JetPack Lifecycle

JetPack Lifecycle

1 .Lifecyle组件简介

LifeCycle组件是一个用于观察activity/fragment生命周期的组件。

2.相关类

1.Lifecycle 是一个类,用于存储有关组件(如 Activity 或 Fragment)的生命周期状态的信息,并允许其他对象观察此状态。
在这里插入图片描述
图 1. 构成 Android Activity 生命周期的状态和事件
类可以通过实现 DefaultLifecycleObserver 并替换相应的方法(如 onCreate 和 onStart 等)来监控组件的生命周期状态。然后,您可以通过调用 Lifecycle 类的 addObserver() 方法并传递观察器的实例来添加观察器。

2.LiveData是怎么观察生命周期的

如LiveData组件时可以观察到activity/frament 的生命周期,也是这样做的,如下所示:

    @MainThread
    public void observe(@NonNull LifecycleOwner owner, @NonNull Observer<? super T> observer) {
        assertMainThread("observe");
        if (owner.getLifecycle().getCurrentState() == DESTROYED) {
            // ignore
            return;
        }
        LifecycleBoundObserver wrapper = new LifecycleBoundObserver(owner, observer);
        ObserverWrapper existing = mObservers.putIfAbsent(observer, wrapper);
        if (existing != null && !existing.isAttachedTo(owner)) {
            throw new IllegalArgumentException("Cannot add the same observer"
                    + " with different lifecycles");
        }
        if (existing != null) {
            return;
        }
        owner.getLifecycle().addObserver(wrapper);
    }

上面时LiveData的observer方法,可以看到在方法最后,获取owner的lifecycle,添加了一个observer,这个lifecycleBoundObserver实现了LifecycleEventObserver接口,如下:

    class LifecycleBoundObserver extends ObserverWrapper implements LifecycleEventObserver {
        @NonNull
        final LifecycleOwner mOwner;

        LifecycleBoundObserver(@NonNull LifecycleOwner owner, Observer<? super T> observer) {
            super(observer);
            mOwner = owner;
        }

        @Override
        boolean shouldBeActive() {
            return mOwner.getLifecycle().getCurrentState().isAtLeast(STARTED);
        }

        @Override
        public void onStateChanged(@NonNull LifecycleOwner source,
                @NonNull Lifecycle.Event event) {
            Lifecycle.State currentState = mOwner.getLifecycle().getCurrentState();
            if (currentState == DESTROYED) {
                removeObserver(mObserver);
                return;
            }
            Lifecycle.State prevState = null;
            while (prevState != currentState) {
                prevState = currentState;
                activeStateChanged(shouldBeActive());
                currentState = mOwner.getLifecycle().getCurrentState();
            }
        }

        @Override
        boolean isAttachedTo(LifecycleOwner owner) {
            return mOwner == owner;
        }

        @Override
        void detachObserver() {
            mOwner.getLifecycle().removeObserver(this);
        }
    }

LifecycleEventObserver继承了LifecycleObserver,里面定义了一个方法

public interface LifecycleEventObserver extends LifecycleObserver {
    /**
     * Called when a state transition event happens.
     *
     * @param source The source of the event
     * @param event The event
     */
    void onStateChanged(@NonNull LifecycleOwner source, @NonNull Lifecycle.Event event);
}

先总结一下,当lifecycle观察到activity、fragment生命周期改变时,会查找存在其内部的observer,然后会回调observer的onStateChanged方法,让observer可以观测到生命周期变化。

3.lifecycle是怎么观察生命周期的

下面看一下lifecycle是怎么观察activity、fragment的生命周期的。
首先我们activity实现了LifecycleOwner接口
顺着AppCompatActivity往上找–>FragmentActivity–>ComponentActivity

public class ComponentActivity extends androidx.core.app.ComponentActivity implements
        ContextAware,
        //注意这里
        LifecycleOwner,
        ViewModelStoreOwner,
        HasDefaultViewModelProviderFactory,
        SavedStateRegistryOwner,
        OnBackPressedDispatcherOwner,
        ActivityResultRegistryOwner,
        ActivityResultCaller {
        .........

可以看到实现了LifeCycleOwner接口
然后再看FragmentActivity,在该类里面创建了一个LifecycleRegistry,用来监听生命周期变化并分发给注册的observer,如下代码:

    final LifecycleRegistry mFragmentLifecycleRegistry = new LifecycleRegistry(this);

当FragmentActivity生命周期变化时:
onCreate

    @Override
    protected void onCreate(@Nullable Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);

        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_CREATE);
        mFragments.dispatchCreate();
    }

onStart

    @Override
    protected void onStart() {
        super.onStart();

        mStopped = false;

        if (!mCreated) {
            mCreated = true;
            mFragments.dispatchActivityCreated();
        }

        mFragments.noteStateNotSaved();
        mFragments.execPendingActions();

        // NOTE: HC onStart goes here.

        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_START);
        mFragments.dispatchStart();
    }

onResume

    @Override
    protected void onPostResume() {
        super.onPostResume();
        onResumeFragments();
    }

    /**
     * This is the fragment-orientated version of {@link #onResume()} that you
     * can override to perform operations in the Activity at the same point
     * where its fragments are resumed.  Be sure to always call through to
     * the super-class.
     */
    protected void onResumeFragments() {
        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_RESUME);
        mFragments.dispatchResume();
    }

onPause

    @Override
    protected void onPause() {
        super.onPause();
        mResumed = false;
        mFragments.dispatchPause();
        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_PAUSE);
    }

onStop

    @Override
    protected void onStop() {
        super.onStop();

        mStopped = true;
        markFragmentsCreated();

        mFragments.dispatchStop();
        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_STOP);
    }

onDestory

    @Override
    protected void onDestroy() {
        super.onDestroy();
        mFragments.dispatchDestroy();
        mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_DESTROY);
    }

可以看到,在生命周期各个函数内部都调用了

mFragmentLifecycleRegistry.handleLifecycleEvent(Lifecycle.Event.ON_DESTROY);

首先看一下FragmentLifecycleRegistry的构造函数

    public LifecycleRegistry(@NonNull LifecycleOwner provider) {
        this(provider, true);
    }

    private LifecycleRegistry(@NonNull LifecycleOwner provider, boolean enforceMainThread) {
        mLifecycleOwner = new WeakReference<>(provider);
        mState = INITIALIZED;
        mEnforceMainThread = enforceMainThread;
    }

很简单就是将传进来实现了LifecycleOwner的FragmentActivity放到一个软引用里面,然后将当前mState赋值为INITIALIZED(初始状态)
然后看handleLifecycleEvent方法做了什么

    public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
        enforceMainThreadIfNeeded("handleLifecycleEvent");
        moveToState(event.getTargetState());
    }

    private void moveToState(State next) {
        if (mState == next) {
            return;
        }
        mState = next;
        if (mHandlingEvent || mAddingObserverCounter != 0) {
            mNewEventOccurred = true;
            // we will figure out what to do on upper level.
            return;
        }
        mHandlingEvent = true;
        sync();
        mHandlingEvent = false;
    }

调用event.getTargetState(),然后调用了moveToState方法,看一下event.getTargetState()方法中做了什么

        @NonNull
        public State getTargetState() {
            switch (this) {
                case ON_CREATE:
                case ON_STOP:
                    return State.CREATED;
                case ON_START:
                case ON_PAUSE:
                    return State.STARTED;
                case ON_RESUME:
                    return State.RESUMED;
                case ON_DESTROY:
                    return State.DESTROYED;
                case ON_ANY:
                    break;
            }
            throw new IllegalArgumentException(this + " has no target state");
        }

可以说将状态又归类了一下,
ON_CREATE||ON_STOP,对应State.CREATED,
ON_START||ON_PAUSE对应State.STARTED,
ON_RESUME对应State.RESUMED,
ON_DESTROY对应State.DESTROYED
然后看moveToState方法,如果下一个传进来state等于上一个state,则返回,如果不等于就将传进来的state赋值给mState,然后执行sync方法

    private void sync() {
        LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
        if (lifecycleOwner == null) {
            throw new IllegalStateException("LifecycleOwner of this LifecycleRegistry is already"
                    + "garbage collected. It is too late to change lifecycle state.");
        }
        while (!isSynced()) {
            mNewEventOccurred = false;
            // no need to check eldest for nullability, because isSynced does it for us.
            if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                backwardPass(lifecycleOwner);
            }
            Map.Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
            if (!mNewEventOccurred && newest != null
                    && mState.compareTo(newest.getValue().mState) > 0) {
                forwardPass(lifecycleOwner);
            }
        }
        mNewEventOccurred = false;
    }

这里可以看到,如果lifecycleOwner如果为null,则抛出异常,然后判断当前是否时同步状态,如果不是,则执行其中的代码。
其中可以看到需要从mObserverMap取数据,那么这个mObserverMap是什么

    private FastSafeIterableMap<LifecycleObserver, ObserverWithState> mObserverMap =
            new FastSafeIterableMap<>();

可以看到实在LifeCycleRegistry创建的时候创建的,key为LifecycleObserver,value为ObserverWithState,既然要取,肯定要存,看一下addObserver方法做了什么。

    @Override
    public void addObserver(@NonNull LifecycleObserver observer) {
        enforceMainThreadIfNeeded("addObserver");
        // 判断当前状态是否是DESTROYED ,如果不是则为INITIALIZED状态
        State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
        // 创建ObserverWithState ,并将observer和initialState传递进入
        ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
        // 然后将observer,statefulObserver存入mObserverMap中
        ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
		...........省略部分代码  
    }

看一下ObserverWithState 做了什么

    static class ObserverWithState {
        State mState;
        LifecycleEventObserver mLifecycleObserver;

        ObserverWithState(LifecycleObserver observer, State initialState) {
            mLifecycleObserver = Lifecycling.lifecycleEventObserver(observer);
            mState = initialState;
        }

        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = event.getTargetState();
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }
    }

可以看到调用了Lifecycling.lifecycleEventObserver(observer);然后将传进来initialState保存起来,然后其中写了一个dispatchEvent方法。看一下Lifecycling.lifecycleEventObserver(observer)方法做了什么

    static LifecycleEventObserver lifecycleEventObserver(Object object) {
        boolean isLifecycleEventObserver = object instanceof LifecycleEventObserver;
        boolean isFullLifecycleObserver = object instanceof FullLifecycleObserver;
        if (isLifecycleEventObserver && isFullLifecycleObserver) {
            return new FullLifecycleObserverAdapter((FullLifecycleObserver) object,
                    (LifecycleEventObserver) object);
        }
        if (isFullLifecycleObserver) {
            return new FullLifecycleObserverAdapter((FullLifecycleObserver) object, null);
        }

        if (isLifecycleEventObserver) {
            return (LifecycleEventObserver) object;
        }
		......省略部分代码

可以看到就是对传进来observer判断是实现了LifecycleEventObserver,还是实现了FullLifecycleObserver。这里我们以实现了LifecycleEventObserver举例,因为LiveData中的observer就是实现了LifecycleEventObserver,好了,现在返回了一个LifecycleEventObserver。
然后再回头看刚才的sync()方法,当中执行了以下代码

 if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
     backwardPass(lifecycleOwner);
 }

mObserverMap.eldest()获取最早添加的Entry,这个Entry就是我们在addObserver方法中通过putIfAbsent添加的

    public V putIfAbsent(@NonNull K key, @NonNull V v) {
        Entry<K, V> entry = get(key);
        if (entry != null) {
            return entry.mValue;
        }
        put(key, v);
        return null;
    }

可以看到Entry也是以我们传进来的key为索引的。所以mObserverMap.eldest().getValue()就是获取我们addObserver方法中添加的ObserverWithState,然后获取其中的mState进行一个compareTo方法。
介绍一下compareTo()方法
Enum类的compareTo()方法比较同一枚举类型的两个枚举常量。它返回两个枚举常量的序数差。如果两个枚举常量相同,则返回零。
当此 Enum 对象等于或与给定的 Enum 对象相同时,它返回 0。
当此 Enum 对象大于给定的 Enum 对象时,它返回正值。
当此 Enum 对象小于给定的 Enum 对象时,它返回负值。
具体实例可以看下面链接
Java Enum compareTo()用法及代码示例
这里看一下State枚举类

   public enum State {
        DESTROYED,
        INITIALIZED,
        CREATED,
        STARTED,
        RESUMED;
        public boolean isAtLeast(@NonNull State state) {
            return compareTo(state) >= 0;
        }
    }

也就是说,假设当我们上一个mState为DESTROYED,当前的state为INITIALIZED时,会小于0,执行 backwardPass(lifecycleOwner);方法

   private void backwardPass(LifecycleOwner lifecycleOwner) {
        Iterator<Map.Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
                mObserverMap.descendingIterator();
        while (descendingIterator.hasNext() && !mNewEventOccurred) {
            Map.Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
            ObserverWithState observer = entry.getValue();
            // 关注点1:
            while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                    && mObserverMap.contains(entry.getKey()))) {
                Event event = Event.downFrom(observer.mState);
                if (event == null) {
                    throw new IllegalStateException("no event down from " + observer.mState);
                }
                pushParentState(event.getTargetState());
                // 关注点2:
                observer.dispatchEvent(lifecycleOwner, event);
                popParentState();
            }
        }
    }

大概来讲,就是创建了一个迭代器,然后轮询获取存在mObserverMap中的ObserverWithState

关注点1:observer.mState.compareTo(mState) > 0,这里observer.mState为INITIALIZED,mState=DESTROYED,符合条件,
执行关注点2:observer.dispatchEvent(lifecycleOwner, event);

终于执行到observer.dispatchEvent(lifecycleOwner, event);方法了,这里的observer就是ObserverWithState ,然后再看一下它的dispathEvent方法

        void dispatchEvent(LifecycleOwner owner, Event event) {
            State newState = event.getTargetState();
            mState = min(mState, newState);
            mLifecycleObserver.onStateChanged(owner, event);
            mState = newState;
        }

调用了mLifecycleObserver.onStateChanged(owner, event);将生命周期传递了出去,这样就可以让外部实现了LifeEventObserver的实例观测到生命周期了。

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