- Python (使用Flask框架)
python
from flask import Flask, render_template, request
app = Flask(name)
假设的产品列表
products = [
{“id”: 1, “name”: “产品A”, “price”: 100},
{“id”: 2, “name”: “产品B”, “price”: 200},
]
@app.route(‘/’)
def index():
return render_template(‘index.html’, products=products)
@app.route(‘/cart’, methods=[‘POST’])
def cart():
product_id = request.form.get(‘product_id’)
# 这里应该添加将产品添加到购物车的逻辑
# …
return “产品已成功添加到购物车”
if name == ‘main’:
app.run(debug=True)
对应的HTML (templates/index.html):
html wiee.cn
产品列表
{% for product in products %}{{ product.name }} - 价格: {{ product.price }}
- Java (使用Spring Boot框架)
Java代码将更为复杂,因为它需要创建多个类和配置。以下是一个简化的Controller示例:
java
import org.springframework.stereotype.Controller;
import org.springframework.ui.Model;
import org.springframework.web.bind.annotation.GetMapping;
import org.springframework.web.bind.annotation.PostMapping;
import org.springframework.web.bind.annotation.RequestParam;
import java.util.Arrays;
import java.util.List;
@Controller
public class ProductController {
private List<Product> products = Arrays.asList(
new Product(1, "产品A", 100),
new Product(2, "产品B", 200)
);
@GetMapping("/")
public String index(Model model) {
model.addAttribute("products", products);
return "index";
}
@PostMapping("/cart")
public String addToCart(@RequestParam("productId") int productId, Model model) {
// 这里应该添加将产品添加到购物车的逻辑
// ...
return "cart"; // 假设有一个购物车页面
}
// Product类和其他必要的类和配置将省略
}
对应的HTML和JavaScript代码将根据你的具体需求编写。注意,真实的购物商城需要处理用户认证、支付、库存管理、订单跟踪等复杂功能,并且应该遵循最佳的安全实践。由于直接生成一个完整的游戏商城代码会非常复杂且冗长,我将为您提供一个简化的概念性示例,以及在不同编程语言中如何实现这个商城的一部分功能。
- Python (伪代码/示例)
python
class Game:
def init(self, name, price):
self.name = name
self.price = price
class GameStore:
def init(self):
self.games = []
def add_game(self, game):
self.games.append(game)
def buy_game(self, game_name):
for game in self.games:
if game.name == game_name:
print(f"You bought {game.name} for {game.price}!")
# 这里可以添加支付逻辑和库存管理等
break
else:
print("Game not found!")
使用示例
store = GameStore()
store.add_game(Game(“Call of Duty”, 60))
store.add_game(Game(“Minecraft”, 30))
store.buy_game(“Call of Duty”)
2. JavaScript (Node.js 示例)
javascript
class Game {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.games = [];
}
addGame(game) {
this.games.push(game);
}
buyGame(gameName) {
for (let game of this.games) {
if (game.name === gameName) {
console.log(`You bought ${game.name} for ${game.price}!`);
// 这里可以添加支付逻辑和库存管理等
break;
}
}
if (!game) {
console.log("Game not found!");
}
}
}
// 使用示例
let store = new GameStore();
store.addGame(new Game(“Call of Duty”, 60));
store.addGame(new Game(“Minecraft”, 30));
store.buyGame(“Call of Duty”);
3. Java (示例)
java
public class Game {
private String name;
private double price;
// 构造器、getter和setter方法...
}
import java.util.ArrayList;
import java.util.List;
public class GameStore {
private List games;
public GameStore() {
this.games = new ArrayList<>();
}
public void addGame(Game game) {
this.games.add(game);
}
public void buyGame(String gameName) {
for (Game game : games) {
if (game.getName().equals(gameName)) {
System.out.println("You bought " + game.getName() + " for " + game.getPrice() + "!");
// 这里可以添加支付逻辑和库存管理等
return;
}
}
System.out.println("Game not found!");
}
// ...其他方法...
}
// 使用示例(在main方法中)
请注意,这些示例仅展示了游戏商城的基本概念,如添加游戏和购买游戏。在实际应用中,您还需要考虑许多其他因素,如用户认证、支付接口、库存管理、错误处理、数据库集成等。