python的飞机大战的完整代码
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self, ai_settings, screen):
"""初始化外星人并设置其他位置"""
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载外星人图像,并设置其rect属性
self.image = pygame.image.load('images/alien.png')
self.image = pygame.transform.scale(self.image, (80, 60))
self.rect = self.image.get_rect()
# 每个外星人最初都在屏幕左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 存储外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""如果外星人位于屏幕边缘,就返回True"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""向右移动外星人"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
alien_invasion.py
import pygame
from work.settings import Settings
from work.game_stats import GameStats
from work.button import Button
from work.ship import Ship
from pygame.sprite import Group
import work.game_functions as gf
from work.scoreboard import Scoreboard
def run_game():
# 初始化背景设置
pygame.init()
# 全局设置
ai_settings = Settings()
# 创建screen显示窗口
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
# 标题
pygame.display.set_caption('傻瓜飞机')
# 新建Play按钮
play_button = Button(ai_settings, screen, "Play")
# 创建一个用于存储游戏统计信息的实例,并创建记分牌
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# 创建飞船
ship = Ship(ai_settings, screen)
# 创建子弹编组
bullets = Group()
# 创建一个外星人
aliens = Group()
# 创建外星人群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 开始游戏主循环
while True:
# 监视键盘和鼠标事件
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
# 移动飞船
gf.update_ship(ship)
# 更新子弹位置
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
# 更新外星人
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets)
# 更新屏幕
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
run_game()
import pygame
from pygame.sprite import Sprite
import time
class Bullet(Sprite):
'''飞船子弹进行管理'''
def __init__(self, ai_settings, screen, ship):
super(Bullet, self).__init__()
self.screen = screen
# 创建子弹矩形初始位置(0,0,3,15)分别对应lef,top,宽,高
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
# 设置中心点x轴坐标跟飞船一致
self.rect.centerx = ship.rect.centerx
# 设置y轴坐标顶部跟飞船一致
self.rect.top = ship.rect.top
# 设置成小数进行计算
self.top = float(self.rect.top)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
self.top -= self.speed_factor
self.rect.top = self.top
print(self.rect.top)
def