// dock bars will be created in the order specified by dwDockBarMap
// this also controls which gets priority during layout
// this order can be changed by calling EnableDocking repetitively
// with the exact order of priority
void CFrameWnd::EnableDocking(DWORD dwDockStyle)
{
// must be CBRS_ALIGN_XXX or CBRS_FLOAT_MULTI only
ASSERT((dwDockStyle & ~(CBRS_ALIGN_ANY|CBRS_FLOAT_MULTI)) == 0);
m_pFloatingFrameClass = RUNTIME_CLASS(CMiniDockFrameWnd);
for (int i = 0; i < 4; i++)
{
if (dwDockBarMap[i][1] & dwDockStyle & CBRS_ALIGN_ANY)
{
CDockBar* pDock = (CDockBar*)GetControlBar(dwDockBarMap[i][0]);
if (pDock == NULL)
{
pDock = new CDockBar;
if (!pDock->Create(this,
WS_CLIPSIBLINGS|WS_CLIPCHILDREN|WS_CHILD|WS_VISIBLE |
dwDockBarMap[i][1], dwDockBarMap[i][0]))
{
AfxThrowResourceException();
}
}
}
}
}