- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- //添加Socket类
- using System.Net;
- using System.Net.Sockets;
- namespace SockeConsoleServer
- {
- class Program
- {
- static void Main(string[] args)
- {
- int port = 2000;
- string host = "127.0.0.1";
- //创建终结点
- IPAddress ip = IPAddress.Parse(host);
- IPEndPoint ipe = new IPEndPoint(ip,port);
- //创建Socket并开始监听
- Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //创建一个Socket对象,如果用UDP协议,则要用SocketTyype.Dgram类型的套接字
- s.Bind(ipe); //绑定EndPoint对象(2000端口和ip地址)
- s.Listen(0); //开始监听
- Console.WriteLine("等待客户端连接");
- //接受到Client连接,为此连接建立新的Socket,并接受消息
- Socket temp = s.Accept(); //为新建立的连接创建新的Socket
- Console.WriteLine("建立连接");
- string recvStr = "";
- byte[] recvBytes = new byte[1024];
- int bytes;
- bytes = temp.Receive(recvBytes,recvBytes.Length,0); //从客户端接受消息
- recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
- //给Client端返回信息
- Console.WriteLine("server get message:{0}",recvStr); //把客户端传来的信息显示出来
- string sendStr = "ok!Client send message successful!";
- byte[] bs = Encoding.ASCII.GetBytes(sendStr);
- temp.Send(bs,bs.Length,0); //返回信息给客户端
- temp.Close();
- s.Close();
- Console.ReadLine();
- }
- }
- }
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- //添加用于Socket的类
- using System.Net;
- using System.Net.Sockets;
- namespace SocketConsoleClient
- {
- class Program
- {
- static void Main(string[] args)
- {
- try
- {
- int port = 2000;
- string host = "127.0.0.1";
- //创建终结点EndPoint
- IPAddress ip = IPAddress.Parse(host);
- IPEndPoint ipe = new IPEndPoint(ip, port); //把ip和端口转化为IPEndPoint的实例
- //创建Socket并连接到服务器
- Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 创建Socket
- Console.WriteLine("Connecting...");
- c.Connect(ipe); //连接到服务器
- //向服务器发送信息
- string sendStr = "Hello,this is a socket test";
- byte[] bs = Encoding.ASCII.GetBytes(sendStr); //把字符串编码为字节
- Console.WriteLine("Send message");
- c.Send(bs, bs.Length, 0); //发送信息
- //接受从服务器返回的信息
- string recvStr = "";
- byte[] recvBytes = new byte[1024];
- int bytes;
- bytes = c.Receive(recvBytes, recvBytes.Length, 0); //从服务器端接受返回信息
- recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
- Console.WriteLine("client get message:{0}", recvStr); //回显服务器的返回信息
- Console.ReadLine();
- //一定记着用完Socket后要关闭
- c.Close();
- }
- catch (ArgumentException e)
- {
- Console.WriteLine("argumentNullException:{0}", e);
- }
- catch (SocketException e)
- {
- Console.WriteLine("SocketException:{0}",e);
- }
- }
- }
- }
转载:http://blog.csdn.net/lizhia1221/article/details/12869155