为了方便发现服务器,主要原因是我懒得写 IP 地址,我是这么做的,用 UDP 每隔几秒广播一次,客户端开一个线程在指定端口接收,收到消息就说明发送 UDP 地址为服务器 IP,然后显示在界面上,选择,连接,就看到服务器桌面了。
怎么样,简单吧?
class CBoardcast
{
public:
CBoardcast()
{
m_hSocket = ::WSASocket(AF_INET, SOCK_DGRAM, IPPROTO_UDP, NULL, 0, 0);
bool bBroadcast = true;
setsockopt(m_hSocket, SOL_SOCKET, SO_BROADCAST, (char *) &bBroadcast, sizeof(bBroadcast));
SOCKADDR_IN addrUDP = { 0 };
addrUDP.sin_family = AF_INET;
addrUDP.sin_port = htons(0);
addrUDP.sin_addr.s_addr = htonl(INADDR_ANY);
bind(m_hSocket, (SOCKADDR *) &addrUDP, sizeof(addrUDP));
}
~CBoardcast()
{
closesocket(m_hSocket);
m_hSocket = INVALID_SOCKET;
}
//
INT Boardcast(USHORT nPort, PCHAR pBuffer, DWORD dwLength)
{
SOCKADDR_IN addrUDP = { 0 };
addrUDP.sin_family = AF_INET;
addrUDP.sin_port = htons(nPort);
addrUDP.sin_addr.s_addr = htonl(INADDR_BROADCAST);
return sendto(m_hSocket, pBuffer, dwLength, 0, (SOCKADDR *) &addrUDP, sizeof(SOCKADDR_IN));
}
private:
SOCKET m_hSocket;
};
怎么样,简单吧?