新建一个wpf项目,添加演示用图片,修改图片属性为"如果较新则复制"。(这里要注意,一定要修改属性!)
在MainWindow.xaml中,为系统自动创建的Grid容器命名,这样可以在后台操作的到它。
<Window x:Class="WpfRollPic.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded"> <Grid Name="grid_main"></Grid> </Window>
在后台代码中,添加窗体布局。
public MainWindow() { InitializeComponent(); this.GridLayout(); } Canvas canvas_board = new Canvas(); Image image1 = new Image(); Image image2 = new Image(); void GridLayout() { this.WindowStartupLocation = WindowStartupLocation.CenterScreen; this.Width = 300; this.Height = 300; canvas_board.VerticalAlignment = VerticalAlignment.Top; canvas_board.HorizontalAlignment = HorizontalAlignment.Left; canvas_board.Margin = new Thickness(10, 10, 0, 0); canvas_board.Width = 200; canvas_board.Height = 200; //canvas_board.Background = new SolidColorBrush(Colors.LightBlue); canvas_board.ClipToBounds = true; this.grid_main.Children.Add(canvas_board); image1.Stretch = Stretch.Fill; image1.Width = 200; image1.Height = 200; this.canvas_board.Children.Add(image1); image1.SetValue(Canvas.TopProperty, 0.0); image1.SetValue(Canvas.LeftProperty, 0.0); image2.Stretch = Stretch.Fill; image2.Width = 200; image2.Height = 200; this.canvas_board.Children.Add(image2); image2.SetValue(Canvas.TopProperty, 200.0); image2.SetValue(Canvas.LeftProperty, 0.0); }
注意这里需要设置Canvas控件的ClipToBounds属性为true,这样Canvas将不再显示出超出自己范围以外的内容。同时使用到了SetValue方法来设置Image控件的Canvas.Top/Canvas.Left属性。
添加初始化函数,代码如下:
List<BitmapImage> ls_images = new List<BitmapImage>(); //存放图片组 int n_index = 0; //滚动索引 double n_height; //滚动高度 private void Window_Loaded(object sender, RoutedEventArgs e) { string[] img_files = Directory.GetFiles(string.Format("{0}../../Images", AppDomain.CurrentDomain.SetupInformation.ApplicationBase), "*.png"); foreach (string img_path in img_files) { ls_images.Add(new BitmapImage(new Uri(img_path, UriKind.Absolute))); } n_height = this.canvas_board.Height; this.image1.Source = ls_images[n_index++ % ls_images.Count]; this.image2.Source = ls_images[n_index % ls_images.Count]; this.StoryLoad(); }
这里完成了一些图片素材的初始化,下面还需要完成故事板StoryLoad初始化事件:
Storyboard storyboard_imgs = new Storyboard(); void StoryLoad() { DoubleAnimationUsingKeyFrames daukf_img1 = new DoubleAnimationUsingKeyFrames(); LinearDoubleKeyFrame k1_img1 = new LinearDoubleKeyFrame(0.0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))); LinearDoubleKeyFrame k2_img1 = new LinearDoubleKeyFrame(-n_height, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(4))); daukf_img1.KeyFrames.Add(k1_img1); daukf_img1.KeyFrames.Add(k2_img1); storyboard_imgs.Children.Add(daukf_img1); Storyboard.SetTarget(daukf_img1, image1); Storyboard.SetTargetProperty(daukf_img1, new PropertyPath("(Canvas.Top)")); DoubleAnimationUsingKeyFrames daukf_img2 = new DoubleAnimationUsingKeyFrames(); LinearDoubleKeyFrame k1_img2 = new LinearDoubleKeyFrame(n_height, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(2))); LinearDoubleKeyFrame k2_img2 = new LinearDoubleKeyFrame(0.0, KeyTime.FromTimeSpan(TimeSpan.FromSeconds(4))); daukf_img2.KeyFrames.Add(k1_img2); daukf_img2.KeyFrames.Add(k2_img2); storyboard_imgs.Children.Add(daukf_img2); Storyboard.SetTarget(daukf_img2, image2); Storyboard.SetTargetProperty(daukf_img2, new PropertyPath("(Canvas.Top)")); storyboard_imgs.FillBehavior = FillBehavior.Stop; storyboard_imgs.Completed += new EventHandler(storyboard_imgs_Completed); storyboard_imgs.Begin(); }
注意到添加了关键帧,
关键帧1:实现跑马灯图片停顿的效果,可以按照需求设置关键帧的时长就是停顿的时长;
关键帧2:实现跑马灯的滚动效果,可以设置关键帧的时长就是滚动一次所需时间;
注意到这里必须设置故事板storyboard_imgs的FillBehavior属性为Stop,这样在一个故事结束后,所有与故事相关联的属性将可以回到初始状态。
下面完成故事板storyboard_imgs的完成Completed事件,代码如下:
void storyboard_imgs_Completed(object sender, EventArgs e) { image1.SetValue(Canvas.TopProperty, 0.0); image2.SetValue(Canvas.TopProperty, n_height); image1.Source = ls_images[n_index++ % ls_images.Count]; image2.Source = ls_images[n_index % ls_images.Count]; storyboard_imgs.Begin(); }
Completed事件中,更改了image1和image2的图片,这样看起来,改变图片和位置的image1就好像变成了之前的image2,从而达到跑马灯的效果。
重新生成项目,F5运行,效果如下: