3.1 算术操作符
二元操作符:+-*/^%
一元操作符:-
取模操作定义: a%b = a-float(a/b)*b
3.2 关系操作符
所有关系操作符:< > >= <= == ~=
a = {}; a.x = 1; a.y = 0
b = {}; b.x = 1; b.y = 0
c = a
结果是a==c a~=b.
3.3 逻辑操作符
逻辑操作符:and or not
print(4 and 5) –> 5
print(nil and 13) –> nil
print(false and 13) –> false
print(4 or 5) –> 4
print(false or 5) –> 5
3.4 字符串连接符
print(“Hello ” .. “World”) –> Hello World
print(0 .. 1) –> 01
print(000 .. 01) –> 01
3.5 长度计算符
print(a[#a]) – 打印a最后的值
a[#a] = nil – 删除a最后的值
a[#a + 1] = v – 增加元素到a列表后
3.6 优先级
运算符优先级在Lua中遵循下表,从高到低
^
not # - (unary)
* / %
+ -
..
< > <= >= ~= ==
and
or
3.7 table构造式
days = {“Sunday”, “Monday”, “Tuesday”, “Wednesday”,
“Thursday”, “Friday”, “Saturday”}
由1开始索引:
print(days[4]) –> Wednesday