从app delegate->uiwindow->uicontroller->view->subview
这里面uiwindow是绿色的,uicontroller是灰色的,view是蓝色的,没有添加subview
0: 首先创建自定义的UIWindow,
1: 然后创建自定义的UIViewController
2: 然后创建自定义的View
0: 首先创建自定义的UIWindow,
//
// MyWindow.m
// EightEventTransferDemo
//
// Created by 千雅爸爸 on 16/10/10.
// Copyright © 2016年 kodulf. All rights reserved.
//
#import "MyWindow.h"
@implementation MyWindow
//重写touchesbegan
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
//appdelegate继承了UIResponder
//@interface AppDelegate : UIResponder <UIApplicationDelegate>
//UIResponder 只是告诉别人我可以处理,但是是否处理是要依赖于我们的视图类的
//只有我们视图类进行这些处理的时候,它才会进行监听,
[super touchesBegan:touches withEvent:event];
NSLog(@"my window 里面点击了%@ %@",[self class],NSStringFromSelector(_cmd));//获取当前方法的方法名称
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
}
*/
@end
1: 然后创建自定义的UIViewController
//
// MainUIViewController.m
// EightEventTransferDemo
//
// Created by 千雅爸爸 on 16/10/10.
// Copyright © 2016年 kodulf. All rights reserved.
//
#import "MainUIViewController.h"
#import "MyUIView.h"
@interface MainUIViewController ()
@end
@implementation MainUIViewController
- (void)viewDidLoad {
[super viewDidLoad];
[self.view setBackgroundColor:[UIColor lightGrayColor]];
MyUIView *uiView = [[MyUIView alloc] initWithFrame:CGRectMake(200, 200, 200, 200)];
[uiView setBackgroundColor:[UIColor blueColor]];
[self.view addSubview:uiView];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
//iOS的顺序是从大往小调用,但是小的会决定是否给大的,只有小的添加了super的方法大的才能执行
[super touchesBegan:touches withEvent:event];
NSLog(@"MainUIViewController 点击了 %@ %@",[self class],NSStringFromSelector(_cmd));
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end
2: 然后创建自定义的View
//
// MyUIView.m
// EightEventTransferDemo
//
// Created by 千雅爸爸 on 16/10/10.
// Copyright © 2016年 kodulf. All rights reserved.
//
#import "MyUIView.h"
@implementation MyUIView
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code
}
*/
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
[super touchesBegan:touches withEvent:event];
NSLog(@"点击到了UIView %@ %@",[self class],NSStringFromSelector(_cmd));
}
@end
3:
//
// AppDelegate.m
// EightEventTransferDemo
//
// Created by 千雅爸爸 on 16/10/10.
// Copyright © 2016年 kodulf. All rights reserved.
//
#import "AppDelegate.h"
#import "MyWindow.h"
#import "MainUIViewController.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
//iOS的事件传递和android的事件分发类似,都是http://blog.csdn.net/Rodulf/article/details/50414721?locationNum=1
//iOS的顺序是从大往小调用,但是小的会决定是否给大的,只有小的添加了super的方法大的才能执行
//
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
//创建一个自定义的window
self.window =[[MyWindow alloc]initWithFrame:[UIScreen mainScreen].bounds];
[self.window setRootViewController:[[MainUIViewController alloc]init]];
[self.window makeKeyAndVisible];
//记住了这个时候是不行的,是透明色,事件处理的方法
//如果你想要相应,必须要把视图设置为其它颜色,不能是透明色
[self.window setBackgroundColor:[UIColor greenColor]];
//appdelegate继承了UIResponder
//@interface AppDelegate : UIResponder <UIApplicationDelegate>
//UIResponder 只是告诉别人我可以处理,但是是否处理是要依赖于我们的视图类的
//只有我们视图类进行这些处理的时候,它才会进行监听,
return YES;
}
-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
NSLog(@"开始点击了%@ %@",[self class],NSStringFromSelector(_cmd));//获取当前方法的方法名称
}
-(void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
NSLog(@"移动了%@ %@",[self class],NSStringFromSelector(_cmd));//获取当前方法的方法名称
}
-(void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
NSLog(@"点击结束了%@ %@",[self class],NSStringFromSelector(_cmd));//获取当前方法的方法名称
}
-(void)touchesCancelled:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
NSLog(@"取消了%@ %@",[self class],NSStringFromSelector(_cmd));//获取当前方法的方法名称
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end