// TransparentDCDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TransparentDC.h"
#include "TransparentDCDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CTransparentDCDlg dialog
CTransparentDCDlg::CTransparentDCDlg(CWnd* pParent /*=NULL*/)
: CDialog(CTransparentDCDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CTransparentDCDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CTransparentDCDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTransparentDCDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTransparentDCDlg, CDialog)
//{{AFX_MSG_MAP(CTransparentDCDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/
// CTransparentDCDlg message handlers
BOOL CTransparentDCDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
InitDBBuf();
return TRUE; // return TRUE unless you set the focus to a control
}
void CTransparentDCDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CTransparentDCDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CPaintDC dc(this);
CPen pen(PS_SOLID,2,RGB(255,0,0));
CPen *pOldPen=dc.SelectObject(&pen);
dc.MoveTo(0,0);
dc.LineTo(200,200);
dc.SelectObject(pOldPen);
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CTransparentDCDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CTransparentDCDlg::InitDBBuf()
{
CDC *pdc=this->GetDC();
rt.top=0;
rt.left=0;
rt.bottom=200;
rt.right=200;
/CRect(15,15,backgroundWidth+15,backgroundHeight+15)
//this->GetClientRect(&rt);
// 为屏幕DC创建兼容的内存DC
if(!m_dcMemory.CreateCompatibleDC(NULL))
{
::PostQuitMessage(0);
}
// 创建位图
m_Bitmap.CreateCompatibleBitmap(pdc, rt.Width(), rt.Height());
// 相当于选择画布
//::SelectObject(m_dcMemory.GetSafeHdc(), m_Bmp);
m_dcMemory.SelectObject(&m_Bitmap);
}
void CTransparentDCDlg::OnOK()
{
// TODO: Add extra validation here
//CDialog::OnOK();
m_dcMemory.FillSolidRect(&rt, 0x00FFFFFF);
CPen pen(PS_SOLID,2,RGB(0,255,0));
CPen *pOldPen=m_dcMemory.SelectObject(&pen);
CBrush brushA(HS_BDIAGONAL,RGB(255,0,0));
m_dcMemory.SelectObject(&brushA);
CRect rect(50,50,100,100);
m_dcMemory.Rectangle(rect);
m_dcMemory.LineTo(200,200);
CDC *pdc= this->GetDC();
// 一次性的将内存设备环境上绘制完毕的图形"贴"到屏幕上
//pdc->BitBlt(15, 15, rt.Width(), rt.Height(), &m_dcMemory, 15, 15, SRCCOPY);
TransparentBlt(pdc->m_hDC, 0, 0, 200, 200, m_dcMemory.m_hDC, 0, 0, 200, 200, RGB(0xff,0xff,0xff));
pdc->SelectObject(pOldPen);
this->ReleaseDC(pdc);// 释放view的设备环境
}