import pygame #导入pygame库
import random
import sys
SCREEN_X=600
SCREEN_Y=600
class Snake(object):
def init(self):
self.direction=pygame.K_RIGHT
self.body=[]
for x in range(5):
self.addnode()
def addnode(self):
left,top=(0,0)
if self.body:
left,top=(self.body[0].left,self.body[0].top)
node = pygame.Rect(left,top,25,25)
if self.direction == pygame.K_LEFT:
node.left-=25
elif self.direction == pygame.K_RIGHT:
node.left += 25
elif self.direction == pygame.K_UP:
node.top -= 25
elif self.direction == pygame.K_DOWN:
node.top += 25
self.body.insert(0,node)
def delnode(self):
self.body.pop()
#死亡判断
def isdead(self):
#撞墙
if self.body[0].x not in range(SCREEN_X):
return True
if self.body[0].y not in range(SCREEN_Y):
return True
#撞自己
if self.body[0] in self.body[1:]:
return True
return False
#移动
def move(self):
self.addnode()
self.delnode()
#改变方向
def changedirection(self,curkey):
LR=[pygame.K_LEFT,pygame.K_RIGHT]
UD=[pygame.K_UP,pygame.K_DOWN]
if curkey in LR + UD:
if(curkey in LR) and (self.direction in LR):
return
if(curkey in UD) and (self.direction in UD):
return
self.direction = curkey
#食物
class Food():
def init(self):
self.rect=pygame.Rect(-25,0,25,25)
def remove(self):
self.rect.x = -25
def set(self):
if self.rect.x == -25:
allpos=[]
for pos in range(25,SCREEN_X-25,25):
allpos.append(pos)
self.rect.left = random.choice(allpos)
self.rect.top =random.choice(allpos)
print(self.rect)
def show_text(screen,pos,text,color,font_bold=False,font_size=60,font_italic=False):
cur_font=pygame.font.SysFont(‘宋体’,font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt=cur_font.render(text,1,color)
screen.blit(text_fmt,pos)
def main():
#初始化游戏
pygame.init()
screen_size=(SCREEN_X,SCREEN_Y)
screen=pygame.display.set_mode(screen_size)
pygame.display.set_caption(‘贪吃蛇’)
#icon=pygame.image.load(‘timg.png’)
#pygame.display.set_icon(icon)
clock=pygame.time.Clock()
scores=0
isdead=False
snake = Snake()
food = Food()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
snake.changedirection(event.key)
if event.key == pygame.K_SPACE and isdead:
return main()
screen.fill((255,255,255))
#画蛇
for rect in snake.body:
pygame.draw.rect(screen,(20,220,39),rect,0)
if not isdead:
snake.move()
isdead = snake.isdead()
if isdead:
show_text(screen,(100,200),'YOU DEAD',(227,29,18),False,100)
show_text(screen,(150,260),'press space to try again…',(0,0,22),False,30)
if food.rect==snake.body[0]:
scores += 50
food.remove()
snake.addnode()
food.set()
pygame.draw.rect(screen,(136,0,24),food.rect,0)
show_text(screen,(50,500),'screen:'+str(scores),(233,233,233))
pygame.display.update()
clock.tick(10)
main()