题目:用js实现一个球球游戏,也就是,当球遇到障碍物的时候,障碍物会消失,并且会相应的加一分,要是没有接到球就会结束游戏
案例分析:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>球球游戏</title>
<style>
body {
margin: 0px;
width: 1920px;
height: 800px;
}
#ball {
width: 100px;
height: 100px;
background-color: pink;
border-radius: 50%;
position: absolute;
margin-top: 30px;
}
#board {
width: 200px;
height: 20px;
background-color: #371cff;
position: absolute;
}
#score {
width: 150px;
height: 20px;
margin-top: 0px;
background-color: skyblue;
margin: 0 auto;
}
</style>
</head>
<body>
<div id="ball"></div>
<div id="board"></div>
<div id="score">得分:</div>
<script>
let directH = "right"; // 水平方向
let directV = "bottom"; // 垂直方向
let speed = 2;
let boardSpeed = 20;
var sum = 0;
window.onload = function () {
creatTree()
// 改变下面板子的位置
var board = document.querySelector("#board");
var w = document.documentElement.clientWidth || document.body.clientWidth;
var h = document.documentElement.clientHeight || document.body.clientHeight;
board.style.top = (h - 20) + "px";
board.style.left = "0px";
document.onkeydown = function () {
let which = event.keyCode || event.which;
let left = board.style.left == "" ? 0 : parseInt(board.style.left);
if (which == 37) {
if (left - boardSpeed > 0)
board.style.left = (left - boardSpeed) + "px";
} else if (which == 39) {
if (left + boardSpeed + 200 < w)
board.style.left = (left + boardSpeed) + "px";
}
}
intervalId = setInterval(move, 10);
}
//障碍物创建
//这里也可以用随机数来产生障碍物
function creatTree() {
for (let i = 0; i < 10; i++) {
var treeDiv = document.createElement("div");
treeDiv.className = "tree"
treeDiv.style.position = "absolute"
treeDiv.style.backgroundColor = "red"
treeDiv.style.width = "50px";
treeDiv.style.height = "50px";
let left = 50;
let right = i * 200;
treeDiv.style.marginTop = left + "px";
treeDiv.style.marginLeft = right + "px";
document.body.appendChild(treeDiv)
}
}
//球球移动方法
function move() {
let left = ball.style.left == "" ? 0 : parseInt(ball.style.left);
let top = ball.style.top == "" ? 0 : parseInt(ball.style.top);
if (directH == "left") {
left -= speed;
} else {
left += speed;
}
if (directV == "top") {
top -= speed;
} else {
top += speed;
}
ball.style.left = left + "px";
ball.style.top = top + "px";
var w = document.documentElement.clientWidth || document.body.clientWidth;
var h = document.documentElement.clientHeight || document.body.clientHeight;
if (directH == "left" && left <= 0) {
directH = "right";
}
if (directH == "right" && left + 100 >= w) {
directH = "left";
}
if (directV == "top" && top <= 0) {
directV = "bottom";
}
//反弹 改变方向
var board = document.querySelector("#board");
let boardLeft = board.style.left == "" ? 0 : parseInt(board.style.left);
if (left + 50 >= boardLeft && left + 50 <= boardLeft + 200) {
if (directV == "bottom" && top + 100 >= h - 40) {
directV = "top";
}
} else if (Math.pow((boardLeft - left - 50), 2) + Math.pow((h - 20 - top - 50), 2) <= 2500) { // 碰到左边的点
directH = "left";
directV = "top";
} else if (Math.pow((boardLeft + 200 - left - 50), 2) + Math.pow((h - 20 - top - 50), 2) <= 2500) { // 碰到左边的点
directH = "right";
directV = "top";
} else if (directV == "bottom" && top + 100 >= h) {
alert("game over!!!");
clearInterval(intervalId);
}
//碰到障碍物的操作
var trees = document.querySelectorAll(".tree");
var score = document.querySelector("#score");
for (let i = 0; i < trees.length; i++) {
let treeTop = parseInt(trees[i].style.marginTop) + 25;
let treeLeft = parseInt(trees[i].style.marginLeft) + 25;
let ballTop = parseInt(ball.style.top) + 50;
let ballLeft = parseInt(ball.style.left) + 50;
//每一个矩形和园的最远距离
let distanceMax = Math.sqrt(800) + 50;
//实际矩形和圆心的距离
let distanceZhen = Math.sqrt(Math.pow((ballTop - treeTop), 2) + Math.pow((ballLeft - treeLeft), 2));
if (distanceZhen <= distanceMax) {//意味着挨着了 就消失
if ((ballLeft < treeLeft) || ballLeft > treeLeft) {
if (directH == "right") {
directH = "left";
} else if (directH == "left") {
directH = "right";
}
sum++;
console.log(sum)
score.innerHTML = "得分:" + sum;
trees[i].remove();
} else if ((ballTop > treeTop) || (ballTop < treeTop)) {
if (directV == "top") {
directV = "button";
} else if (directV == "button") {
directV = "top";
}
sum++;
console.log(sum)
score.innerHTML = "得分:" + sum;
trees[i].remove();
}
}
}
}
</script>
</body>
</html>
注意:这里最需要注意的就是球和障碍物相撞的判断,我利用的是球心和障碍物中心两者之间的距离来判断的,最远的相撞点肯定就是障碍物角和球相撞的时候,所以只要两者中心之间的距离小于等于这个最大距离就代表碰到了,就会消失
关于JavaScript的详细介绍,可以点击这里JavaScript详细介绍、了解、使用查看我的另外一篇具体js的详解