分析
如果没有火,那么本题是一个标准的迷宫问题,可以用BFS解决。加上了火,难度增加没多少,由于起火便不会消失,我们可以预处理每个格子起火的时间,在BFS扩展结点时加一个判断,当到达的新结点没有着火时才加入队列。预处理实际上是一个最短路。
代码
#include <queue>
#include <cstdio>
#include <cstring>
#include <iostream>
#include <algorithm>
using namespace std;
const int N = 1111;
int n, m;
char Map[N][N];
bool vis[N][N];
int fire[N][N];
int X[] = {1,0,-1,0};
int Y[] = {0,1,0,-1};
struct Point{
int x, y, t;
}s;
queue<Point>Q;
void init(){
while(!Q.empty()) Q.pop();
memset(vis, false, sizeof(vis));
memset(fire, -1, sizeof(fire));
for(int i = 0; i <= m+1; i++)
Map[0][i] = '.';
for(int i = 1; i <= n; i++){
Map[i][0] = '.';
scanf("%s", Map[i]+1);
for(int j = 1; j <= m; j++){
if(Map[i][j] == 'J'){
s.x = i; s.y = j; s.t = 0;
}
else if(Map[i][j] == 'F'){
Point tmp;
tmp.x = i, tmp.y = j, tmp.t = 0;
fire[tmp.x][tmp.y] = 0;
Q.push(tmp);
}
}
Map[i][m+1] = '.';
}
for(int i = 0; i <= m+1; i++)
Map[n+1][i] = '.';
}
void BFS1(){
while(!Q.empty()){
Point st = Q.front();
Q.pop();
for(int i = 0; i < 4; i++){
Point tmp = st;
tmp.x += X[i]; tmp.y += Y[i]; tmp.t++;
if(tmp.x <= 0 || tmp.x >= n+1 || tmp.y <= 0 || tmp.y >= m+1) continue;
if(Map[tmp.x][tmp.y] == '#') continue;
if(fire[tmp.x][tmp.y] >= 0) continue;
fire[tmp.x][tmp.y] = tmp.t;
Q.push(tmp);
}
}
}
void BFS2(int x, int y){
Point st;
st.x = x, st.y = y, st.t = 0;
vis[x][y] = true;
Q.push(st);
int flag = 0;
int ans = 0;
while(!Q.empty()){
st = Q.front();
Q.pop();
if(st.x == 0 || st.x == n+1 || st.y == 0 || st.y == m+1){
flag = 1;
ans = st.t;
break;
}
for(int i = 0; i < 4; i++){
Point tmp = st;
tmp.x += X[i]; tmp.y += Y[i]; tmp.t++;
if(tmp.x < 0 || tmp.x > n+1 || tmp.y < 0 || tmp.y > m+1) continue;
if(Map[tmp.x][tmp.y] == '#') continue;
if(vis[tmp.x][tmp.y]) continue;
if(tmp.t >= fire[tmp.x][tmp.y] && fire[tmp.x][tmp.y] != -1) continue;
vis[tmp.x][tmp.y] = true;
Q.push(tmp);
}
}
if(flag) printf("%d\n", ans);
else puts("IMPOSSIBLE");
}
int main (){
int T;
scanf("%d", &T);
while(T--){
scanf("%d %d", &n, &m);
init();
BFS1();
BFS2(s.x, s.y);
}
return 0;
}