src = res.tempFilePaths[0]
// 获取裁剪图片资源后,给data添加src属性及其值
self.wecropper.pushOrign(src)
}
})
},
//得到madeph传过来的图像
onLoad(option) {
// do something
const { cropperOpt } = this.data
const { src } = option;
// console.log(this.data);
if (src) {
Object.assign(cropperOpt, { src })
new weCropper(cropperOpt)
.on('ready', function (ctx) {
// console.log(`wecropper is ready for work!`)
})
.on('beforeImageLoad', (ctx) => {
console.log(`before picture loaded, i can do something`)
console.log(`current canvas context:`, ctx)
wx.showToast({
title: '上传中',
icon: 'loading',
duration: 20000
})
})
.on('imageLoad', (ctx) => {
// console.log(`picture loaded`)
// console.log(`current canvas context:`, ctx)
wx.hideToast()
})
}
}
})
cropper.wxml
<template name="cropper">
<canvas
class="cropper"
disable-scroll="true"
bindtouchstart="touchStart"
bindtouchmove="touchMove"
bindtouchend="touchEnd"
style="width:{{width}}px;height:{{height}}px;background-color: rgba(0, 0, 0, 0.8)"
canvas-id="{{id}}">
</canvas>
</template>
cropper.js
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.weCropper = factory());
}(this, (function () {
'use strict';
var version = "1.1.4";
/**
* Created by sail on 2017/6/11.
*/
var device = void 0;
var TOUCH_STATE = ['touchstarted', 'touchmoved', 'touchended'];
function firstLetterUpper(str) {
return str.charAt(0).toUpperCase() + str.slice(1);
}
function setTouchState(instance) {
for (var _len = arguments.length, arg = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
arg[_key - 1] = arguments[_key];
}
TOUCH_STATE.forEach(function (key, i) {
if (arg[i] !== undefined) {
instance[key] = arg[i];
}
});
}
function validator(instance, o) {
Object.defineProperties(instance, o);
}
function getDevice() {
if (!device) {
device = wx.getSystemInfoSync();
}
return device;
}
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) {
return typeof obj;
} : function (obj) {
return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj;
};
var classCallCheck = function (instance, Constructor) {
if (!(instance instanceof Constructor)) {
throw new TypeError("Cannot call a class as a function");
}
};
var createClass = function () {
function defineProperties(target, props) {
for (var i = 0; i < props.length; i++) {
var descriptor = props[i];
descriptor.enumerable = descriptor.enumerable || false;
descriptor.configurable = true;
if ("value" in descriptor) descriptor.writable = true;
Object.defineProperty(target, descriptor.key, descriptor);
}
}
return function (Constructor, protoProps, staticProps) {
if (protoProps) defineProperties(Constructor.prototype, protoProps);
if (staticProps) defineProperties(Constructor, staticProps);
return Constructor;
};
}();
var slicedToArray = function () {
function sliceIterator(arr, i) {
var _arr = [];
var _n = true;
var _d = false;
var _e = undefined;
try {
for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {
_arr.push(_s.value);
if (i && _arr.length === i) break;
}
} catch (err) {
_d = true;
_e = err;
} finally {
try {
if (!_n && _i["return"]) _i["return"]();
} finally {
if (_d) throw _e;
}
}
return _arr;
}
return function (arr, i) {
if (Array.isArray(arr)) {
return arr;
} else if (Symbol.iterator in Object(arr)) {
return sliceIterator(arr, i);
} else {
throw new TypeError("Invalid attempt to destructure non-iterable instance");
}
};
}();
var tmp = {};
var DEFAULT = {
id: {
default: 'cropper',
get: function get$$1() {
return tmp.id;
},
set: function set$$1(value) {
if (typeof value !== 'string') {
console.error('id\uFF1A' + value + ' is invalid');
}
tmp.id = value;
}
},
width: {
default: 750,
get: function get$$1() {
return tmp.width;
},
set: function set$$1(value) {
if (typeof value !== 'number') {
console.error('width\uFF1A' + value + ' is invalid');
}
tmp.width = value;
}
},
height: {
default: 750,
get: function get$$1() {
return tmp.height;
},
set: function set$$1(value) {
if (typeof value !== 'number') {
console.error('height\uFF1A' + value + ' is invalid');
}
tmp.height = value;
}
},
scale: {
default: 2.5,
get: function get$$1() {
return tmp.scale;
},
set: function set$$1(value) {
if (typeof value !== 'number') {
console.error('scale\uFF1A' + value + ' is invalid');
}
tmp.scale = value;
}
},
zoom: {
default: 5,
get: function get$$1() {
return tmp.zoom;
},
set: function set$$1(value) {
if (typeof value !== 'number') {
console.error('zoom\uFF1A' + value + ' is invalid');
} else if (value < 0 || value > 10) {
console.error('zoom should be ranged in 0 ~ 10');
}
tmp.zoom = value;
}
},
src: {
default: 'cropper',
get: function get$$1() {
return tmp.src;
},
set: function set$$1(value) {
if (typeof value !== 'string') {
console.error('id\uFF1A' + value + ' is invalid');
}
tmp.src = value;
}
},
cut: {
default: {},
get: function get$$1() {
return tmp.cut;
},
set: function set$$1(value) {
if ((typeof value === 'undefined' ? 'undefined' : _typeof(value)) !== 'object') {
console.error('id\uFF1A' + value + ' is invalid');
}
tmp.cut = value;
}
},
onReady: {
default: null,
get: function get$$1() {
return tmp.ready;
},
set: function set$$1(value) {
tmp.ready = value;
}
},
onBeforeImageLoad: {
default: null,
get: function get$$1() {
return tmp.beforeImageLoad;
},
set: function set$$1(value) {
tmp.beforeImageLoad = value;
}
},
onImageLoad: {
default: null,
get: function get$$1() {
return tmp.imageLoad;
},
set: function set$$1(value) {
tmp.imageLoad = value;
}
},
onBeforeDraw: {
default: null,
get: function get$$1() {
return tmp.beforeDraw;
},
set: function set$$1(value) {
tmp.beforeDraw = value;
}
}
};
/**
* Created by sail on 2017/6/11.
*/
function prepare() {
var self = this;
var _getDevice = getDevice(),
windowWidth = _getDevice.windowWidth;
self.attachPage = function () {
var pages = getCurrentPages();
// 获取到当前page上下文
var pageContext = pages[pages.length - 1];
// 把this依附在Page上下文的wecropper属性上,便于在page钩子函数中访问
pageContext.wecropper = self;
};
self.createCtx = function () {
var id = self.id;
if (id) {
self.ctx = wx.createCanvasContext(id);
} else {
console.error('constructor: create canvas context failed, \'id\' must be valuable');
}
};
self.deviceRadio = windowWidth / 750;
}
/**
*
*/
function observer() {
var self = this;
var EVENT_TYPE = ['ready', 'beforeImageLoad', 'beforeDraw', 'imageLoad'];
self.on = function (event, fn) {
if (EVENT_TYPE.indexOf(event) > -1) {
if (typeof fn === 'function') {
event === 'ready' ? fn(self) : self['on' + firstLetterUpper(event)] = fn;
}
} else {
console.error('event: ' + event + ' is invalid');
}
return self;
};
}
/**
* Created by sail on 2017/6/11.
*/
function methods() {
var self = this;
var deviceRadio = self.deviceRadio;
var boundWidth = self.width; // 裁剪框默认宽度,即整个画布宽度
var boundHeight = self.height; // 裁剪框默认高度,即整个画布高度
var _self$cut = self.cut,
_self$cut$x = _self$cut.x,
x = _self$cut$x === undefined ? 0 : _self$cut$x,
_self$cut$y = _self$cut.y,
y = _self$cut$y === undefined ? 0 : _self$cut$y,
_self$cut$width = _self$cut.width,
width = _self$cut$width === undefined ? boundWidth : _self$cut$width,
_self$cut$height = _self$cut.height,
height = _self$cut$height === undefined ? boundHeight : _self$cut$height;
self.updateCanvas = function () {
if (self.croperTarget) {
// 画布绘制图片
self.ctx.drawImage(self.croperTarget, self.imgLeft, self.imgTop, self.scaleWidth, self.scaleHeight);
}
typeof self.onBeforeDraw === 'function' && self.onBeforeDraw(self.ctx, self);
self.setBoundStyle(); // 设置边界样式
self.ctx.draw();
return self;
};
self.pushOrign = function (src) {
self.src = src;
typeof self.onBeforeImageLoad === 'function' && self.onBeforeImageLoad(self.ctx, self);
wx.getImageInfo({
src: src,
success: function success(res) {
var innerAspectRadio = res.width / res.height;
self.croperTarget = res.path;
// console.log(x, y);
if (innerAspectRadio < width / height) {
self.rectX = x;
self.baseWidth = width;
self.baseHeight = width / innerAspectRadio;
self.rectY = y - Math.abs((height - self.baseHeight) / 2);
} else {
self.rectY = y;
self.baseWidth = height * innerAspectRadio;
self.baseHeight = height;
self.rectX = x - Math.abs((width - self.baseWidth) / 2);
}
self.imgLeft = self.rectX;
self.imgTop = self.rectY;
self.scaleWidth = self.baseWidth;
self.scaleHeight = self.baseHeight;
self.updateCanvas();
typeof self.onImageLoad === 'function' && self.onImageLoad(self.ctx, self);
}
});
self.update();
return self;
};
self.getCropperImage = function () {
for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
var id = self.id;
var ARG_TYPE = toString.call(args[0]);
switch (ARG_TYPE) {
case '[object Object]':
var _args$0$quality = args[0].quality,
quality = _args$0$quality === undefined ? 10 : _args$0$quality;
if (typeof quality !== 'number') {
console.error('quality\uFF1A' + quality + ' is invalid');
} else if (quality < 0 || quality > 10) {
console.error('quality should be ranged in 0 ~ 10');
}
wx.canvasToTempFilePath({
canvasId: id,
x: x,
y: y,
width: width,
height: height,
destWidth: width * quality / (deviceRadio * 10),
destHeight: height * quality / (deviceRadio * 10),
success: function success(res) {
typeof args[args.length - 1] === 'function' && args[args.length - 1](res.tempFilePath);
}
}); break;
case '[object Function]':
wx.canvasToTempFilePath({
canvasId: id,
x: x,
y: y,
width: width,
height: height,
destWidth: width / deviceRadio,
destHeight: height / deviceRadio,
success: function success(res) {
typeof args[args.length - 1] === 'function' && args[args.length - 1](res.tempFilePath);
}
}); break;
}
return self;
};
}
/**
* Created by sail on 2017/6/11.
*/
function update() {
var self = this;
if (!self.src) return;
self.__oneTouchStart = function (touch) {
self.touchX0 = touch.x;
self.touchY0 = touch.y;
};
self.__oneTouchMove = function (touch) {
var xMove = void 0,
yMove = void 0;
//计算单指移动的距离
if (self.touchended) {
return self.updateCanvas();
}
xMove = touch.x - self.touchX0;
yMove = touch.y - self.touchY0;
var imgLeft = self.rectX + xMove;
var imgTop = self.rectY + yMove;
self.outsideBound(imgLeft, imgTop);
self.updateCanvas();
};
self.__twoTouchStart = function (touch0, touch1) {
var xMove = void 0,
yMove = void 0,
oldDistance = void 0;
self.touchX1 = self.rectX + self.scaleWidth / 2;
self.touchY1 = self.rectY + self.scaleHeight / 2;
//计算两指距离
xMove = touch1.x - touch0.x;
yMove = touch1.y - touch0.y;
oldDistance = Math.sqrt(xMove * xMove + yMove * yMove);
self.oldDistance = oldDistance;
};
self.__twoTouchMove = function (touch0, touch1) {
var xMove = void 0,
yMove = void 0,
newDistance = void 0;
var scale = self.scale,
zoom = self.zoom;
// 计算二指最新距离
xMove = touch1.x - touch0.x;
yMove = touch1.y - touch0.y;
newDistance = Math.sqrt(xMove * xMove + yMove * yMove);
// 使用0.005的缩放倍数具有良好的缩放体验
self.newScale = self.oldScale + 0.001 * zoom * (newDistance - self.oldDistance);
// 设定缩放范围
self.newScale <= 1 && (self.newScale = 1);
self.newScale >= scale && (self.newScale = scale);
self.scaleWidth = self.newScale * self.baseWidth;
self.scaleHeight = self.newScale * self.baseHeight;
var imgLeft = self.touchX1 - self.scaleWidth / 2;
var imgTop = self.touchY1 - self.scaleHeight / 2;
self.outsideBound(imgLeft, imgTop);
self.updateCanvas();
};
self.__xtouchEnd = function () {
self.oldScale = self.newScale;
self.rectX = self.imgLeft;
self.rectY = self.imgTop;
};
}
/**
* Created by sail on 2017/6/11.
*/
var handle = {
// 图片手势初始监测
touchStart: function touchStart(e) {
var self = this;
var _e$touches = slicedToArray(e.touches, 2),
touch0 = _e$touches[0],
touch1 = _e$touches[1];
setTouchState(self, true, null, null);
//计算第一个触摸点的位置,并参照改点进行缩放
self.__oneTouchStart(touch0);
// 两指手势触发
if (e.touches.length >= 2) {
self.__twoTouchStart(touch0, touch1);
}
},
// 图片手势动态缩放
touchMove: function touchMove(e) {
var self = this;
var _e$touches2 = slicedToArray(e.touches, 2),
touch0 = _e$touches2[0],
touch1 = _e$touches2[1];
setTouchState(self, null, true);
// 单指手势时触发
if (e.touches.length === 1) {
self.__oneTouchMove(touch0);
}
// 两指手势触发
if (e.touches.length >= 2) {
self.__twoTouchMove(touch0, touch1);
}
},
touchEnd: function touchEnd(e) {
var self = this;
setTouchState(self, false, false, true);
self.__xtouchEnd();
}
};
/**
* Created by sail on 1017/6/12.
*/
function cut() {
var self = this;
var deviceRadio = self.deviceRadio;
var boundWidth = self.width; // 裁剪框默认宽度,即整个画布宽度
var boundHeight = self.height;
// 裁剪框默认高度,即整个画布高度
var _self$cut = self.cut,
_self$cut$x = _self$cut.x,
x = _self$cut$x === undefined ? 0 : _self$cut$x,
_self$cut$y = _self$cut.y,
y = _self$cut$y === undefined ? 0 : _self$cut$y,
_self$cut$width = _self$cut.width,
width = _self$cut$width === undefined ? boundWidth : _self$cut$width,
_self$cut$height = _self$cut.height,
height = _self$cut$height === undefined ? boundHeight : _self$cut$height;
/**
* 设置边界
* @param imgLeft 图片左上角横坐标值
* @param imgTop 图片左上角纵坐标值
*/
self.outsideBound = function (imgLeft, imgTop) {
self.imgLeft = imgLeft >= x ? x : self.scaleWidth + imgLeft - x <= width ? x + width - self.scaleWidth : imgLeft;
self.imgTop = imgTop >= y ? y : self.scaleHeight + imgTop - y <= height ? y + height - self.scaleHeight : imgTop;
};
/**
* 设置边界样式
* @param color 边界颜色
*/
self.setBoundStyle = function () {
var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
_ref$color = _ref.color,
color = _ref$color === undefined ? '#04b00f' : _ref$color,
_ref$mask = _ref.mask,
mask = _ref$mask === undefined ? 'rgba(0, 0, 0, 0.3)' : _ref$mask,
_ref$lineWidth = _ref.lineWidth,
lineWidth = _ref$lineWidth === undefined ? 1 : _ref$lineWidth;
// 绘制半透明层
self.ctx.beginPath();
self.ctx.setFillStyle(mask);
self.ctx.fillRect(0, 0, x, boundHeight);
self.ctx.fillRect(x, 0, width, y);
self.ctx.fillRect(x, y + height, width, boundHeight - y - height);
self.ctx.fillRect(x + width, 0, boundWidth - x - width, boundHeight);
self.ctx.fill();
// 设置边界左上角样式
// 为使边界样式处于边界外边缘,此时x、y均要减少lineWidth
self.ctx.beginPath();
self.ctx.setStrokeStyle(color);
self.ctx.setLineWidth(lineWidth);
self.ctx.moveTo(x - lineWidth, y + 10 - lineWidth);
self.ctx.lineTo(x - lineWidth, y - lineWidth);
self.ctx.lineTo(x + 10 - lineWidth, y - lineWidth);
self.ctx.stroke();
// 设置边界左下角样式
// 为使边界样式处于边界外边缘,此时x要减少lineWidth、y要增加lineWidth
self.ctx.beginPath();
self.ctx.setStrokeStyle(color);
self.ctx.setLineWidth(lineWidth);
self.ctx.moveTo(x - lineWidth, y + height - 10 + lineWidth);
self.ctx.lineTo(x - lineWidth, y + height + lineWidth);
self.ctx.lineTo(x + 10 - lineWidth, y + height + lineWidth);
self.ctx.stroke();
// 设置边界右上角样式
// 为使边界样式处于边界外边缘,此时x要增加lineWidth、y要减少lineWidth
self.ctx.beginPath();
self.ctx.setStrokeStyle(color);
self.ctx.setLineWidth(lineWidth);
self.ctx.moveTo(x + width - 10 + lineWidth, y - lineWidth);
self.ctx.lineTo(x + width + lineWidth, y - lineWidth);
self.ctx.lineTo(x + width + lineWidth, y + 10 - lineWidth);
self.ctx.stroke();
// 设置边界右下角样式
// 为使边界样式处于边界外边缘,此时x、y均要增加lineWidth
self.ctx.beginPath();
self.ctx.setStrokeStyle(color);
self.ctx.setLineWidth(lineWidth);
self.ctx.moveTo(x + width + lineWidth, y + height - 10 + lineWidth);
self.ctx.lineTo(x + width + lineWidth, y + height + lineWidth);
self.ctx.lineTo(x + width - 10 + lineWidth, y + height + lineWidth);
self.ctx.stroke();
};
}
var weCropper = function () {
function weCropper(params) {
classCallCheck(this, weCropper);
var self = this;
var _default = {};
validator(self, DEFAULT);
Object.keys(DEFAULT).forEach(function (key) {
_default[key] = DEFAULT[key].default;
});
Object.assign(self, _default, params);
self.prepare();
self.attachPage();
self.createCtx();
self.observer();
self.cutt();
self.methods();
self.init();
self.update();
return self;
}
createClass(weCropper, [{
key: 'init',
value: function init() {
var self = this;
var src = self.src;
self.version = version;
typeof self.onReady === 'function' && self.onReady(self.ctx, self);
if (src) {
self.pushOrign(src);
}
setTouchState(self, false, false, false);
self.oldScale = 1;
self.newScale = 1;
return self;
}
}]);
return weCropper;
}();
Object.assign(weCropper.prototype, handle);
weCropper.prototype.prepare = prepare;
weCropper.prototype.observer = observer;
weCropper.prototype.methods = methods;
weCropper.prototype.cutt = cut;
weCropper.prototype.update = update;
return weCropper;
})));
本地上传显示获取到的图片
<image src="{{src}}" class="avatar {{bgcss}}"></image>
在页面加载时判断是否返回参数,若是从upload页面跳转回来,会携带图片参数,这时赋值给事先设定好的src参数,前端获取到后进行显示
onLoad: function (options) {
var that = this
that.setData({
bgPic: that.data.imgs[0],
})
let { avatar } = options;
if (avatar) {
that.setData({
src: avatar
});
}
console.log(this.data.src)
},
用canvas绘制头像框和头像
canvas定义
<view style='position:absolute;left:400rpx;'><canvas canvas-id='ahaucanvas' style='height:840px;width:840px;position:absolute;left:400rpx;'>
</canvas></view>
点击下一步之后,进行canvas的绘制以及参数的传递
将背景图从云存储名称转换为本地临时路径,方便canvas进行绘制,跳转到draw函数进行绘制
//下一步按钮函数,跳转界面
bindViewTap: function() {
var that=this;
app.globalData.bgPic=this.data.bgPic;
wx.getImageInfo({
src:that.data.bgPic,
success: res => {
that.data.bgPic=res.path
console.log(that.data.bgPic+"地址")
that.draw();
}
})
}
将两个图片绘制在一起,并且获取到最后的图片路径,跳转下一个界面
因为这是参考了别人的代码,所以参数方面需要修改,导致下一张获取到的图片头像位置不太对,目前还在调整中
draw(){
var self = this;
var contex = wx.createCanvasContext('ahaucanvas'); //ttcanvas为该canvas的ID
//var contex = ctx.getContext('2d');
var avatarurl_width = 840; //这个是画布宽
var avatarurl_heigth = 840; //这个是高
// var avatarurl_x = 50;
// var avatarurl_y = 50;
// contex.arc(avatarurl_width / 2 + avatarurl_x, avatarurl_heigth / 2 + avatarurl_y, avatarurl_width / 2, 0, Math.PI * 2, false);//这个地方我画了个头像的圆
// contex.clip();
contex.drawImage(self.data.src, 127, 120);
contex.restore();
contex.save();
contex.beginPath(); //开始绘制
// contex.arc(150, 50, 30, 0, Math.PI * 2, false);
// contex.clip();
//contex.arc(25, 25, 25, Math.PI * 2, false);
//contex.clip();
contex.drawImage(self.data.bgPic, 0, 0, avatarurl_width, avatarurl_heigth); // 这个是我的背
contex.restore();
// contex.setFontSize(20)
// contex.fillStyle = "#fff";
// contex.fillText(self.data.gameConfig.myScore, 130, 132)
// contex.restore();
contex.draw(true, setTimeout(function() {
wx.canvasToTempFilePath({
width: 840,
height: 840,
destWidth: 840,
destHeight: 840,
canvasId: 'ahaucanvas',
success: res => {
var tempFilePath = res.tempFilePath;
wx.navigateTo({
url: `../decorate/decorate?index=${tempFilePath}`
})
}
}, this)
}, 100))
}
头饰选择界面设计
首先是页面设计,分为背景图,头像框显示部分,下方的头饰选择部分,虚线框部分根据用户操作可以进行移动,放大缩小。目前为测试,所以先使用了圣诞帽来测试。以及下方的下一步,跳转到保存头像界面,
<view class="container">
<!-- 背景 -->
<image class='background' src="../../image/bg3.png" mode="aspectFill"></image>
<view wx:if="{{!combine}}">
<view class="container1"
id="container"
bind:touchstart="touchStart"
bind:touchend="touchEnd"
bind:touchmove="touchMove">
<!-- 头像框 -->
<view class="img_head">
<image src="{{index}}"></image>
</view>
<!--下方两个按钮-->
<button class="btn-go" bindtap="combinePic" style="margin-top:280rpx;">
<image src="cloud://yunkaifa-fp3py.7975-yunkaifa-fp3py-1303879667/圣诞/next2.png"></image>
</button>
<icon type="cancel" class="cancel" id="cancel"
style="top:{{cancelCenterY-10+'px'}};left:{{cancelCenterX-10+'px'}};display:{{check}}"></icon>
<icon type="waiting" class="handle" id="handle" color="green"
style="top:{{handleCenterY-10+'px'}};left:{{handleCenterX-10+'px'}};display:{{check}}"></icon>
<image class="hat" id='hat' src="../../image/{{currentHatId}}.png"
style="top:{{hatCenterY-hatSize/2-2+'px'}};left:{{hatCenterX-hatSize/2-2+'px'}};transform:rotate({{rotate+'deg'}}) scale({{scale}});display:{{check}}"
></image>
</view>
<image src="../../image/white.png" style="width:100%;height:180rpx;position:absolute;margin-top:21rpx"></image>
<scroll-view class="scrollView" scroll-x="true">
<image class="imgList"
wx:for="...imgList" wx:key="{{index+1}}"
src="../../image/{{index+1}}.png"
data-hat-id="{{index+1}}"
bind:tap="chooseImg"></image>
</scroll-view>
</view>
</view>
.background {
width: 100%;
min-height:100%;
position:fixed;
background-size:100% 100%;
z-index: -1;
}
.img_down{
margin-top: 403rpx;
position: absolute;
left:13.5%;
}
.img_down image{
height:550rpx;
width: 550rpx;
}
.img_head{
display: flex;
flex-direction: row;
align-items: center;
justify-content: center;
z-index: 0;
margin-top: 65px;
}
.img_head image{
height: 270px;
width: 270px;
}
.btn-go{
background: rgba(0,0,0,0);
width: 420rpx;
height: 75rpx;
padding: 0;
background-repeat: no-repeat;
background-size: 100% 100%;
}
.btn-go image{
width: 420rpx;
height: 75rpx;
}
.btn-go::after{
border: 0;
}
.container1{
height:270px;
width:100%;
}
.bg{
z-index:0;
height: 270px;
width:270px;
}
.hat{
height: 100px;
width: 100px;
position: absolute;
border: dashed 4rpx red;
top:100px;
}
.handle,.cancel{
position: absolute;
z-index: 1;
width:20px;
height:20px;
}
.scrollView{
width: 100%;
white-space: nowrap;
margin-top: 30rpx;
}
.imgList{
height: 140rpx;
width: 140rpx;
border:2rpx solid;
margin: 10rpx;
}
显示上个页面传递的图片
wx.navigateTo({
url: `../decorate/decorate?index=${tempFilePath}`
})
<view class="img_head">
<image src="{{index}}"></image>
</view>
et { index } = options;
that.setData({
index: index,
bgPic: app.globalData.bgPic
})
头饰放置部分
1.左上方去除头饰点击事件
给该组件添加一个display样式,通过控制其的样式决定展示与否
<icon type="cancel" class="cancel" id="cancel"
style="top:{{cancelCenterY-10+'px'}};left:{{cancelCenterX-10+'px'}};display:{{check}}"></icon>
<icon type="waiting" class="handle" id="handle" color="green"
style="top:{{handleCenterY-10+'px'}};left:{{handleCenterX-10+'px'}};display:{{check}}"></icon>
<image class="hat" id='hat' src="../../image/{{currentHatId}}.png"
style="top:{{hatCenterY-hatSize/2-2+'px'}};left:{{hatCenterX-hatSize/2-2+'px'}};transform:rotate({{rotate+'deg'}}) scale({{scale}});display:{{check}}"
></image>
触摸开始函数,判断当前的焦点在哪,若在×的icon上,那么修改其样式为none,头饰不显示
若点击下方的头饰进行选择,那么需要将上方的头饰预览进行显示,样式修改为block
touchStart(e){
if(e.target.id=="hat"){
this.touch_target="hat";
}else if(e.target.id=="handle"){
this.touch_target="handle"
}else{
this.touch_target=""
};
if(this.touch_target!=""){
this.start_x=e.touches[0].clientX;
this.start_y=e.touches[0].clientY;
}else{
this.setData({
check :'none'
})
}
},
chooseImg(e){
this.setData({
currentHatId:e.target.dataset.hatId,
check :'block'
})
},
2.右下角头饰放大缩小响应事件以及移动事件
触摸开始事件判断当前焦点是否在放大缩小icon上或者在头饰图片上,若是,则获取当前的触摸位置
touchStart(e){
if(e.target.id=="hat"){
this.touch_target="hat";
}else if(e.target.id=="handle"){
this.touch_target="handle"
}else{
this.touch_target=""
};
if(this.touch_target!=""){
this.start_x=e.touches[0].clientX;
this.start_y=e.touches[0].clientY;
}else{
this.setData({
check :'none'
})
}
},
触摸移动事件
判断为放大缩小icon上还是自头饰图片上,进行计算并且设置头像图片的参数,使其页面中变化
touchMove(e){
var current_x=e.touches[0].clientX;
var current_y=e.touches[0].clientY;
var moved_x=current_x-this.start_x;
var moved_y=current_y-this.start_y;
if(this.touch_target=="hat"){
this.setData({
hatCenterX:this.data.hatCenterX+moved_x,
hatCenterY:this.data.hatCenterY+moved_y,
cancelCenterX:this.data.cancelCenterX+moved_x,
cancelCenterY:this.data.cancelCenterY+moved_y,
handleCenterX:this.data.handleCenterX+moved_x,
handleCenterY:this.data.handleCenterY+moved_y
})
};
if(this.touch_target=="handle"){
this.setData({
handleCenterX:this.data.handleCenterX+moved_x,
handleCenterY:this.data.handleCenterY+moved_y,
cancelCenterX:2*this.data.hatCenterX-this.data.handleCenterX,
cancelCenterY:2*this.data.hatCenterY-this.data.handleCenterY
});
let diff_x_before=this.handle_center_x-this.hat_center_x;
let diff_y_before=this.handle_center_y-this.hat_center_y;
let diff_x_after=this.data.handleCenterX-this.hat_center_x;
let diff_y_after=this.data.handleCenterY-this.hat_center_y;
let distance_before=Math.sqrt(diff_x_before*diff_x_before+diff_y_before*diff_y_before);
let distance_after=Math.sqrt(diff_x_after*diff_x_after+diff_y_after*diff_y_after);
let angle_before=Math.atan2(diff_y_before,diff_x_before)/Math.PI*180;
let angle_after=Math.atan2(diff_y_after,diff_x_after)/Math.PI*180;
this.setData({
scale:distance_after/distance_before*this.scale,
rotate:angle_after-angle_before+this.rotate,
})
}
this.start_x=current_x;
this.start_y=current_y;
},
下方头饰选择部分
滚动方式展示头饰图片,点击将选择的图片同步到上方的头饰预览上
使用list,利用其下标给图片赋值id和决定显示哪张图片
只需要将点击的图片id赋值给上方的头饰预览的图片id即可
chooseImg(e){
this.setData({
currentHatId:e.target.dataset.hatId,
check :'block'
})
},
头饰选择部分的下一步
将头饰的位置信息存入全部变量中,方便后一个页面调用进行绘制
combinePic(){
var that=this;
var index=that.data.index;
app.globalData.scale=this.scale;
app.globalData.rotate = this.rotate;
app.globalData.hat_center_x = this.hat_center_x;
app.globalData.hat_center_y = this.hat_center_y;
app.globalData.currentHatId = this.data.currentHatId;
wx.navigateTo({
url: '../logs/logs?index=' + index
})
}
绘制背景图片以及头饰
使用canvas绘制
<canvas class="myCanvas" canvas-id="myCanvas" style="height:270px;;width:100%;margin-top: 440rpx;"/>
获取全局变量中的头饰位置参数,进行计算后绘制在canvas上
draw() {
let scale = app.globalData.scale;
let rotate = app.globalData.rotate;
let hat_center_x = app.globalData.hat_center_x;
let hat_center_y = app.globalData.hat_center_y-65;
let currentHatId = app.globalData.currentHatId;
const pc = wx.createCanvasContext('myCanvas');
const windowWidth = wx.getSystemInfoSync().windowWidth;
const hat_size = 100 * scale;
pc.clearRect(0, 0, windowWidth, 270);
pc.drawImage(this.bgPic, windowWidth / 2 - 135, 0, 270, 270);
pc.translate(hat_center_x,hat_center_y);
pc.rotate(rotate * Math.PI / 180);
pc.drawImage("../../image/" + currentHatId + ".png", -hat_size / 2, -hat_size / 2, hat_size, hat_size);
pc.draw();
},
保存图片
参数还未修改,可能导致导出的图片像素太小,之后再调整
savePic() {
const windowWidth = wx.getSystemInfoSync().windowWidth;
wx.canvasToTempFilePath({
x: windowWidth / 2 - 150,
y: 0,
height: 300,
width: 300,
canvasId: 'myCanvas',
success: (res) => {
wx.saveImageToPhotosAlbum({
filePath: res.tempFilePath,
success: (res) => {
wx.navigateTo({
url: '../index/index',
success: function(res) {},
fail: function(res) {},
complete: function(res) {},
})
console.log("success:" + res);
}, fail(e) {
console.log("err:" + e);
}
})
}
});
}
以上功能还有些需要改进的地方,例如参数调节,多个头像框和头像之间的适配关系,canvas绘制问题等,之后再进行修改