Singleton Pattern

 

Singleton Pattern

Definition-ensures a class has only one instance, and provide a global point of access it.

Problem:

There are many objects we only need one of: thread pools, caches, dialog boxes, objects that handle preferences and registry settings, objects used for logging, and objects that act as device drivers to devices like printers and graphics cards. In fact, for many of these types of objects, if we were to instantiate more than one we’d run into all sorts of problems like incorrect program behavior, overuse of resource, or inconsistent results.

Advantage:

With the singleton pattern, we can create our objects only when they are needed.

Key Points:

Be careful for multithread

class  UniqueObjectClass  // maybe is thread pools, caches....
{
    
public void Print()
    
{
        System.out.println(
"You Calls me");
    }

}

class  Singleton
{
    
private static UniqueObjectClass uniqueObject; 
    
private Singleton()
    
{
        
    }

    
public static UniqueObjectClass CreateUniqueObject()
    
{
        
if(uniqueObject==null)
        
{
            uniqueObject
=new UniqueObjectClass();
        }

        
return uniqueObject;
    }

}

public   class  Main  {

    
public static void main(String[] args) {
        
// TODO Auto-generated method stub
        UniqueObjectClass a,b;
        a
=Singleton.CreateUniqueObject();
        b
=Singleton.CreateUniqueObject();
        a.Print();
        b.Print();
    }


}

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