76
step distanceTo match
grab()
step distanceTo pile
drop()
77
turnTo match
step distanceTo match
grab()
turnTo pile
step distanceTo pile
drop()
78
# By the way, this is a comment line.
# It starts with a '#', like this!
for m in matches
turnTo m
step distanceTo m
grab()
# Can only grab one match at a time.
turnTo pile
step distanceTo pile
drop()
79
turnTo bridge
step distanceTo bridge
turnTo match
step distanceTo match
grab()
turnTo bridge
step distanceTo bridge
turnTo pile
step distanceTo pile
drop()
80
# This is how you define a function:
goto = (a) ->
turnTo a
step distanceTo a
# Here we call the goto function:
goto bridge
goto match
grab()
# Add your code here:
goto bridge
goto pile
drop()
81
goto = (a) ->
turnTo a
step distanceTo a
goto matches[0]
grab()
goto pile
drop()
# Add your code to get matches[1]:
goto matches[1]
grab()
goto pile
drop()
82
# Fix this function:
goto = (a) ->
turnTo a
step distanceTo a
# This code is ok:
for m in matches
goto m
grab()
goto pile
drop()
83
# Here the parameter name is c
# Fix this function:
goto = (c) ->
turnTo c
step distanceTo c
goto bridge
goto match
grab()
goto bridge
# Add more code here:
goto pile
drop()
84
goto = (p) ->
# Notice that the parameter name is p
# Write the function body here
turnTo p
step distanceTo p
# This code is OK:
for m in matches
goto bridge
goto m
grab()
goto bridge
goto pile
drop()
85
# Here we define a new function:
collect = (e) ->
turnTo e
step distanceTo e
grab()
# Add your code here:
turnTo pile
step distanceTo pile
drop()
# This code is OK:
for m in matches
collect m
86
goto = (p) ->
turnTo p
step distanceTo p
# Fix this function:
collect = (e) ->
goto e
grab()
goto pile
drop()
# This code is OK:
for m in matches
collect m
87
# Define goto here:
goto = (a) ->
# Your code here
turnTo a
step distanceTo a
# Leave this code as is:
goto match
grab()
goto pile
drop()
88
goto = (p) ->
turnTo p
step distanceTo p
# Fix this:
gotoAll = (stuff) ->
for s in stuff
goto s
# This code is OK:
gotoAll islands
grab()
gotoAll rafts
drop()
89
goto = (p) ->
turnTo p
step distanceTo p
# Fix this function:
# It should get to r, grab, then return
# to the turtle.
getAndReturn = (r) ->
goto r
grab()
goto turtle
# This code is OK:
for m in matches
getAndReturn m
goto pile
drop()
goto turtle
turtle.step 8
90
goto = (t) ->
turnTo t
step distanceTo t
collect = (m) ->
goto m
grab()
goto pile
drop()
# This function should make all
# turtles step d (d is a number).
allTurtlesStep = (d) ->
# COMPLETE ME!
for t in turtles
# Your code here
t.step d
# This code is OK:
allTurtlesStep 10
collect matches[0]
allTurtlesStep -10
collect matches[1]
91
until near match
step 1
grab()
until near pile
step 1
drop()
92
until near match
step 3
grab()
until near pile
step 1
drop()
93
until near match
step 1
grab()
turnTo pile
until near pile
step 1
drop()
94
until near match
step 1
grab()
turnTo pile
step distanceTo pile
drop()
95
turn left
until near match
step 1
grab()
turnTo pile
step distanceTo pile
drop()
96
until near match
# Your code here
step 1
grab()
turnTo pile
step distanceTo pile
drop()
97
until turtle.near bridge
turtle.step 1
grab()
step distanceTo pile
drop()
98
until near match
turnTo match
step distanceTo match
grab()
turnTo pile
step distanceTo pile
drop()
99
chase = (m) ->
until near m
turnTo m
step distanceTo m
chase match
grab()
chase pile
drop()
100
chase = (m) ->
# until ....
until near m
# Your code here
turnTo m
step distanceTo m
# This code is Ok:
for m in matches
chase m
grab()
chase pile
drop()
101
goto = (t) ->
turnTo t
step distanceTo t
collect = (t) ->
goto t
grab()
goto pile
drop()
# Don't get there if the cat is awake!
until cat.sleeping()
wait()
collect match
102
goto = (t) ->
turnTo t
step distanceTo t
collect = (t) ->
goto t
grab()
goto pile
drop()
# Use collect on each match!
for m in matches
# Your code here
until cat.sleeping()
# Your code here
wait()
collect m
103
goto = (t) ->
turnTo t
step distanceTo t
# Make this function collect t
# without getting eaten or wet.
safeCollect = (t) ->
# Over here!
until cat.sleeping()
wait()
# Your code here
goto bridge
goto t
grab()
goto bridge
goto pile
drop()
# This should work as is:
for m in matches
safeCollect m
104
chase = (t) ->
# Write me!
until near t
# Your code here
turnTo t
step distanceTo t
safeCollect = (m) ->
# Complete me!
until cat.sleeping()
# Your code here
wait()
chase m
grab()
chase pile
drop()
safeCollect match
105
# Good luck!
goto = (a) ->
until near a
turnTo a
step distanceTo a
safeCollect = (a) ->
until cat.sleeping()
wait()
goto a
grab()
goto pile
drop()
for m in matches
safeCollect m