Android日常开发中少不了传递参数,在Activity之间通过intent传参是比较常见的,其中Drawable的传递比较特殊,具体代码如下:
第一步:drawable转化成bitmap的方法
/**
* drawable转化成bitmap的方法
* @param drawable 需要转换的Drawable
*/
public static Bitmap drawableToBitamp(Drawable drawable) {
int w = drawable.getIntrinsicWidth();
int h = drawable.getIntrinsicHeight();
System.out.println("Drawable转Bitmap");
Bitmap.Config config = drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;
bitmap = Bitmap.createBitmap(w,h,config);
//注意,下面三行代码要用到,否在在View或者surfaceview里的canvas.drawBitmap会看不到图
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, w, h);
drawable.draw(canvas);
return bitmap;
}
第二步:bitmap转化成byte数组
/**
* bitmap转化成byte数组
* @param bm 需要转换的Bitmap
* @return
*/
public static byte[] bitmap2Bytes(Bitmap bm){
ByteArrayOutputStream baos = new ByteArrayOutputStream();
bm.compress(Bitmap.CompressFormat.PNG, 100, baos);
return baos.toByteArray();
}
第三步:传参使用
Intent intent = new Intent(context,ToolGameDetailActivity.class);
intent.putExtra("appName",mDataList.get(position).getAppName());
appIcon = DrawableTool.bitmap2Bytes(DrawableTool.drawableToBitamp(mDataList.get(position).getAppIcon()));
intent.putExtra("appIcon",appIcon);
context.startActivity(intent);
第四步:在另一个Activity中接收并设置
private byte[] appIcon;
private Bitmap icon;
appIcon = intent.getByteArrayExtra("appIcon");
icon = BitmapFactory.decodeByteArray(appIcon,0,appIcon.length);
//设置图片
gameIcon.setImageBitmap(icon);