#include <cstdio>
#include <cstring>
#include <cmath>
#include <vector>
#include <algorithm>
using namespace std;
struct Point
{
double x, y;
Point(double x = 0, double y = 0): x(x), y(y) {}
};
typedef Point Vector;
typedef vector<Point> Polygon;
Vector operator +(Vector A, Vector B)//
{
return Vector(A.x + B.x, A.y + B.y);
}
Vector operator -(Point A, Point B)//
{
return Vector(A.x - B.x , A.y - B.y);
}
Vector operator *(Vector A, double p)//
{
return Vector(A.x * p, A.y * p);
}
double Dot(Vector A, Vector B)
{
return A.x * B.x + A.y * B.y;
}
double Length(Vector A)
{
return sqrt(Dot(A, A));
}
struct Line
{
Point P;
Vector v;
double ang;
Line() {};
Line(Point P, Vector v): P(P), v(v) {ang = atan2(v.y, v.x);}
bool operator < (const Line& L) const
{
return ang < L.ang;
}
};
Point P[200], poly[200];
Line L[200];
Vector v[200], v2[200];
const double eps = 1e-10;
double Cross(Vector A, Vector B)//
{
return A.x * B.y - A.y * B.x;
}
Vector Normal(Vector A)
{
double L = Length(A);
return Vector(-A.y / L, A.x / L);
}
bool OnLeft(Line L, Point p)
{
return Cross(L.v, p - L.P) > 0;
}
Point GetIntersection(Line a, Line b)
{
Vector u = a.P - b.P;
double t = Cross(b.v, u) / Cross(a.v, b.v);
return a.P + a.v * t;
}
int HalfplaneIntersection(Line *L, int n, Point *poly)
{
sort(L, L + n);
int first, last;
Point *p = new Point[n];
Line *q = new Line[n];
q[first = last = 0] = L[0];
for (int i = 1; i < n; i++)
{
while (first < last && !OnLeft(L[i], p[last - 1])) last--;
while (first < last && !OnLeft(L[i], p[first])) first++;
q[++last] = L[i];
if (fabs(Cross(q[last].v, q[last - 1].v)) < eps)
{
last--;
if (OnLeft(q[last], L[i].P)) q[last] = L[i];
}
if (first < last) p[last - 1] = GetIntersection(q[last - 1], q[last]);
}
while (first < last && !OnLeft(q[first], p[last - 1]))last--;
if (last - first <= 1) return 0;
p[last] = GetIntersection(q[last], q[first]);
int m = 0;
for (int i = first; i <= last; i++) poly[m++] = p[i];
return m;
}
int main(int argc, char const *argv[])
{
int n;
while (scanf("%d", &n) == 1 && n)
{
int m, x, y;
for (int i = 0; i < n; i++)
{
scanf("%d%d", &x, &y);
P[i] = Point(x, y);
}
for (int i = 0; i < n; i++)
{
v[i] = P[(i + 1) % n] - P[i];
v2[i] = Normal(v[i]);
}
double left = 0, right = 20000;
while (right - left > 1e-10)
{
double mid = left + (right - left) / 2;
for (int i = 0; i < n; i++)
L[i] = Line(P[i] + v2[i] * mid, v[i]);
m = HalfplaneIntersection(L, n, poly);
if (!m) right = mid;
else left = mid;
}
printf("%.6lf\n", left + eps);
}
return 0;
}
求多边形核到边的最短距离,妥妥的二分加半平面交。这道题其实和LA 3890是一样的。http://blog.csdn.net/Tczxw/article/details/50783070
另外,半平面交讲得好的链接:http://www.cnblogs.com/ka200812/archive/2012/01/20/2328316.html