threejs基本操作,创建点线面
创建点:
import * as THREE from './build/three.module.js'
//创建一个空的几何体对象
const geometry = new THREE.BufferGeometry();
//类型化数组创建顶点数据
const vertices = new Float32Array([
0, 0, 0, //顶点1坐标
250, 0, 0, //顶点2坐标
0, 100, 0, //顶点3坐标
0, 0, 10, //顶点4坐标
0, 0, 100, //顶点5坐标
50, 0, 10, //顶点6坐标
]);
// 创建属性缓冲区对象
//3个为一组,表示一个顶点的xyz坐标
const attribue = new THREE.BufferAttribute(vertices, 3);
// 设置几何体attributes属性的位置属性
geometry.attributes.position = attribue;
// 点渲染模式
const material = new THREE.PointsMaterial({
color: 0xffff00,
size: 20.0 //点对象像素尺寸
});
const points = new THREE.Points(geometry, material); //点模型对象
// // 线材质对象
// const material = new THREE.LineBasicMaterial({
// color: 0xffff00 //线条颜色
// });
// // 创建线模型对象
// const line = new THREE.LineSegments(geometry, material);
// 正面:逆时针
// 反面:顺时针
// const material = new THREE.MeshBasicMaterial({
// color: 0x0000ff, //材质颜色
// side: THREE.FrontSide, //默认只有正面可见
// side: THREE.DoubleSide, //两面可见
// side: THREE.BackSide, //设置只有背面可见
});
const mesh = new THREE.Mesh(geometry, material)
export default mesh
创建线:
import * as THREE from './build/three.module.js'
//创建一个空的几何体对象
const geometry = new THREE.BufferGeometry();
//类型化数组创建顶点数据
const vertices = new Float32Array([
0, 0, 0, //顶点1坐标
250, 0, 0, //顶点2坐标
0, 100, 0, //顶点3坐标
0, 0, 10, //顶点4坐标
0, 0, 100, //顶点5坐标
50, 0, 10, //顶点6坐标
]);
// 创建属性缓冲区对象
//3个为一组,表示一个顶点的xyz坐标
const attribue = new THREE.BufferAttribute(vertices, 3);
// 设置几何体attributes属性的位置属性
geometry.attributes.position = attribue;
// // 点渲染模式
// const material = new THREE.PointsMaterial({
// color: 0xffff00,
// size: 20.0 //点对象像素尺寸
// });
// const points = new THREE.Points(geometry, material); //点模型对象
// 线材质对象
const material = new THREE.LineBasicMaterial({
color: 0xffff00 //线条颜色
});
// 创建线模型对象
const line = new THREE.LineSegments(geometry, material);
// 正面:逆时针
// 反面:顺时针
//const material = new THREE.MeshBasicMaterial({
//color: 0x0000ff, //材质颜色
// side: THREE.FrontSide, //默认只有正面可见
// side: THREE.DoubleSide, //两面可见
// side: THREE.BackSide, //设置只有背面可见
});
const mesh = new THREE.Mesh(geometry, material)
export default mesh
创建面
import * as THREE from './build/three.module.js'
//创建一个空的几何体对象
const geometry = new THREE.BufferGeometry();
//类型化数组创建顶点数据
const vertices = new Float32Array([
0, 0, 0, //顶点1坐标
250, 0, 0, //顶点2坐标
0, 100, 0, //顶点3坐标
0, 0, 10, //顶点4坐标
0, 0, 100, //顶点5坐标
50, 0, 10, //顶点6坐标
]);
// 创建属性缓冲区对象
//3个为一组,表示一个顶点的xyz坐标
const attribue = new THREE.BufferAttribute(vertices, 3);
// 设置几何体attributes属性的位置属性
geometry.attributes.position = attribue;
// // 点渲染模式
// const material = new THREE.PointsMaterial({
// color: 0xffff00,
// size: 20.0 //点对象像素尺寸
// });
// const points = new THREE.Points(geometry, material); //点模型对象
// // 线材质对象
// const material = new THREE.LineBasicMaterial({
// color: 0xffff00 //线条颜色
// });
// // 创建线模型对象
// const line = new THREE.LineSegments(geometry, material);
// 正面:逆时针
// 反面:顺时针
const material = new THREE.MeshBasicMaterial({
color: 0x0000ff, //材质颜色
side: THREE.FrontSide, //默认只有正面可见
// side: THREE.DoubleSide, //两面可见
// side: THREE.BackSide, //设置只有背面可见
});
const mesh = new THREE.Mesh(geometry, material)
export default mesh