muduo-学习笔记(四.2)Thread-MutexLock/MutexLockGuard、Condition 、CountDownLatch

MutexLock头文件Mutex.h,其中有两个类MutexLock和MutexLockGuard

#ifndef MUDUO_BASE_MUTEX_H
#define MUDUO_BASE_MUTEX_H
#include <muduo/base/CurrentThread.h>
#include <boost/noncopyable.hpp>
#include <assert.h>
#include <pthread.h>

namespace muduo
{
class MutexLock : boost::noncopyable
{
 public:
  MutexLock() : holder_(0)
  {  //构造函数
    int ret = pthread_mutex_init(&mutex_, NULL);  //初始化一个互斥锁
    assert(ret == 0); (void) ret;
  }

  ~MutexLock()
  {  //析构函数
    assert(holder_ == 0);
    int ret = pthread_mutex_destroy(&mutex_);   //销毁一个互斥锁
    assert(ret == 0); (void) ret;
  }

  bool isLockedByThisThread()
  {    return holder_ == CurrentThread::tid();  }

  void assertLocked()
  {    assert(isLockedByThisThread());  }

  // internal usage

  void lock()
  {
    pthread_mutex_lock(&mutex_);  //加锁
    holder_ = CurrentThread::tid();
  }

  void unlock()
  {
    holder_ = 0;
    pthread_mutex_unlock(&mutex_);  //解锁
  }

  pthread_mutex_t* getPthreadMutex() /* non-const */ //返回当前的锁
  {    return &mutex_;  }

 private:

  pthread_mutex_t mutex_;  
  pid_t holder_;
};

class MutexLockGuard : boost::noncopyable
{
 public:
  explicit MutexLockGuard(MutexLock& mutex)  : mutex_(mutex)  
/*RAII封装  mutex是MutexLock的引用,即MutexLockGuard这个类并不管理mutex的生存期,并不负责释放这个对象,仅仅是MutexLockGuard使用了MutexLock中的lock和unlock方法,二者只是关联关系*/
  {    mutex_.lock();  }

  ~MutexLockGuard()
  {    mutex_.unlock();  }

 private:
  MutexLock& mutex_;
};
}
#define MutexLockGuard(x) error "Missing guard object name"
#endif  // MUDUO_BASE_MUTEX_H

Condition头文件Condition.h,条件变量,即根据条件来决定是否加锁

#ifndef MUDUO_BASE_CONDITION_H
#define MUDUO_BASE_CONDITION_H
#include <muduo/base/Mutex.h>
#include <boost/noncopyable.hpp>
#include <pthread.h>

namespace muduo
{
class Condition : boost::noncopyable
{
 public:
  explicit Condition(MutexLock& mutex)
    : mutex_(mutex)
  {    pthread_cond_init(&pcond_, NULL);  }  //构造函数 条件变量初始化

  ~Condition()
 {    pthread_cond_destroy(&pcond_);  }  //析构函数 销毁条件变量

  void wait()
  {    pthread_cond_wait(&pcond_, mutex_.getPthreadMutex());  }//阻塞在条件变量上

  // returns true if time out, false otherwise.
  bool waitForSeconds(int seconds);  

  void notify()
  {    pthread_cond_signal(&pcond_);  }  //解除在条件变量上的阻塞

  void notifyAll()
  {    pthread_cond_broadcast(&pcond_);  }  //释放阻塞的所有线程
 
 private:
  MutexLock& mutex_;
  pthread_cond_t pcond_;
};
}
#endif  // MUDUO_BASE_CONDITION_H

Condition.cc文件

#include <muduo/base/Condition.h>
#include <errno.h>

// returns true if time out, false otherwise.
bool muduo::Condition::waitForSeconds(int seconds)
{//等待函数的实现
  struct timespec abstime;
  clock_gettime(CLOCK_REALTIME, &abstime);
  abstime.tv_sec += seconds;
  return ETIMEDOUT == pthread_cond_timedwait(&pcond_, mutex_.getPthreadMutex(), &abstime);
}

CountDownLatch头文件CountdownLatch.h ,既可以用于所有子线程等待主线程发起 “起跑”
也可以用于主线程等待子线程初始化完毕才开始工作(有点像等待倒计时结束

#ifndef MUDUO_BASE_COUNTDOWNLATCH_H
#define MUDUO_BASE_COUNTDOWNLATCH_H
#include <muduo/base/Condition.h>
#include <muduo/base/Mutex.h>
#include <boost/noncopyable.hpp>

namespace muduo
{
class CountDownLatch : boost::noncopyable
{
 public:
  explicit CountDownLatch(int count);
  void wait();
  void countDown();
  int getCount() const;
private:
  mutable MutexLock mutex_;
  Condition condition_;
  int count_;
};
}
#endif  // MUDUO_BASE_COUNTDOWNLATCH_H

CountDownLatch.cc

#include <muduo/base/CountDownLatch.h>
using namespace muduo;

CountDownLatch::CountDownLatch(int count):mutex_(), condition_(mutex_),count_(count)
{}  //构造函数

void CountDownLatch::wait()
{
  MutexLockGuard lock(mutex_);
  while (count_ > 0) {
    condition_.wait();
  }
}
void CountDownLatch::countDown()
{
  MutexLockGuard lock(mutex_);
  --count_;
  if (count_ == 0) {
    condition_.notifyAll();
  }
}

int CountDownLatch::getCount() const
{
  MutexLockGuard lock(mutex_);
  return count_;
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值