自定义矢量图的透明处理

 // TransparentDCDlg.cpp : implementation file
//

#include "stdafx.h"
#include "TransparentDC.h"
#include "TransparentDCDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
 CAboutDlg();

// Dialog Data
 //{{AFX_DATA(CAboutDlg)
 enum { IDD = IDD_ABOUTBOX };
 //}}AFX_DATA

 // ClassWizard generated virtual function overrides
 //{{AFX_VIRTUAL(CAboutDlg)
 protected:
 virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
 //}}AFX_VIRTUAL

// Implementation
protected:
 //{{AFX_MSG(CAboutDlg)
 //}}AFX_MSG
 DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
 //{{AFX_DATA_INIT(CAboutDlg)
 //}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
 CDialog::DoDataExchange(pDX);
 //{{AFX_DATA_MAP(CAboutDlg)
 //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
 //{{AFX_MSG_MAP(CAboutDlg)
  // No message handlers
 //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/
// CTransparentDCDlg dialog

CTransparentDCDlg::CTransparentDCDlg(CWnd* pParent /*=NULL*/)
 : CDialog(CTransparentDCDlg::IDD, pParent)
{
 //{{AFX_DATA_INIT(CTransparentDCDlg)
  // NOTE: the ClassWizard will add member initialization here
 //}}AFX_DATA_INIT
 // Note that LoadIcon does not require a subsequent DestroyIcon in Win32
 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CTransparentDCDlg::DoDataExchange(CDataExchange* pDX)
{
 CDialog::DoDataExchange(pDX);
 //{{AFX_DATA_MAP(CTransparentDCDlg)
  // NOTE: the ClassWizard will add DDX and DDV calls here
 //}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTransparentDCDlg, CDialog)
 //{{AFX_MSG_MAP(CTransparentDCDlg)
 ON_WM_SYSCOMMAND()
 ON_WM_PAINT()
 ON_WM_QUERYDRAGICON()
 //}}AFX_MSG_MAP
END_MESSAGE_MAP()

/
// CTransparentDCDlg message handlers

BOOL CTransparentDCDlg::OnInitDialog()
{
 CDialog::OnInitDialog();

 // Add "About..." menu item to system menu.

 // IDM_ABOUTBOX must be in the system command range.
 ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
 ASSERT(IDM_ABOUTBOX < 0xF000);

 CMenu* pSysMenu = GetSystemMenu(FALSE);
 if (pSysMenu != NULL)
 {
  CString strAboutMenu;
  strAboutMenu.LoadString(IDS_ABOUTBOX);
  if (!strAboutMenu.IsEmpty())
  {
   pSysMenu->AppendMenu(MF_SEPARATOR);
   pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
  }
 }

 // Set the icon for this dialog.  The framework does this automatically
 //  when the application's main window is not a dialog
 SetIcon(m_hIcon, TRUE);   // Set big icon
 SetIcon(m_hIcon, FALSE);  // Set small icon
 
 // TODO: Add extra initialization here
 InitDBBuf();
 
 return TRUE;  // return TRUE  unless you set the focus to a control
}

void CTransparentDCDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
 if ((nID & 0xFFF0) == IDM_ABOUTBOX)
 {
  CAboutDlg dlgAbout;
  dlgAbout.DoModal();
 }
 else
 {
  CDialog::OnSysCommand(nID, lParam);
 }
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CTransparentDCDlg::OnPaint()
{
 if (IsIconic())
 {
  CPaintDC dc(this); // device context for painting

  SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

  // Center icon in client rectangle
  int cxIcon = GetSystemMetrics(SM_CXICON);
  int cyIcon = GetSystemMetrics(SM_CYICON);
  CRect rect;
  GetClientRect(&rect);
  int x = (rect.Width() - cxIcon + 1) / 2;
  int y = (rect.Height() - cyIcon + 1) / 2;

  // Draw the icon
  dc.DrawIcon(x, y, m_hIcon);
 }
 else
 {

        CPaintDC dc(this);
  
  CPen pen(PS_SOLID,2,RGB(255,0,0));

  CPen *pOldPen=dc.SelectObject(&pen);

  dc.MoveTo(0,0);
  dc.LineTo(200,200);
  
        dc.SelectObject(pOldPen);
 
  CDialog::OnPaint();
 }
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CTransparentDCDlg::OnQueryDragIcon()
{
 return (HCURSOR) m_hIcon;
}

void CTransparentDCDlg::InitDBBuf()
{
 CDC *pdc=this->GetDC();
 
 rt.top=0;
 rt.left=0;
 rt.bottom=200;
 rt.right=200;

/CRect(15,15,backgroundWidth+15,backgroundHeight+15)
 //this->GetClientRect(&rt);

 // 为屏幕DC创建兼容的内存DC
 if(!m_dcMemory.CreateCompatibleDC(NULL))    
 {              
  ::PostQuitMessage(0);
 } 
 
 // 创建位图
 m_Bitmap.CreateCompatibleBitmap(pdc, rt.Width(), rt.Height());

 // 相当于选择画布
 //::SelectObject(m_dcMemory.GetSafeHdc(), m_Bmp); 
 m_dcMemory.SelectObject(&m_Bitmap);  
 
}

void CTransparentDCDlg::OnOK()
{
 // TODO: Add extra validation here
 
 //CDialog::OnOK();

 m_dcMemory.FillSolidRect(&rt, 0x00FFFFFF);

 CPen pen(PS_SOLID,2,RGB(0,255,0));
 CPen *pOldPen=m_dcMemory.SelectObject(&pen);

    CBrush brushA(HS_BDIAGONAL,RGB(255,0,0));
 m_dcMemory.SelectObject(&brushA);
 
 CRect rect(50,50,100,100);
 m_dcMemory.Rectangle(rect);

 m_dcMemory.LineTo(200,200);

    CDC *pdc= this->GetDC();

 // 一次性的将内存设备环境上绘制完毕的图形"贴"到屏幕上
 //pdc->BitBlt(15, 15, rt.Width(), rt.Height(), &m_dcMemory, 15, 15, SRCCOPY);
 TransparentBlt(pdc->m_hDC, 0, 0, 200, 200, m_dcMemory.m_hDC, 0, 0, 200, 200, RGB(0xff,0xff,0xff));

 pdc->SelectObject(pOldPen);
 
 this->ReleaseDC(pdc);// 释放view的设备环境
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值