android自定义组件(手机加速球+水面波动效果)

先看效果
这里写图片描述

本项目实现起来大体上我们分三步讲解

【1】水面波动效果

实现代码

首先画出波浪线,通过通过贝塞尔曲线
 for (int i = 0; i < 20; i++) {
            path.rQuadTo(20, size, 40, 0);
            path.rQuadTo(20, -size, 40, 0);

        }

这里写图片描述
然后让曲线动起来

private Handler handler = new Handler() {

        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what) {
                case 0x23:
                    count += 5;
                    if (count >= 80) {
                        count = 0;
                    }
                    if (isAdd) {
                        size++;
                        if (size > 10) {
                            isAdd = false;
                        }
                    } else {
                        size--;
                        if (size <= -10) {
                            isAdd = true;
                        }
                    }
                    invalidate();
                    sendEmptyMessageDelayed(0x23, 100);
                    break;

【2】显示加速球圆形

这一步需要用到的知识比较多

1我来给讲解一下,画布的问题;首先onDraw()提供一个默认的canvas;我们可以想象一下,这块画布就是手机屏幕,我们可以使用这块画布画背景色;
2我们的球形加速球,是通过两层图重叠取得重叠的部分
示意图如下
这里写图片描述


我们先画出了矩形,代码如下

  path.reset();

        path.moveTo(600, courentProgress);
        path.lineTo(600, 600);
        path.lineTo(count, 600);
        path.lineTo(count, courentProgress);

然后画出了圆形,设置画笔,使得只显示两部分重叠的部分:
此处可参考上一篇:http://blog.csdn.net/taoolee/article/details/48527917

  PorterDuffXfermode mode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);

        paintRect.setXfermode(mode);

这样显示的效果就是这里写图片描述

【3】实现点击加速球,加速效果
先要添加点击事件

 private float x;
    private float y;

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        x = event.getX();
        y = event.getY();
        switch (event.getAction()) {

            case MotionEvent.ACTION_DOWN:
                if (x>250&&x<550&&y>250&&y<550) {

                    handler.sendEmptyMessage(0x11);


                    return true;
                }

        }
        return super.onTouchEvent(event);
    }

然后使用handler处理改变当前水面高度,
我们先默认初始高度75%

    private int courentProgress=325;
    private Handler handler = new Handler() {

        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what) {

                case 0x11:


                    if(courentProgress<550){
                        courentProgress+=5;
                        sendEmptyMessageDelayed(0x11,50);
                        invalidate();
                    }

                    break;
            }


        }
    };

最后附上源代码

/**
 * Created by Administrator on 2015/9/17.
 */
public class MyPathView extends View {

    private Path path;
    private Paint paintRect;
    private Paint paintBubble;
    private Paint paintWave;

    private int width;
    private int height;

    private int count = 0;
    private int size = 0;

    private int courentProgress=325;


    private boolean isAdd = true;
    private Handler handler = new Handler() {

        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
            switch (msg.what) {
                case 0x23:
                    count += 5;
                    if (count >= 80) {
                        count = 0;
                    }
                    if (isAdd) {
                        size++;
                        if (size > 10) {
                            isAdd = false;
                        }
                    } else {
                        size--;
                        if (size <= -10) {
                            isAdd = true;
                        }
                    }
                    invalidate();
                    sendEmptyMessageDelayed(0x23, 100);
                    break;
                case 0x11:


                    if(courentProgress<550){
                        courentProgress+=5;
                        sendEmptyMessageDelayed(0x11,50);
                        invalidate();
                    }

                    break;
            }


        }
    };

    public MyPathView(Context context, AttributeSet attrs) {
        super(context, attrs);
        paintWave = new Paint();
        paintWave.setStyle(Paint.Style.STROKE);
        paintWave.setTextSize(70);


        paintRect = new Paint();
        paintRect.setStrokeWidth(5);
        paintRect.setColor(Color.rgb(251,122,108));
        PorterDuffXfermode mode = new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP);
        paintRect.setStyle(Paint.Style.FILL);
        paintRect.setXfermode(mode);

        paintBubble = new Paint();
        paintBubble.setStyle(Paint.Style.FILL);
        paintBubble.setColor(Color.rgb(86,111,141));


        path = new Path();

        handler.sendEmptyMessageDelayed(0x23, 1000);
    }

    private Bitmap bitmapBubble;
    private Canvas canvasBubble;

    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        width = getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
        height = getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);
        setMeasuredDimension(width, height);

        bitmapBubble = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        canvasBubble = new Canvas(bitmapBubble);

    }

    private float x;
    private float y;

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        x = event.getX();
        y = event.getY();
        switch (event.getAction()) {

            case MotionEvent.ACTION_DOWN:
                if (x>250&&x<550&&y>250&&y<550) {

                    handler.sendEmptyMessage(0x11);


                    return true;
                }

        }
        return super.onTouchEvent(event);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        canvas.drawColor(Color.rgb( 246, 235, 188));

        canvasBubble.drawCircle(400, 400, 150, paintBubble);
        path.reset();

        path.moveTo(600, courentProgress);
        path.lineTo(600, 600);
        path.lineTo(count, 600);
        path.lineTo(count, courentProgress);

        for (int i = 0; i < 20; i++) {
            path.rQuadTo(20, size, 40, 0);
            path.rQuadTo(20, -size, 40, 0);

        }
        path.close();
        canvasBubble.drawPath(path, paintRect);
        canvas.drawBitmap(bitmapBubble, 0, 0, null);
        canvas.drawText((550-courentProgress)/3+"%",400,400,paintWave);

    }
}
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