Node.js 抓取堆快照过程解析

前言:在 Node.js 中,我们有时候需要抓取进程堆快照来判断是否有内存泄漏,本文介绍Node.js 中抓取堆快照的实现。

首先来看一下 Node.js 中如何抓取堆快照。

const { Session } = require('inspector');
const session = new Session();
let chunk = '';
const cb = (result) => {
  chunk += result.params.chunk;
};

session.on('HeapProfiler.addHeapSnapshotChunk', cb);
session.post('HeapProfiler.takeHeapSnapshot', (err, r) => {
  session.off('HeapProfiler.addHeapSnapshotChunk', cb);
  	console.log(err || chunk);
});

下面看一下 HeapProfiler.addHeapSnapshotChunk 命令的实现。

{
      v8_crdtp::SpanFrom("takeHeapSnapshot"),
      &DomainDispatcherImpl::takeHeapSnapshot
}

对应 DomainDispatcherImpl::takeHeapSnapshot 函数。

void DomainDispatcherImpl::takeHeapSnapshot(const v8_crdtp::Dispatchable& dispatchable)
{
    std::unique_ptr<DomainDispatcher::WeakPtr> weak = weakPtr();
    // 抓取快照 
    DispatchResponse response = m_backend->takeHeapSnapshot(std::move(params.reportProgress), std::move(params.treatGlobalObjectsAsRoots), std::move(params.captureNumericValue));
    // 抓取完毕,响应
    if (weak->get())
        weak->get()->sendResponse(dispatchable.CallId(), response);
    return;
}

上面代码中 m_backend 是 V8HeapProfilerAgentImpl 对象。

Response V8HeapProfilerAgentImpl::takeHeapSnapshot(
    Maybe<bool> reportProgress, Maybe<bool> treatGlobalObjectsAsRoots,
    Maybe<bool> captureNumericValue) {
  v8::HeapProfiler* profiler = m_isolate->GetHeapProfiler();
  // 抓取快照
  const v8::HeapSnapshot* snapshot = profiler->TakeHeapSnapshot(
      progress.get(), &resolver, treatGlobalObjectsAsRoots.fromMaybe(true),
      captureNumericValue.fromMaybe(false));
  // 抓取完毕后通知调用方    
  HeapSnapshotOutputStream stream(&m_frontend);
  snapshot->Serialize(&stream);
  const_cast<v8::HeapSnapshot*>(snapshot)->Delete();
  // HeapProfiler.takeHeapSnapshot 命令结束,回调调用方
  return Response::Success();
}

我们重点看一下 profiler->TakeHeapSnapshot。

const HeapSnapshot* HeapProfiler::TakeHeapSnapshot(
    ActivityControl* control, ObjectNameResolver* resolver,
    bool treat_global_objects_as_roots, bool capture_numeric_value) {
  return reinterpret_cast<const HeapSnapshot*>(
      reinterpret_cast<i::HeapProfiler*>(this)->TakeSnapshot(
          control, resolver, treat_global_objects_as_roots,
          capture_numeric_value));
}

继续看真正的 TakeSnapshot。

HeapSnapshot* HeapProfiler::TakeSnapshot(
    v8::ActivityControl* control,
    v8::HeapProfiler::ObjectNameResolver* resolver,
    bool treat_global_objects_as_roots, bool capture_numeric_value) {
  is_taking_snapshot_ = true;
  HeapSnapshot* result = new HeapSnapshot(this, treat_global_objects_as_roots,
                                          capture_numeric_value);
  {
    HeapSnapshotGenerator generator(result, control, resolver, heap());
    if (!generator.GenerateSnapshot()) {
      delete result;
      result = nullptr;
    } else {
      snapshots_.emplace_back(result);
    }
  }
  return result;
}

我们看到新建了一个 HeapSnapshot 对象,然后通过 HeapSnapshotGenerator 对象的 GenerateSnapshot 抓取快照。看一下 GenerateSnapshot。

bool HeapSnapshotGenerator::GenerateSnapshot() {
  Isolate* isolate = Isolate::FromHeap(heap_);
  base::Optional<HandleScope> handle_scope(base::in_place, isolate);
  v8_heap_explorer_.CollectGlobalObjectsTags();
  // 抓取前先回收不用内存,保证看到的是存活的对象,否则影响内存泄漏的分析
  heap_->CollectAllAvailableGarbage(GarbageCollectionReason::kHeapProfiler);
  // 收集内存信息
  snapshot_->AddSyntheticRootEntries();
  FillReferences();
  snapshot_->FillChildren();
  return true;
}

GenerateSnapshot 的逻辑是首先进行GC 回收不用的内存,然后收集 GC 后的内存信息到 HeapSnapshot 对象。接着看收集完后的逻辑。

HeapSnapshotOutputStream stream(&m_frontend);
snapshot->Serialize(&stream);

HeapSnapshotOutputStream 是用于通知调用方收集的数据(通过 m_frontend)。

explicit HeapSnapshotOutputStream(protocol::HeapProfiler::Frontend* frontend)
      : m_frontend(frontend) {}
  void EndOfStream() override {}
  int GetChunkSize() override { return 102400; }
  WriteResult WriteAsciiChunk(char* data, int size) override {
    m_frontend->addHeapSnapshotChunk(String16(data, size));
    m_frontend->flush();
    return kContinue;
  }

HeapSnapshotOutputStream 通过 WriteAsciiChunk 告诉调用方收集的数据,但是目前我们还没有数据源,下面看看数据源怎么来的。

snapshot->Serialize(&stream);

看一下 Serialize。

void HeapSnapshot::Serialize(OutputStream* stream,
                             HeapSnapshot::SerializationFormat format) const {
  i::HeapSnapshotJSONSerializer serializer(ToInternal(this));
  serializer.Serialize(stream);
}

最终调了 HeapSnapshotJSONSerializer 的 Serialize。

void HeapSnapshotJSONSerializer::Serialize(v8::OutputStream* stream) {
  // 写者
  writer_ = new OutputStreamWriter(stream);
  // 开始写
  SerializeImpl();
}

我们看一下 SerializeImpl。

void HeapSnapshotJSONSerializer::SerializeImpl() {
  DCHECK_EQ(0, snapshot_->root()->index());
  writer_->AddCharacter('{');
  writer_->AddString("\"snapshot\":{");
  SerializeSnapshot();
  if (writer_->aborted()) return;
  writer_->AddString("},\n");
  writer_->AddString("\"nodes\":[");
  SerializeNodes();
  if (writer_->aborted()) return;
  writer_->AddString("],\n");
  writer_->AddString("\"edges\":[");
  SerializeEdges();
  if (writer_->aborted()) return;
  writer_->AddString("],\n");

  writer_->AddString("\"trace_function_infos\":[");
  SerializeTraceNodeInfos();
  if (writer_->aborted()) return;
  writer_->AddString("],\n");
  writer_->AddString("\"trace_tree\":[");
  SerializeTraceTree();
  if (writer_->aborted()) return;
  writer_->AddString("],\n");

  writer_->AddString("\"samples\":[");
  SerializeSamples();
  if (writer_->aborted()) return;
  writer_->AddString("],\n");

  writer_->AddString("\"locations\":[");
  SerializeLocations();
  if (writer_->aborted()) return;
  writer_->AddString("],\n");

  writer_->AddString("\"strings\":[");
  SerializeStrings();
  if (writer_->aborted()) return;
  writer_->AddCharacter(']');
  writer_->AddCharacter('}');
  writer_->Finalize();
}

SerializeImpl 函数的逻辑就是把快照数据通过 OutputStreamWriter 对象 writer_ 写到 writer_ 持有的 stream 中。写的数据有很多种类型,这里以 AddCharacter 为例。

void AddCharacter(char c) {
  chunk_[chunk_pos_++] = c;
  MaybeWriteChunk();
}

每次写的时候都会判断是不达到阈值,是的话则先推给调用方。看一下 MaybeWriteChunk。

void MaybeWriteChunk() {
  if (chunk_pos_ == chunk_size_) {
    WriteChunk();
  }
}

void WriteChunk() {
  // stream 控制是否还需要写入,通过 kAbort 和 kContinue
  if (stream_->WriteAsciiChunk(chunk_.begin(), chunk_pos_) ==
      v8::OutputStream::kAbort)
    aborted_ = true;
  chunk_pos_ = 0;
}

我们看到最终通过 stream 的 WriteAsciiChunk 写到 stream 中。

WriteResult WriteAsciiChunk(char* data, int size) override {
  m_frontend->addHeapSnapshotChunk(String16(data, size));
  m_frontend->flush();
  return kContinue;
}

WriteAsciiChunk 调用 addHeapSnapshotChunk 通知调用方。

void Frontend::addHeapSnapshotChunk(const String& chunk)
{
    v8_crdtp::ObjectSerializer serializer;
    serializer.AddField(v8_crdtp::MakeSpan("chunk"), chunk);
    frontend_channel_->SendProtocolNotification(v8_crdtp::CreateNotification("HeapProfiler.addHeapSnapshotChunk", serializer.Finish()));
}

触发 HeapProfiler.addHeapSnapshotChunk 事件,并传入快照的数据,最终触发 JS 层的事件。再看一下文章开头的代码。

let chunk = '';
const cb = (result) => {
  chunk += result.params.chunk;
};
session.on('HeapProfiler.addHeapSnapshotChunk', cb);
session.post('HeapProfiler.takeHeapSnapshot', (err, r) => {
  session.off('HeapProfiler.addHeapSnapshotChunk', cb);
  	console.log(err || chunk);
});

这个过程是否清晰了很多。从过程中也看到,抓取快照虽然传入了回调,但是其实是以同步的方式执行的,因为提交 HeapProfiler.takeHeapSnapshot 命令后,V8 就开始收集内存,然后不断触发 HeapProfiler.addHeapSnapshotChunk 事件,直到堆数据写完,然后执行 JS 回调。

总结:整个过程不算复杂,因为我们没有涉及到堆内存管理那部分,V8 Inspector 提供了很多命令,有时间的话后续再分析其他的命令。

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