public class Person {
private String name;
private Integer age;
private Integer score;
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Integer getAge() {
return age;
}
public void setAge(Integer age) {
this.age = age;
}
public Integer getScore() {
return score;
}
public void setScore(Integer score) {
this.score = score;
}
public Person() {
}
public Person(String name, Integer age, Integer score) {
this.name = name;
this.age = age;
this.score = score;
}
@Override
public String toString() {
return "Person{" +
"name='" + name + '\'' +
", age=" + age +
", score=" + score +
'}';
}
}
1.2 传统的对象初始化方式
public class Program {
public static void main(String[] args) {
//使用构造器设置对象信息
// Person xiaomign = new Person("小明", 28, 90);
//使用getter、setter方式设置对象信息
Person xiaoming = new Person();
xiaoming.setName("小明");
xiaoming.setAge(18);
xiaoming.setScore(90);
}
}
1.3 使用流式操作初始化对象
1.3.1 修改实体类
public class Person {
private String name;
private Integer age;
private Integer score;
public String getName() {
return name;
}
public Person setName(String name) {
this.name = name;
return this;
}
public Integer getAge() {
return age;
}
public Person setAge(Integer age) {
this.age = age;
return this;
}
public Integer getScore() {
return score;
}
public Person setScore(Integer score) {
this.score = score;
return this;
}
public Person() {
}
public Person(String name, Integer age, Integer score) {
this.name = name;
this.age = age;
this.score = score;
}
@Override
public String toString() {
return "Person{" +
"name='" + name + '\'' +
", age=" + age +
", score=" + score +
'}';
}
}