Python项目:《外星人入侵》代码及笔记 via:《Python变成入门到实战》

本文记录了使用Python开发《外星人入侵》游戏的过程,涉及pygame库的使用,包括初始化、窗口设置、事件处理和游戏循环等关键代码。游戏中的飞船、外星人和子弹设计有所调整,优化了界面显示。通过游戏得分和关卡设计增加了挑战性,游戏结束会重新开始。总结了pygame.display.set_mode()、pygame.event.get()等重要函数的作用,以及pygame.quit()和sys.exit()在程序退出中的应用。
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Python项目:《外星人入侵》代码及笔记

(via:《Python变成入门到实战》)

【项目代码】
alien_invasion.py
import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
import game_functions as gf


def run_game():
    # 初始化 pygame、设置和屏幕对象
    pygame.init()
    ai_settings = Settings()
    screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")
    # 创建Play按钮
    play_button = Button(ai_settings, screen, "Play")

    # 创建存储游戏统计信息的实例,并创建记分碑
    stats = GameStats(ai_settings)
    sb = Scoreboard(ai_settings, screen, stats)

    # 创建一艘飞船、一个子弹编组和一个外星人编组
    ship = Ship(ai_settings, screen)
    bullets = Group()
    aliens = Group()

    # 创建外星人群
    gf.create_fleet(ai_settings, screen, ship, aliens)

    # 开始游戏的主循环
    while True:
        gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
            gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets)

        gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)


run_game()



game_functions.py
import sys
from time import sleep
import pygame
from bullet import Bullet
from alien import Alien


def check_keydown_events(event, ai_settings, screen, ship, bullets):
    """响应按键"""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings, screen, ship, bullets)
    elif event.key == pygame.K_q:
        sys.exit()


def fire_bullet(ai_settings, screen, ship, bullets):
    """如果还没有到达限制,就发射一颗子弹"""
    # 创建新子弹,并将其加入到编组bullets中
    if len(bullets) < ai_settings.bullets_allowed:
        new_bullet = Bullet(ai_settings, screen, ship)
        bullets.add(new_bullet)


def check_keyup_events(event, ship):
    """响应松开"""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False


def check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets):
    """响应按键和鼠标事件"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            check_keydown_events(event, ai_settings, screen, ship, bullets)
            if event.key == pygame.K_RIGHT:
                ship.moving_right = True
            elif event.key == pygame.K_LEFT:
                ship.moving_left = True
        elif event.type == pygame.KEYUP:
            if event.key == pygame.K_RIGHT:
                ship.moving_right = False
            elif event.key == pygame.K_LEFT:
                ship.moving_left = False
                # 向右移动飞船
                ship.rect.centerx += 1
        elif event.type == pygame.MOUSEBUTTONDOWN:
            mouse_x, mouse_y = pygame.mouse.get_pos()
            check_play_button(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, mouse_x, mouse_y)


def check_play_button(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets, mouse_x, mouse_y):
    """当玩家单击Play按钮时开始新游戏"""
    button_clicked = play_button.rect.collidepoint(mouse_x, mouse_y)
    if button_clicked and not stats.game_active:
        # 重置游戏设置
        ai_settings.initialize_dynamic_settings()

        # 隐藏光标
        pygame.mouse.set_visible(False)

        # 重置游戏统计信息
        stats.reset_stats()
        stats.game_active = True

        # 重置记分牌图像
        sb.prep_score()
        sb.prep_high_score()
        sb.prep_level()
        sb.prep_ships(</
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