<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
<style>
* {
padding: 0px;
margin: 0px;
}
.mouses {
width: 800px;
margin: 0px auto;
}
.toolbar,
.start {
height: 60px;
line-height: 60px;
color: white;
background-color: #7cd3b1;
border: 2px solid #60a58a;
border-top: none;
}
.tLeft {
float: left;
margin-left: 40px;
}
.tRight {
float: right;
margin-right: 40px;
}
.mouse {
width: 20%;
float: left;
}
.start {
clear: both;
text-align: center;
cursor: pointer;
}
</style>
</head>
<body>
<div class="mouses">
<div class="toolbar">
<div class="tLeft">
<span id="time">60</span>秒
</span>
</div>
<div class="tRight">
打中<span id="num">0</span>个
</div>
</div>
<div class="mou">
<img src="mouse.jpg" class="mouse" name="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)"/>
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)"/>
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)"/>
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)"/>
</div>
<div class="start" οnclick="showMouse()">开始游戏</div>
</div>
<script>
//定义一个统计大众地鼠数量的变量
var num=0;
//定义一个让地鼠冒出来的定时器
var t;
//定义一个让地鼠缩回去的定时器
var t1;
//点击开始游戏的事件
//定义地鼠洞的图片
var mouse1 = "mouse.jpg";
//定义地鼠冒出来的图片
var mouse2 = "mouse1.jpg";
//定义一个地鼠打中的图片
var mouse3 = "mouse2.jpg";
//地方你故意一个初始的时间
var time=60;
function showMouse() {
//游戏重置
reset();
//获取到地鼠洞的个数
var nums = document.getElementsByClassName("mouse").length;
//第一步让地鼠冒出来
t = setInterval(function() {
time--;
getById("time").innerText=time;
//判断如果时间等于0,游戏结束
if(time==0){
//清楚让地鼠冒出来的定时器
clearInterval(t);
clearTimeout(t1);
}
//生成一个0到地鼠个数减1的随机数
var rad = parseInt(Math.random() * nums);
//让地鼠冒出来
document.getElementsByClassName("mouse")[rad].src = mouse2;
t1 = setTimeout(function() {
//让地鼠缩回去
document.getElementsByClassName("mouse")[rad].src = mouse1;
},t=2000);
}, 1000);
}
//点击每一只地鼠的事件
function clickMouse(e) {
//判断地鼠是否冒出来(判断当前点击的图片是否是地鼠冒出来的图片)
if(e.src.indexOf(mouse2)!=-1)
num++;
getById("num").innerText=num;
e.src = mouse3;
}
//根据Id返回标签的对象
function getById(id){
return document.getElementById(id);
}
//游戏重置
function reset(){
time=60;
getById("time").innerText=60;
num=0;
getById("num").innerHTML=num;
clearInterval(t);
clearTimeout(t1);
}
</script>
</body>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
<style>
* {
padding: 0px;
margin: 0px;
}
.mouses {
width: 800px;
margin: 0px auto;
}
.toolbar,
.start {
height: 60px;
line-height: 60px;
color: white;
background-color: #7cd3b1;
border: 2px solid #60a58a;
border-top: none;
}
.tLeft {
float: left;
margin-left: 40px;
}
.tRight {
float: right;
margin-right: 40px;
}
.mouse {
width: 20%;
float: left;
}
.start {
clear: both;
text-align: center;
cursor: pointer;
}
</style>
</head>
<body>
<div class="mouses">
<div class="toolbar">
<div class="tLeft">
<span id="time">60</span>秒
</span>
</div>
<div class="tRight">
打中<span id="num">0</span>个
</div>
</div>
<div class="mou">
<img src="mouse.jpg" class="mouse" name="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)"/>
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)"/>
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)"/>
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)" />
<img src="mouse.jpg" class="mouse" οnclick="clickMouse(this)"/>
</div>
<div class="start" οnclick="showMouse()">开始游戏</div>
</div>
<script>
//定义一个统计大众地鼠数量的变量
var num=0;
//定义一个让地鼠冒出来的定时器
var t;
//定义一个让地鼠缩回去的定时器
var t1;
//点击开始游戏的事件
//定义地鼠洞的图片
var mouse1 = "mouse.jpg";
//定义地鼠冒出来的图片
var mouse2 = "mouse1.jpg";
//定义一个地鼠打中的图片
var mouse3 = "mouse2.jpg";
//地方你故意一个初始的时间
var time=60;
function showMouse() {
//游戏重置
reset();
//获取到地鼠洞的个数
var nums = document.getElementsByClassName("mouse").length;
//第一步让地鼠冒出来
t = setInterval(function() {
time--;
getById("time").innerText=time;
//判断如果时间等于0,游戏结束
if(time==0){
//清楚让地鼠冒出来的定时器
clearInterval(t);
clearTimeout(t1);
}
//生成一个0到地鼠个数减1的随机数
var rad = parseInt(Math.random() * nums);
//让地鼠冒出来
document.getElementsByClassName("mouse")[rad].src = mouse2;
t1 = setTimeout(function() {
//让地鼠缩回去
document.getElementsByClassName("mouse")[rad].src = mouse1;
},t=2000);
}, 1000);
}
//点击每一只地鼠的事件
function clickMouse(e) {
//判断地鼠是否冒出来(判断当前点击的图片是否是地鼠冒出来的图片)
if(e.src.indexOf(mouse2)!=-1)
num++;
getById("num").innerText=num;
e.src = mouse3;
}
//根据Id返回标签的对象
function getById(id){
return document.getElementById(id);
}
//游戏重置
function reset(){
time=60;
getById("time").innerText=60;
num=0;
getById("num").innerHTML=num;
clearInterval(t);
clearTimeout(t1);
}
</script>
</body>
</html>