Object

/*

  • Copyright © 1994, 2012, Oracle and/or its affiliates. All rights reserved.
  • ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.

*/

package java.lang;

/**

  • Class {@code Object} is the root of the class hierarchy.

  • Every class has {@code Object} as a superclass. All objects,

  • including arrays, implement the methods of this class.

  • @author unascribed

  • @see java.lang.Class

  • @since JDK1.0
    */
    public class Object {

    private static native void registerNatives();
    static {
    registerNatives();
    }

    /**

    • Returns the runtime class of this {@code Object}. The returned
    • {@code Class} object is the object that is locked by {@code
    • static synchronized} methods of the represented class.
    • The actual result type is {@code Class<? extends |X|>}

    • where {@code |X|} is the erasure of the static type of the
    • expression on which {@code getClass} is called. For
    • example, no cast is required in this code fragment:
    • {@code Number n = 0; }
    • {@code Class<? extends Number> c = n.getClass(); }
    • @return The {@code Class} object that represents the runtime
    •     class of this object.
      
    • @jls 15.8.2 Class Literals
      */
      public final native Class<?> getClass();

    /**

    • Returns a hash code value for the object. This method is
    • supported for the benefit of hash tables such as those provided by
    • {@link java.util.HashMap}.
    • The general contract of {@code hashCode} is:
      • Whenever it is invoked on the same object more than once during
      • an execution of a Java application, the {@code hashCode} method
        
      • must consistently return the same integer, provided no information
        
      • used in {@code equals} comparisons on the object is modified.
        
      • This integer need not remain consistent from one execution of an
        
      • application to another execution of the same application.
        
      • If two objects are equal according to the {@code equals(Object)}
      • method, then calling the {@code hashCode} method on each of
        
      • the two objects must produce the same integer result.
        
      • It is not required that if two objects are unequal
      • according to the {@link java.lang.Object#equals(java.lang.Object)}
        
      • method, then calling the {@code hashCode} method on each of the
        
      • two objects must produce distinct integer results.  However, the
        
      • programmer should be aware that producing distinct integer results
        
      • for unequal objects may improve the performance of hash tables.
        
    • As much as is reasonably practical, the hashCode method defined by
    • class {@code Object} does return distinct integers for distinct
    • objects. (This is typically implemented by converting the internal
    • address of the object into an integer, but this implementation
    • technique is not required by the
    • Java™ programming language.)
    • @return a hash code value for this object.
    • @see java.lang.Object#equals(java.lang.Object)
    • @see java.lang.System#identityHashCode
      */
      public native int hashCode();

    /**

    • Indicates whether some other object is “equal to” this one.
    • The {@code equals} method implements an equivalence relation
    • on non-null object references:
      • It is reflexive: for any non-null reference value
      • {@code x}, {@code x.equals(x)} should return
        
      • {@code true}.
        
      • It is symmetric: for any non-null reference values
      • {@code x} and {@code y}, {@code x.equals(y)}
        
      • should return {@code true} if and only if
        
      • {@code y.equals(x)} returns {@code true}.
        
      • It is transitive: for any non-null reference values
      • {@code x}, {@code y}, and {@code z}, if
        
      • {@code x.equals(y)} returns {@code true} and
        
      • {@code y.equals(z)} returns {@code true}, then
        
      • {@code x.equals(z)} should return {@code true}.
        
      • It is consistent: for any non-null reference values
      • {@code x} and {@code y}, multiple invocations of
        
      • {@code x.equals(y)} consistently return {@code true}
        
      • or consistently return {@code false}, provided no
        
      • information used in {@code equals} comparisons on the
        
      • objects is modified.
        
      • For any non-null reference value {@code x},
      • {@code x.equals(null)} should return {@code false}.
        
      • The {@code equals} method for class {@code Object} implements
      • the most discriminating possible equivalence relation on objects;
      • that is, for any non-null reference values {@code x} and
      • {@code y}, this method returns {@code true} if and only
      • if {@code x} and {@code y} refer to the same object
      • ({@code x == y} has the value {@code true}).
      • Note that it is generally necessary to override the {@code hashCode}
      • method whenever this method is overridden, so as to maintain the
      • general contract for the {@code hashCode} method, which states
      • that equal objects must have equal hash codes.
      • @param obj the reference object with which to compare.
      • @return {@code true} if this object is the same as the obj
      •      argument; {@code false} otherwise.
        
      • @see #hashCode()
      • @see java.util.HashMap
        */
        public boolean equals(Object obj) {
        return (this == obj);
        }
      • /**

        • Creates and returns a copy of this object. The precise meaning
        • of “copy” may depend on the class of the object. The general
        • intent is that, for any object {@code x}, the expression:
        • x.clone() != x
        • will be true, and that the expression:
        • x.clone().getClass() == x.getClass()
        • will be {@code true}, but these are not absolute requirements.
        • While it is typically the case that:
        • x.clone().equals(x)
        • will be {@code true}, this is not an absolute requirement.
        • By convention, the returned object should be obtained by calling
        • {@code super.clone}. If a class and all of its superclasses (except
        • {@code Object}) obey this convention, it will be the case that
        • {@code x.clone().getClass() == x.getClass()}.
        • By convention, the object returned by this method should be independent
        • of this object (which is being cloned). To achieve this independence,
        • it may be necessary to modify one or more fields of the object returned
        • by {@code super.clone} before returning it. Typically, this means
        • copying any mutable objects that comprise the internal “deep structure”
        • of the object being cloned and replacing the references to these
        • objects with references to the copies. If a class contains only
        • primitive fields or references to immutable objects, then it is usually
        • the case that no fields in the object returned by {@code super.clone}
        • need to be modified.
        • The method {@code clone} for class {@code Object} performs a
        • specific cloning operation. First, if the class of this object does
        • not implement the interface {@code Cloneable}, then a
        • {@code CloneNotSupportedException} is thrown. Note that all arrays
        • are considered to implement the interface {@code Cloneable} and that
        • the return type of the {@code clone} method of an array type {@code T[]}
        • is {@code T[]} where T is any reference or primitive type.
        • Otherwise, this method creates a new instance of the class of this
        • object and initializes all its fields with exactly the contents of
        • the corresponding fields of this object, as if by assignment; the
        • contents of the fields are not themselves cloned. Thus, this method
        • performs a “shallow copy” of this object, not a “deep copy” operation.
        • The class {@code Object} does not itself implement the interface
        • {@code Cloneable}, so calling the {@code clone} method on an object
        • whose class is {@code Object} will result in throwing an
        • exception at run time.
        • @return a clone of this instance.
        • @throws CloneNotSupportedException if the object’s class does not
        •           support the {@code Cloneable} interface. Subclasses
          
        •           that override the {@code clone} method can also
          
        •           throw this exception to indicate that an instance cannot
          
        •           be cloned.
          
        • @see java.lang.Cloneable
          */
          protected native Object clone() throws CloneNotSupportedException;

        /**

        • Returns a string representation of the object. In general, the
        • {@code toString} method returns a string that
        • “textually represents” this object. The result should
        • be a concise but informative representation that is easy for a
        • person to read.
        • It is recommended that all subclasses override this method.
        • The {@code toString} method for class {@code Object}
        • returns a string consisting of the name of the class of which the
        • object is an instance, the at-sign character `{@code @}', and
        • the unsigned hexadecimal representation of the hash code of the
        • object. In other words, this method returns a string equal to the
        • value of:
        • getClass().getName() + ‘@’ + Integer.toHexString(hashCode())
        • @return a string representation of the object.
          */
          public String toString() {
          return getClass().getName() + “@” + Integer.toHexString(hashCode());
          }

        /**

        • Wakes up a single thread that is waiting on this object’s
        • monitor. If any threads are waiting on this object, one of them
        • is chosen to be awakened. The choice is arbitrary and occurs at
        • the discretion of the implementation. A thread waits on an object’s
        • monitor by calling one of the {@code wait} methods.
        • The awakened thread will not be able to proceed until the current
        • thread relinquishes the lock on this object. The awakened thread will
        • compete in the usual manner with any other threads that might be
        • actively competing to synchronize on this object; for example, the
        • awakened thread enjoys no reliable privilege or disadvantage in being
        • the next thread to lock this object.
        • This method should only be called by a thread that is the owner
        • of this object’s monitor. A thread becomes the owner of the
        • object’s monitor in one of three ways:
          • By executing a synchronized instance method of that object.
          • By executing the body of a {@code synchronized} statement
          • that synchronizes on the object.
            
          • For objects of type {@code Class,} by executing a
          • synchronized static method of that class.
            
        • Only one thread at a time can own an object’s monitor.
        • @throws IllegalMonitorStateException if the current thread is not
        •           the owner of this object's monitor.
          
        • @see java.lang.Object#notifyAll()
        • @see java.lang.Object#wait()
          */
          public final native void notify();
        • /**

          • Wakes up all threads that are waiting on this object’s monitor. A
          • thread waits on an object’s monitor by calling one of the
          • {@code wait} methods.
          • The awakened threads will not be able to proceed until the current
          • thread relinquishes the lock on this object. The awakened threads
          • will compete in the usual manner with any other threads that might
          • be actively competing to synchronize on this object; for example,
          • the awakened threads enjoy no reliable privilege or disadvantage in
          • being the next thread to lock this object.
          • This method should only be called by a thread that is the owner
          • of this object’s monitor. See the {@code notify} method for a
          • description of the ways in which a thread can become the owner of
          • a monitor.
          • @throws IllegalMonitorStateException if the current thread is not
          •           the owner of this object's monitor.
            
          • @see java.lang.Object#notify()
          • @see java.lang.Object#wait()
            */
            public final native void notifyAll();

          /**

          • Causes the current thread to wait until either another thread invokes the
          • {@link java.lang.Object#notify()} method or the
          • {@link java.lang.Object#notifyAll()} method for this object, or a
          • specified amount of time has elapsed.
          • The current thread must own this object’s monitor.
          • This method causes the current thread (call it T) to
          • place itself in the wait set for this object and then to relinquish
          • any and all synchronization claims on this object. Thread T
          • becomes disabled for thread scheduling purposes and lies dormant
          • until one of four things happens:
            • Some other thread invokes the {@code notify} method for this
            • object and thread T happens to be arbitrarily chosen as
            • the thread to be awakened.
            • Some other thread invokes the {@code notifyAll} method for this
            • object.
            • Some other thread {@linkplain Thread#interrupt() interrupts}
            • thread T.
            • The specified amount of real time has elapsed, more or less. If
            • {@code timeout} is zero, however, then real time is not taken into
            • consideration and the thread simply waits until notified.
          • The thread T is then removed from the wait set for this
          • object and re-enabled for thread scheduling. It then competes in the
          • usual manner with other threads for the right to synchronize on the
          • object; once it has gained control of the object, all its
          • synchronization claims on the object are restored to the status quo
          • ante - that is, to the situation as of the time that the {@code wait}
          • method was invoked. Thread T then returns from the
          • invocation of the {@code wait} method. Thus, on return from the
          • {@code wait} method, the synchronization state of the object and of
          • thread {@code T} is exactly as it was when the {@code wait} method
          • was invoked.
          • A thread can also wake up without being notified, interrupted, or
          • timing out, a so-called spurious wakeup. While this will rarely
          • occur in practice, applications must guard against it by testing for
          • the condition that should have caused the thread to be awakened, and
          • continuing to wait if the condition is not satisfied. In other words,
          • waits should always occur in loops, like this one:
          • synchronized (obj) {
            
          •     while (&lt;condition does not hold&gt;)
            
          •         obj.wait(timeout);
            
          •     ... // Perform action appropriate to condition
            
          • }
            
          • (For more information on this topic, see Section 3.2.3 in Doug Lea’s
          • “Concurrent Programming in Java (Second Edition)” (Addison-Wesley,
          • 2000), or Item 50 in Joshua Bloch’s "Effective Java Programming
          • Language Guide" (Addison-Wesley, 2001).
          • If the current thread is {@linkplain java.lang.Thread#interrupt()

          • interrupted} by any thread before or while it is waiting, then an
          • {@code InterruptedException} is thrown. This exception is not
          • thrown until the lock status of this object has been restored as
          • described above.
          • Note that the {@code wait} method, as it places the current thread
          • into the wait set for this object, unlocks only this object; any
          • other objects on which the current thread may be synchronized remain
          • locked while the thread waits.
          • This method should only be called by a thread that is the owner
          • of this object’s monitor. See the {@code notify} method for a
          • description of the ways in which a thread can become the owner of
          • a monitor.
          • @param timeout the maximum time to wait in milliseconds.
          • @throws IllegalArgumentException if the value of timeout is
          •           negative.
            
          • @throws IllegalMonitorStateException if the current thread is not
          •           the owner of the object's monitor.
            
          • @throws InterruptedException if any thread interrupted the
          •         current thread before or while the current thread
            
          •         was waiting for a notification.  The <i>interrupted
            
          •         status</i> of the current thread is cleared when
            
          •         this exception is thrown.
            
          • @see java.lang.Object#notify()
          • @see java.lang.Object#notifyAll()
            */
            public final native void wait(long timeout) throws InterruptedException;
          • /**

            • Causes the current thread to wait until another thread invokes the
            • {@link java.lang.Object#notify()} method or the
            • {@link java.lang.Object#notifyAll()} method for this object, or
            • some other thread interrupts the current thread, or a certain
            • amount of real time has elapsed.
            • This method is similar to the {@code wait} method of one
            • argument, but it allows finer control over the amount of time to
            • wait for a notification before giving up. The amount of real time,
            • measured in nanoseconds, is given by:
            • 1000000*timeout+nanos
            • In all other respects, this method does the same thing as the
            • method {@link #wait(long)} of one argument. In particular,
            • {@code wait(0, 0)} means the same thing as {@code wait(0)}.
            • The current thread must own this object’s monitor. The thread
            • releases ownership of this monitor and waits until either of the
            • following two conditions has occurred:
              • Another thread notifies threads waiting on this object's monitor
              • to wake up either through a call to the {@code notify} method
                
              • or the {@code notifyAll} method.
                
              • The timeout period, specified by {@code timeout}
              • milliseconds plus {@code nanos} nanoseconds arguments, has
                
              • elapsed.
                
            • The thread then waits until it can re-obtain ownership of the
            • monitor and resumes execution.
            • As in the one argument version, interrupts and spurious wakeups are
            • possible, and this method should always be used in a loop:
            • synchronized (obj) {
              
            •     while (&lt;condition does not hold&gt;)
              
            •         obj.wait(timeout, nanos);
              
            •     ... // Perform action appropriate to condition
              
            • }
              
            • This method should only be called by a thread that is the owner
            • of this object’s monitor. See the {@code notify} method for a
            • description of the ways in which a thread can become the owner of
            • a monitor.
            • @param timeout the maximum time to wait in milliseconds.
            • @param nanos additional time, in nanoseconds range
            •                   0-999999.
              
            • @throws IllegalArgumentException if the value of timeout is
            •                  negative or the value of nanos is
              
            •                  not in the range 0-999999.
              
            • @throws IllegalMonitorStateException if the current thread is not
            •           the owner of this object's monitor.
              
            • @throws InterruptedException if any thread interrupted the
            •         current thread before or while the current thread
              
            •         was waiting for a notification.  The <i>interrupted
              
            •         status</i> of the current thread is cleared when
              
            •         this exception is thrown.
              
            • */
              public final void wait(long timeout, int nanos) throws InterruptedException {
              if (timeout < 0) {
              throw new IllegalArgumentException(“timeout value is negative”);
              }

               if (nanos < 0 || nanos > 999999) {
                   throw new IllegalArgumentException(
                                       "nanosecond timeout value out of range");
               }
              
               if (nanos > 0) {
                   timeout++;
               }
              
               wait(timeout);
              

              }

              /**

              • Causes the current thread to wait until another thread invokes the
              • {@link java.lang.Object#notify()} method or the
              • {@link java.lang.Object#notifyAll()} method for this object.
              • In other words, this method behaves exactly as if it simply
              • performs the call {@code wait(0)}.
              • The current thread must own this object’s monitor. The thread
              • releases ownership of this monitor and waits until another thread
              • notifies threads waiting on this object’s monitor to wake up
              • either through a call to the {@code notify} method or the
              • {@code notifyAll} method. The thread then waits until it can
              • re-obtain ownership of the monitor and resumes execution.
              • As in the one argument version, interrupts and spurious wakeups are
              • possible, and this method should always be used in a loop:
              • synchronized (obj) {
                
              •     while (&lt;condition does not hold&gt;)
                
              •         obj.wait();
                
              •     ... // Perform action appropriate to condition
                
              • }
                
              • This method should only be called by a thread that is the owner
              • of this object’s monitor. See the {@code notify} method for a
              • description of the ways in which a thread can become the owner of
              • a monitor.
              • @throws IllegalMonitorStateException if the current thread is not
              •           the owner of the object's monitor.
                
              • @throws InterruptedException if any thread interrupted the
              •         current thread before or while the current thread
                
              •         was waiting for a notification.  The <i>interrupted
                
              •         status</i> of the current thread is cleared when
                
              •         this exception is thrown.
                
              • @see java.lang.Object#notify()
              • @see java.lang.Object#notifyAll()
                */
                public final void wait() throws InterruptedException {
                wait(0);
                }

              /**

              • Called by the garbage collector on an object when garbage collection
              • determines that there are no more references to the object.
              • A subclass overrides the {@code finalize} method to dispose of
              • system resources or to perform other cleanup.
              • The general contract of {@code finalize} is that it is invoked
              • if and when the Java™ virtual
              • machine has determined that there is no longer any
              • means by which this object can be accessed by any thread that has
              • not yet died, except as a result of an action taken by the
              • finalization of some other object or class which is ready to be
              • finalized. The {@code finalize} method may take any action, including
              • making this object available again to other threads; the usual purpose
              • of {@code finalize}, however, is to perform cleanup actions before
              • the object is irrevocably discarded. For example, the finalize method
              • for an object that represents an input/output connection might perform
              • explicit I/O transactions to break the connection before the object is
              • permanently discarded.
              • The {@code finalize} method of class {@code Object} performs no
              • special action; it simply returns normally. Subclasses of
              • {@code Object} may override this definition.
              • The Java programming language does not guarantee which thread will
              • invoke the {@code finalize} method for any given object. It is
              • guaranteed, however, that the thread that invokes finalize will not
              • be holding any user-visible synchronization locks when finalize is
              • invoked. If an uncaught exception is thrown by the finalize method,
              • the exception is ignored and finalization of that object terminates.
              • After the {@code finalize} method has been invoked for an object, no
              • further action is taken until the Java virtual machine has again
              • determined that there is no longer any means by which this object can
              • be accessed by any thread that has not yet died, including possible
              • actions by other objects or classes which are ready to be finalized,
              • at which point the object may be discarded.
              • The {@code finalize} method is never invoked more than once by a Java
              • virtual machine for any given object.
              • Any exception thrown by the {@code finalize} method causes
              • the finalization of this object to be halted, but is otherwise
              • ignored.
              • @throws Throwable the {@code Exception} raised by this method
              • @see java.lang.ref.WeakReference
              • @see java.lang.ref.PhantomReference
              • @jls 12.6 Finalization of Class Instances
                */
                protected void finalize() throws Throwable { }
                }
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