鼠标事件监听

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<!DOCTYPE html>
<html>
    <head>
        <meta charset="UTF-8">
        <title></title>
        <style>
            body{
                margin: 0;
                padding: 0;
            }
            div{
                width: 300px;
                height: 300px;
                border: 1px solid #000000;
                margin-top: 20px;
                margin-left: 30px;
            }
        </style>
        <script>
            //判断鼠标是否按下
            var isDown = false;

            //实时监听鼠标位置
            var moveX = 0;
            var moveY = 0;

            //记录鼠标按下瞬间的位置
            var x = 0;
            var y = 0;

            //鼠标按下时移动的偏移量
            var mouseMoveX = 0;
            var mouseMoveY = 0;

            //div的位置
            var div_x = 0;
            var div_y = 0;

            function myWheel(event){
			console.log(event)
                var cont = document.getElementById("cont"); 
                cont.style.fontSize = "40px";
            }


            //鼠标移动事件
            function myMove(event){
                moveX = event.clientX;
                moveY = event.clientY;
                var cont = document.getElementById("cont"); 
                var mess2 = document.getElementById("mess2");

                cont.innerHTML = "x="+moveX+",y="+moveY;

                //计算鼠标移动偏移量
                mouseMoveX = moveX - x;
                mouseMoveY = moveY - y;

                //当鼠标按下时才执行
                if(isDown){
                    var new_div_x = div_x + mouseMoveX;
                    var new_div_y = div_y + mouseMoveY;

                    //改变div的位置
                    cont.style.marginTop = new_div_y;
                    cont.style.marginLeft = new_div_x;

                    mess2.innerHTML = "鼠标移动的偏移量为:x="+mouseMoveX+",y="+mouseMoveY+"<br>"+
                                        "DIV新位置:x="+new_div_x+",y="+new_div_y;
                }


            }

            //鼠标按下事件
            function myDown(event){
                x = event.clientX;
                y = event.clientY;
                isDown = true;

                var mess = document.getElementById("mess");

                var cont = document.getElementById("cont");
                //获取DIV的位置
                div_x = cont.offsetLeft;
                div_y = cont.offsetTop;

                mess.innerHTML = "鼠标按下了,当前鼠标位置:x="+x+",y="+y+"<br>"+
                                "DIV的位置:x="+div_x+",y="+div_y;
            }

            //鼠标松开事件
            function myUp(){
                var mess = document.getElementById("mess");
                mess.innerHTML = "鼠标松开了";
                isDown = false;
                mouseMoveX = 0;
                mouseMoveY = 0;
            }



        </script>
    </head>
    <body>

        <div id="cont" onwheel="myWheel(event)" onmouseup="myUp()" onmousedown="myDown(event)"  onmousemove="myMove(event)">

        </div>
        <font id="mess"></font><br>
        <font id="mess2"></font>

    </body>
</html>

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JNA(Java Native Access)是一个用于在Java中调用本地(native)方法的框架。要监听鼠标事件,可以使用JNA来调用Windows API中的鼠标事件相关函数。 以下是一个简单的示例代码,演示如何使用JNA监听鼠标事件: ``` import com.sun.jna.Native; import com.sun.jna.Pointer; import com.sun.jna.platform.win32.WinDef; import com.sun.jna.platform.win32.WinUser; import com.sun.jna.platform.win32.WinUser.HHOOK; import com.sun.jna.platform.win32.WinUser.KBDLLHOOKSTRUCT; import com.sun.jna.platform.win32.WinUser.LowLevelMouseProc; import com.sun.jna.platform.win32.WinUser.MSG; public class MouseHook { private static HHOOK hhk; private static LowLevelMouseProc mouseHook; private static User32 lib; public static void main(String[] args) { lib = User32.INSTANCE; WinDef.HMODULE hMod = Kernel32.INSTANCE.GetModuleHandle(null); mouseHook = new LowLevelMouseProc() { public WinDef.LRESULT callback(int nCode, WinDef.WPARAM wParam, WinUser.MSLLHOOKSTRUCT info) { if (nCode >= 0) { switch (wParam.intValue()) { case WinUser.WM_LBUTTONDOWN: System.out.println("Left button down"); break; case WinUser.WM_LBUTTONUP: System.out.println("Left button up"); break; case WinUser.WM_MOUSEMOVE: System.out.println("Mouse move"); break; case WinUser.WM_MOUSEWHEEL: System.out.println("Mouse wheel"); break; case WinUser.WM_RBUTTONDOWN: System.out.println("Right button down"); break; case WinUser.WM_RBUTTONUP: System.out.println("Right button up"); break; } } return lib.CallNextHookEx(hhk, nCode, wParam, info.getPointer()); } }; hhk = lib.SetWindowsHookEx(WinUser.WH_MOUSE_LL, mouseHook, hMod, 0); int result; MSG msg = new MSG(); while ((result = lib.GetMessage(msg, null, 0, 0)) != 0) { if (result == -1) { System.err.println("error in get message"); break; } else { System.err.println("got message"); lib.TranslateMessage(msg); lib.DispatchMessage(msg); } } lib.UnhookWindowsHookEx(hhk); } public interface User32 extends StdCallLibrary { User32 INSTANCE = (User32) Native.loadLibrary("user32", User32.class); int WH_MOUSE_LL = 14; public interface LowLevelMouseProc extends HOOKPROC { public WinDef.LRESULT callback(int nCode, WinDef.WPARAM wParam, WinUser.MSLLHOOKSTRUCT lParam); } HHOOK SetWindowsHookEx(int idHook, LowLevelMouseProc lpfn, WinDef.HMODULE hMod, WinDef.DWORD dwThreadId); WinDef.LRESULT CallNextHookEx(HHOOK hhk, int nCode, WinDef.WPARAM wParam, Pointer lParam); boolean UnhookWindowsHookEx(HHOOK hhk); boolean GetMessage(MSG msg, WinDef.HWND hWnd, int wMsgFilterMin, int wMsgFilterMax); boolean TranslateMessage(MSG lpMsg); LRESULT DispatchMessage(MSG lpMsg); } public interface Kernel32 extends StdCallLibrary { public static final Kernel32 INSTANCE = (Kernel32) Native.loadLibrary("kernel32", Kernel32.class); WinDef.HMODULE GetModuleHandle(String name); } } ``` 该示例代码使用JNA调用了Windows API中的SetWindowsHookEx函数来安装鼠标事件钩子,并使用了LowLevelMouseProc回调函数来处理鼠标事件。在回调函数中,根据wParam的值来判断鼠标事件类型,并做出相应的处理。 需要注意的是,本示例代码仅在Windows操作系统上运行。如果要在其他操作系统上运行,需要修改回调函数中的处理逻辑。

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