今天模仿着写了一段treap平衡树,忙的事有点多,没来得及搞懂,明天再看
#include<iostream>
#include<algorithm>
#include<stdio.h>
#include<string>
#include<string.h>
using namespace std;
const int N = 100005, INF = 0x3f3f3f3f;
int n;
struct P {
int l, r;
int key, val;
int cnt, size;
}tre[N];
int root, idx;
void pushup(int p) {//更新值
tre[p].size = tre[tre[p].l].size + tre[tre[p].r].size + tre[p].cnt;
}
int get_node(int key) {//建立节点
tre[++idx].key = key;
tre[idx].val = rand();
tre[idx].cnt = tre[idx].size = 1;
return idx;
}
void lez(int& p) {//左旋
int q = tre[p].r;
tre[p].r = tre[q].l; tre[q].l = p; p = q;
pushup(tre[p].l); pushup(p);
}
void riz(int& p) {//右旋
int q = tre[p].l;
tre[p].l = tre[q].r; tre[q].r = p; p = q;
pushup(tre[p].r); pushup(p);
}
void built() {
get_node(-INF), get_node(INF);
root = 1; tre[1].r = 2;
pushup(root);
if (tre[1].val < tre[2].val)lez(root);
}
void insert(int& p, int key) {
if (!p)p = get_node(key);
else if (key == tre[p].key)tre[p].cnt++;
else if (key > tre[p].key) {
insert(tre[p].r, key);
if (tre[tre[p].r].val > tre[p].val)lez(p);
}
else {
insert(tre[p].l, key);
if (tre[tre[p].l].val > tre[p].val)riz(p);
}
pushup(p);
}
void remove(int& p, int key) {
if (!p)return;
if (tre[p].key == key) {
if (tre[p].cnt > 1)tre[p].cnt--;
else if (tre[p].l || tre[p].r) {
if (!tre[p].r || tre[tre[p].l].val > tre[tre[p].r].val) {
riz(p); remove(tre[p].r, key);
}
else {
lez(p); remove(tre[p].l, key);
}
}
else p = 0;
}
else if (tre[p].key > key) {
remove(tre[p].l, key);
}
else remove(tre[p].r, key);
pushup(p);
}
int getrk(int p, int key) {
if (!p)return 0;
if (tre[p].key == key)return tre[tre[p].l].size + 1;
if (tre[p].key > key)return getrk(tre[p].l, key);
else return tre[tre[p].l].size + tre[p].cnt + getrk(tre[p].r, key);
}
int getkr(int p, int rank) {
if (!p)return INF;
if (tre[tre[p].l].size >= rank)return getkr(tre[p].l, rank);
if (tre[tre[p].l].size + tre[p].cnt >= rank)return tre[p].key;
return getkr(tre[p].r, rank - tre[tre[p].l].size - tre[p].cnt);
}
int minxk(int p, int key) {
if (!p)return -INF;
if (tre[p].key >= key)return minxk(tre[p].l, key);
else return max(tre[p].key, minxk(tre[p].r, key));
}
int maxnk(int p, int key) {
if (!p)return INF;
if (tre[p].key <= key)return maxnk(tre[p].r, key);
else return min(tre[p].key, maxnk(tre[p].l, key));
}
int main() {
built();
cin >> n;
while (n--) {
int op, x;
cin >> op >> x;
if (op == 1)insert(root, x);
else if (op == 2)remove(root, x);
else if (op == 3)cout << getrk(root, x) - 1 << endl;
else if (op == 4)cout << getkr(root, x + 1) << endl;
else if (op == 5)cout << minxk(root, x) << endl;
else cout << maxnk(root, x) << endl;
}
return 0;
}