求助!!!关于QtOpenGL上色的问题

用QtOpenGL写了个东西,但出来一直是白色的,谁能帮忙看看啊?

下面是源代码:

.pro:

QT       += core gui

greaterThan(QT_MAJOR_VERSION, 4): QT += widgets

CONFIG += c++17

CONFIG += -lopengl

# You can make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0

SOURCES += \
    main.cpp \
    widget.cpp

HEADERS += \
    widget.h

# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target

win32: LIBS += -L$$PWD/../../Qt_Freeglut/freeglut/lib/x64/ -lfreeglut

INCLUDEPATH += $$PWD/../../Qt_Freeglut/freeglut/include
DEPENDPATH += $$PWD/../../Qt_Freeglut/freeglut/include

RESOURCES += \
    Resource.qrc

widget.h:

#ifndef WIDGET_H
#define WIDGET_H

#include <QOpenGLWidget>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QOpenGLFunctions>

class Widget : public QOpenGLWidget,protected QOpenGLFunctions
{
    Q_OBJECT

public:
    Widget(QWidget *parent = nullptr);
    ~Widget();
protected:
    void initializeGL();
    void resizeGL(int width,int height);
    void paintGL();
private:
    QOpenGLShaderProgram *program;
    QOpenGLBuffer VBO;
};
#endif // WIDGET_H

widget.cpp:

#include "widget.h"
#include <GL/glut.h>
#include <QtOpenGL/QtOpenGL>
#include <QDebug>

Widget::Widget(QWidget *parent)
    : QOpenGLWidget(parent)
{
    setMinimumSize(700,700);
}

Widget::~Widget() {}


void Widget::initializeGL()
{
    initializeOpenGLFunctions();
    QOpenGLShader vsrc(QOpenGLShader::Vertex,this);
    vsrc.compileSourceFile("qrc:/shaders/vertex.vert");
    program = new QOpenGLShaderProgram();
    program->addShader(&vsrc);
    QOpenGLShader fsrc(QOpenGLShader::Fragment,this);
    fsrc.compileSourceFile("qrc:/shaders/frag.frag");
    program->addShader(&fsrc);
    program->link();
    program->bind();
}

void Widget::resizeGL(int w, int h)
{
    glViewport(0,0,w,h);
}

void Widget::paintGL()
{
    static const GLfloat verc[] = {
        1.0,1.0,
        1.0,-1.0,
        -1.0,-0.8
    };
    static const GLfloat colors[] = {
        1.0,0.0,0.0,
        1.0,0.0,0.0,
        1.0,0.0,0.0
    };
    VBO.create();
    VBO.bind();
    VBO.allocate(0,15*sizeof(GL_FLOAT));
    program->setAttributeBuffer(0,GL_FLOAT,0,2,0);
    program->setAttributeBuffer(1,GL_FLOAT,6*sizeof(GLfloat),3,0);
    glEnableVertexAttribArray(0);
    glEnableVertexAttribArray(1);
    VBO.write(0,verc,6*sizeof(GLfloat));
    VBO.write(6*sizeof(GLfloat),colors,9*sizeof(GLfloat));
    glDrawArrays(GL_TRIANGLES,0,3);
}

Resource.qrc:

<RCC>
    <qresource prefix = 'shaders'>
        <file>vertext.vert</file>
        <file>frag.frag</file>
    </qresource>
</RCC>

main.cpp:

#include "widget.h"

#include <QApplication>
#include <QDebug>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    QSurfaceFormat f;
    f.setVersion(3,3);
    Widget *w = new Widget;
    w->show();
    return a.exec();
}

vertext.vert:

#version 330 core
layout(location=0) in vec4 vPosition;
layout(location=1) in vec3 vColor;
out vec4 ourColor;
void main(void)
{
    gl_Position = vPosition;
    ourColor = vec4(vColor,1.0);
}

frag.frag:

#version 330 core
in vec4 ourColor;
void main(void)
{
    gl_FragColor = ourColor;
}

运行图片:

 

我需要一个彩色的,但调了半天也一直是黑白的,望好心人帮忙解决一下,有办法请@我哦 

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