template<class T>
struct AVLTreeNode
{
AVLTreeNode(const T& data = T())
: _pLeft(nullptr)
, _pRight(nullptr)
, _pParent(nullptr)
, _data(data)
, _bf(0)
{}
AVLTreeNode<T>* _pLeft;
AVLTreeNode<T>* _pRight;
AVLTreeNode<T>* _pParent;
T _data;
int _bf; // 节点的平衡因子
};
// AVL: 二叉搜索树 + 平衡因子的限制
template<class T>
class AVLTree
{
typedef AVLTreeNode<T> Node;
public:
AVLTree()
: _pRoot(nullptr)
{}
bool Insert(const T& data)
{
// 先按照二叉搜索树的方式进行插入
if (nullptr == _pRoot)
{
_pRoot = new Node(data);
return true;
}
// 按照二叉搜索树特性:找待插入节点在树中的位置
// 并保存其双亲
Node* pCur = _pRoot;
Node* pParent = nullptr;
while (pCur)
{
pParent = pCur;
if (data < pCur->_data)
pCur = pCur->_pLeft;
else if (data > pCur->_data)
pCur = pCur->_pRight;
else
return false;
}
// 插入新节点
pCur = new Node(data);
if (data < pParent->_data)
pParent->_pLeft = pCur;
else
pParent->_pRight = pCur;
pCur->_pParent = pParent;
while (pParent)
{
// 更新pParent的平衡因子
if (pCur == pParent->_pLeft)
pParent->_bf--;
else
pParent->_bf++;
if (0 == pParent->_bf)
break;
else if (-1 == pParent->_bf || 1 == pParent->_bf)
{
pCur = pParent;
pParent = pCur->_pParent;
}
else
{
// pParent->_bf: 2 || -2
// pParent的节点失去平衡
if (2 == pParent->_bf)
{
// 右子树高-->最后必须左单旋
if (1 == pCur->_bf)
RotateL(pParent);
else
RotateRL(pParent);
}
else
{
if (-1 == pCur->_bf)
RotateR(pParent);
else
RotateLR(pParent);
}
break;
}
}
return true;
}
bool IsAVLTree()
{
return _IsAVLTree(_pRoot);
}
private:
// 验证二叉搜索树是否为有效的
bool _IsAVLTree(Node* pRoot)
{
if (nullptr == pRoot)
return true;
int leftHeight = _Height(pRoot->_pLeft);
int rightHeight = _Height(pRoot->_pRight);
if (abs(rightHeight - leftHeight) > 1 ||
rightHeight - leftHeight != pRoot->_bf)
return false;
return _IsAVLTree(pRoot->_pLeft) && _IsAVLTree(pRoot->_pRight);
}
size_t _Height(Node* pRoot)
{
if (nullptr == pRoot)
return 0;
size_t leftHeight = _Height(pRoot->_pLeft);
size_t rightHeight = _Height(pRoot->_pRight);
return leftHeight > rightHeight ? leftHeight + 1 : rightHeight + 1;
}
void RotateR(Node* pParent)
{
Node* pSubL = pParent->_pLeft;
Node* pSubLR = pSubL->_pRight;
// 改变pParent和pSubL孩子的指向
pParent->_pLeft = pSubLR;
if (pSubLR)
pSubLR->_pParent = pParent;
pSubL->_pRight = pParent;
// 更新pParent和pSubL的双亲
Node* pPParent = pParent->_pParent;
pParent->_pParent = pSubL;
pSubL->_pParent = pPParent;
// 更新原pParent双亲的左||右指针域指向
if (nullptr == pPParent)
{
_pRoot = pSubL;
}
else
{
if (pParent == pPParent->_pLeft)
pPParent->_pLeft = pSubL;
else
pPParent->_pRight = pSubL;
}
pParent->_bf = pSubL->_bf = 0;
}
void RotateL(Node* pParent)
{
Node* pSubR = pParent->_pRight;
Node* pSubRL = pSubR->_pLeft;
pParent->_pRight = pSubRL;
if (pSubRL)
pSubRL->_pParent = pParent;
pSubR->_pLeft = pParent;
Node* pPParent = pParent->_pParent;
pParent->_pParent = pSubR;
pSubR->_pParent = pPParent;
if (nullptr == pPParent)
{
_pRoot = pSubR;
}
else
{
if (pParent == pPParent->_pLeft)
pPParent->_pLeft = pSubR;
else
pPParent->_pRight = pSubR;
}
pParent->_bf = pSubR->_bf = 0;
}
void RotateRL(Node* pParent)
{
Node* pSubR = pParent->_pRight;
Node* pSubRL = pSubR->_pLeft;
int bf = pSubRL->_bf;
RotateR(pParent->_pRight);
RotateL(pParent);
// 更新部分节点的平衡因子
if (bf == -1)
pSubR->_bf = 1;
else if (bf == 1)
pParent->_bf = -1;
}
void RotateLR(Node* pParent)
{
Node* pSubL = pParent->_pLeft;
Node* pSubLR = pSubL->_pRight;
int bf = pSubLR->_bf;
RotateL(pParent->_pLeft);
RotateR(pParent);
if (-1 == bf)
pParent->_bf = 1;
else if (1 == bf)
pSubL->_bf = -1;
}
private:
Node* _pRoot;
};
avltree的插入
该代码实现了一个基于模板的AVL树数据结构,包括节点结构AVLTreeNode和AVLTree类。AVL树是一种自平衡的二叉搜索树,当插入新节点时,通过更新平衡因子并根据需要执行单旋或双旋来保持树的平衡。IsAVLTree方法用于检查树是否保持了AVL属性。
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