贪吃蛇

import pygame #导入pygame库
import random
import sys

SCREEN_X=600
SCREEN_Y=600

class Snake(object):
def init(self):
self.direction=pygame.K_RIGHT
self.body=[]
for x in range(5):
self.addnode()

def addnode(self):
    left,top=(0,0)
    if self.body:
        left,top=(self.body[0].left,self.body[0].top)
    node = pygame.Rect(left,top,25,25)
    if self.direction == pygame.K_LEFT:
        node.left-=25
    elif self.direction == pygame.K_RIGHT:
        node.left += 25
    elif self.direction == pygame.K_UP:
        node.top -= 25
    elif self.direction == pygame.K_DOWN:
        node.top += 25
    self.body.insert(0,node)
def delnode(self):
    self.body.pop()
#死亡判断
def isdead(self):
    #撞墙
    if self.body[0].x not in range(SCREEN_X):
        return True 
    if self.body[0].y not in range(SCREEN_Y):
        return True 
        #撞自己   
    if self.body[0] in self.body[1:]:
        return True
    return False
#移动
def move(self):
    self.addnode()
    self.delnode()
#改变方向
def changedirection(self,curkey):
    LR=[pygame.K_LEFT,pygame.K_RIGHT]
    UD=[pygame.K_UP,pygame.K_DOWN]
    if curkey in LR + UD:
        if(curkey in LR) and (self.direction in LR):
            return
        if(curkey in UD) and (self.direction in UD):
            return
        self.direction = curkey

#食物
class Food():
def init(self):
self.rect=pygame.Rect(-25,0,25,25)

def remove(self):
    self.rect.x = -25

def set(self):
    if self.rect.x == -25:
        allpos=[] 
        for pos in range(25,SCREEN_X-25,25):
            allpos.append(pos)
        self.rect.left = random.choice(allpos)
        self.rect.top =random.choice(allpos)
        print(self.rect)    

def show_text(screen,pos,text,color,font_bold=False,font_size=60,font_italic=False):
cur_font=pygame.font.SysFont(‘宋体’,font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt=cur_font.render(text,1,color)
screen.blit(text_fmt,pos)

def main():
#初始化游戏
pygame.init()
screen_size=(SCREEN_X,SCREEN_Y)
screen=pygame.display.set_mode(screen_size)
pygame.display.set_caption(‘贪吃蛇’)
#icon=pygame.image.load(‘timg.png’)
#pygame.display.set_icon(icon)
clock=pygame.time.Clock()
scores=0
isdead=False
snake = Snake()
food = Food()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit() 
        if event.type == pygame.KEYDOWN:
            snake.changedirection(event.key)
            if event.key == pygame.K_SPACE and isdead:
                return main()
    screen.fill((255,255,255)) 
    #画蛇
    for rect in snake.body:
        pygame.draw.rect(screen,(20,220,39),rect,0)
    if not isdead:
        snake.move()


    isdead = snake.isdead()
    if isdead:
        show_text(screen,(100,200),'YOU DEAD',(227,29,18),False,100)
        show_text(screen,(150,260),'press space to try again…',(0,0,22),False,30)

    if food.rect==snake.body[0]:
        scores += 50
        food.remove()
        snake.addnode()

    food.set()
    pygame.draw.rect(screen,(136,0,24),food.rect,0)

    show_text(screen,(50,500),'screen:'+str(scores),(233,233,233))
    pygame.display.update()
    clock.tick(10)

main()

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