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原创 D3DX8指南07_索引顶点
D3DX8指南07_索引顶点演示沿用 DirectX 8.1 SDK samples/Multimedia/Direct3D/Tutorials/Tut02_Vertices扩展而来增加部分注释//-----------------------------------------------------------------------------// File: Vertices.cpp
2007-04-02 21:51:00
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翻译 D3DX8指南06_Meshes
根据 DirectX 8.1 SDK samples/Multimedia/Direct3D/Tutorials/Tut06_Meshes翻译保留原文注释请自行准备.X文件及材质,这里使用DirectX SDK自带文件tiger.X//-----------------------------------------------------------------------------//
2007-04-01 23:24:00
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翻译 D3DX8指南05_Textures
根据 DirectX 8.1 SDK samples/Multimedia/Direct3D/Tutorials/Tut05_Textures翻译保留原文注释请自行准备材质图片,文件名为banana.bmp,大小不限,建议为256*256//-----------------------------------------------------------------------------
2007-04-01 23:21:00
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翻译 D3DX8指南04_Lights
根据 DirectX 8.1 SDK samples/Multimedia/Direct3D/Tutorials/Tut03_Matrices翻译保留原文注释//-----------------------------------------------------------------------------// File: Lights.cpp//// Desc: Rendering
2007-04-01 23:18:00
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翻译 D3DX8指南03_Matrices
根据 DirectX 8.1 SDK samples/Multimedia/Direct3D/Tutorials/Tut03_Matrices翻译保留原文注释 //-----------------------------------------------------------------------------// File: Matrices.cpp//// Desc: Now tha
2007-04-01 01:11:00
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翻译 D3DX8指南02_Vertices
根据 DirectX 8.1 SDK samples/Multimedia/Direct3D/Tutorials/Tut02_Vertices翻译保留原文档的所有注释//-----------------------------------------------------------------------------// File: Vertices.cpp//// Desc: In
2007-04-01 00:48:00
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翻译 D3DX8指南01_CreateDevice
根据 DirectX 8.1 SDK samples/Multimedia/Direct3D/Tutorials/Tut01_CreateDevice 翻译保留原文档的所有注释//-----------------------------------------------------------------------------// File: CreateDevice.cpp////
2007-04-01 00:37:00
1190
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