链栈的基本操作:初始化,出栈,入栈,判空,遍历,清空
#include<stdio.h>
#include<malloc.h>
#include<stdlib.h>
#include<stdbool.h>
typedef struct Node
{
int data;
struct Node* pNext;
}NODE,*PNODE;
typedef struct Stack
{
PNODE pTop;
PNODE pBottom;
}STACK,*PSTACK;
void init(PSTACK);
void push(PSTACK ,int );
void traverse(PSTACK);
bool pop(PSTACK, int*);
bool empty(PSTACK pS);
void clear(PSTACK pS);
int main(void)
{
STACK S;
int val;
init(&S);
push(&S,1);
push(&S, 2);
push(&S, 3);
push(&S, 4);
push(&S, 5);
traverse(&S);
if (pop(&S, &val))
{
printf("出栈成功,出栈的元素是%d\n", val);
}
else
{
printf("出栈失败");
}
traverse(&S);
clear(&S);
return 0;
}
void init(PSTACK pS)
{
pS->pTop = (PNODE)malloc(sizeof(NODE));
if (NULL == pS->pTop)
{
printf("分配失败");
exit(-1);
}
else
{
pS->pBottom = pS->pTop;
pS->pTop->pNext = NULL;
}
}
void push(PSTACK pS, int val)
{
PNODE pNew = (PNODE)malloc(sizeof(NODE));
if(pNew){
pNew->data = val;
pNew->pNext = pS->pTop;
pS->pTop = pNew;
}
}
void traverse(PSTACK pS)
{
PNODE p;
p = pS->pTop;
while (p != pS->pBottom)
{
printf("%d ", p->data);
p = p->pNext;
}
printf("\n");
}
bool empty(PSTACK pS)
{
if (pS->pBottom == pS->pTop)
return true;
else
return false;
}
bool pop(PSTACK pS, int* pVal)
{
if (empty(pS))
{
return false;
}
else
{
PNODE r = pS->pTop;
*pVal = r->data;
pS->pTop = r->pNext;
free(r);
r = NULL;
return true;
}
}
void clear(PSTACK pS)
{
if (empty(pS))
{
return;
}
else {
PNODE p = pS->pTop;
while (p != pS->pBottom)
{
pS->pTop = p->pNext;
free(p);
p = NULL;
p = pS->pTop;
}
}
}