html手搓滑块校验

 

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>
<body>
    <div style="margin-top: 20px; display: flex;justify-content: center;">
        <video tabindex="-1" role="application" src="./ss.mp4" ref="videoPlayer" id="videoElement" controls autoplay
            :muted="isMute"></video>
    </div>
    <div id="container">
        <div id="captcha" style="position: relative"></div>
        <div id="msg"></div>
    </div>

</body>
</html>
<script src="./index.js"></script>
<script>
    const video = document.getElementById('videoElement');
    const container = document.getElementById('container');
    // 成功回调函数
    function onSuccess() {
        container.style.display = 'none'
        video.play();
    }

    // 失败回调函数
    function onFail() {
        alert('验证失败,请重试。');
    }
    var ss = null
    function updateTime() {
        let time = 0
        time = video.currentTime.toFixed(2);
        if (time > 5) {
            clearInterval(ss)
            container.style.display = 'block'
            video.pause()
        }
    }
    ss = setInterval(() => {
        updateTime()
    }, 1000)
    // 初始化拼图验证
    window.jigsaw.init(document.getElementById('msg'), onSuccess, onFail);
</script>
<style>
    #container {
        display: none;
        position: absolute;
        top: 50%;
        left: 50%;
        transform: translate(-50%, -50%);
        width: 310px;
    }

    #msg {
        position: relative;
        width: 100%;
        line-height: 40px;
        font-size: 14px;
        text-align: center;
    }

    a:link,
    a:visited,
    a:hover,
    a:active {
        margin-left: 100px;
        color: #0366D6;
    }

    .block {
        position: absolute;
        left: 0;
        top: 0;
    }

    .sliderContainer {
        position: relative;
        text-align: center;
        width: 310px;
        height: 40px;
        line-height: 40px;
        margin-top: 15px;
        background: #f7f9fa;
        color: #45494c;
        border: 1px solid #e4e7eb;
    }

    .sliderContainer_active .slider {
        height: 38px;
        top: -1px;
        border: 1px solid #1991FA;
    }

    .sliderContainer_active .sliderMask {
        height: 38px;
        border-width: 1px;
    }

    .sliderContainer_success .slider {
        height: 38px;
        top: -1px;
        border: 1px solid #52CCBA;
        background-color: #52CCBA !important;
    }

    .sliderContainer_success .sliderMask {
        height: 38px;
        border: 1px solid #52CCBA;
        background-color: #D2F4EF;
    }

    .sliderContainer_success .sliderIcon {
        background-position: 0 0 !important;
    }

    .sliderContainer_fail .slider {
        height: 38px;
        top: -1px;
        border: 1px solid #f57a7a;
        background-color: #f57a7a !important;
    }

    .sliderContainer_fail .sliderMask {
        height: 38px;
        border: 1px solid #f57a7a;
        background-color: #fce1e1;
    }

    .sliderContainer_fail .sliderIcon {
        background-position: 0 -83px !important;
    }

    .sliderContainer_active .sliderText,
    .sliderContainer_success .sliderText,
    .sliderContainer_fail .sliderText {
        display: none;
    }

    .sliderMask {
        position: absolute;
        left: 0;
        top: 0;
        height: 40px;
        border: 0 solid #1991FA;
        background: #D1E9FE;
    }

    .slider {
        position: absolute;
        top: 0;
        left: 0;
        width: 40px;
        height: 40px;
        background: #fff;
        box-shadow: 0 0 3px rgba(0, 0, 0, 0.3);
        cursor: pointer;
        transition: background .2s linear;
    }

    .slider:hover {
        background: #1991FA;
    }

    .slider:hover .sliderIcon {
        background-position: 0 -13px;
    }

    .sliderIcon {
        position: absolute;
        top: 15px;
        left: 13px;
        width: 14px;
        height: 10px;
        background: url(../img/icon_light.f13cff3.png) 0 -26px;
        background-size: 34px 471px;
    }

    .refreshIcon {
        position: absolute;
        right: 0;
        top: 0;
        width: 34px;
        height: 34px;
        cursor: pointer;
        background: url(../img/icon_light.f13cff3.png) 0 -437px;
        background-size: 34px 471px;
    }
</style>

公共Js方法 

;(function (window) {
	const l = 42, // 滑块边长
		r = 10, // 滑块半径
		w = 310, // canvas宽度
		h = 155, // canvas高度
		PI = Math.PI
	const L = l + r * 2 // 滑块实际边长

	function getRandomNumberByRange(start, end) {
		return Math.round(Math.random() * (end - start) + start)
	}

	function createCanvas(width, height) {
		const canvas = createElement('canvas')
		canvas.width = width
		canvas.height = height
		return canvas
	}

	function createImg(onload) {
		const img = createElement('img')
		img.crossOrigin = 'Anonymous'
		img.onload = onload
		img.onerror = () => {
			img.src = getRandomImg()
		}
		img.src = getRandomImg()
		return img
	}

	function createElement(tagName) {
		return document.createElement(tagName)
	}

	function addClass(tag, className) {
		tag.classList.add(className)
	}

	function removeClass(tag, className) {
		tag.classList.remove(className)
	}

	function getRandomImg() {
		return 'https://picsum.photos/300/150/?image=' + getRandomNumberByRange(0, 100)
	}
	function draw(ctx, operation, x, y) {
		ctx.beginPath()
		ctx.moveTo(x, y)
		ctx.lineTo(x + l / 2, y)
		ctx.arc(x + l / 2, y - r + 2, r, 0, 2 * PI)
		ctx.lineTo(x + l / 2, y)
		ctx.lineTo(x + l, y)
		ctx.lineTo(x + l, y + l / 2)
		ctx.arc(x + l + r - 2, y + l / 2, r, 0, 2 * PI)
		ctx.lineTo(x + l, y + l / 2)
		ctx.lineTo(x + l, y + l)
		ctx.lineTo(x, y + l)
		ctx.lineTo(x, y)
		ctx.fillStyle = '#fff'
		ctx[operation]()
		ctx.beginPath()
		ctx.arc(x, y + l / 2, r, 1.5 * PI, 0.5 * PI)
		ctx.globalCompositeOperation = 'xor'
		ctx.fill()
	}

	function sum(x, y) {
		return x + y
	}

	function square(x) {
		return x * x
	}

	class jigsaw {
		constructor(el, success, fail) {
			this.el = el
			this.success = success
			this.fail = fail
		}

		init() {
			this.initDOM()
			this.initImg()
			this.draw()
			this.bindEvents()
		}

		initDOM() {
			const canvas = createCanvas(w, h) // 画布
			const block = canvas.cloneNode(true) // 滑块
			const sliderContainer = createElement('div')
			const refreshIcon = createElement('div')
			const sliderMask = createElement('div')
			const slider = createElement('div')
			const sliderIcon = createElement('span')
			const text = createElement('span')

			block.className = 'block'
			sliderContainer.className = 'sliderContainer'
			refreshIcon.className = 'refreshIcon'
			sliderMask.className = 'sliderMask'
			slider.className = 'slider'
			sliderIcon.className = 'sliderIcon'
			text.innerHTML = '向右滑动滑块填充拼图'
			text.className = 'sliderText'

			const el = this.el
			el.appendChild(canvas)
			el.appendChild(refreshIcon)
			el.appendChild(block)
			slider.appendChild(sliderIcon)
			sliderMask.appendChild(slider)
			sliderContainer.appendChild(sliderMask)
			sliderContainer.appendChild(text)
			el.appendChild(sliderContainer)

			Object.assign(this, {
				canvas,
				block,
				sliderContainer,
				refreshIcon,
				slider,
				sliderMask,
				sliderIcon,
				text,
				canvasCtx: canvas.getContext('2d'),
				blockCtx: block.getContext('2d'),
			})
		}

		initImg() {
			const img = createImg(() => {
				this.canvasCtx.drawImage(img, 0, 0, w, h)
				this.blockCtx.drawImage(img, 0, 0, w, h)
				const y = this.y - r * 2 + 2
				const ImageData = this.blockCtx.getImageData(this.x, y, L, L)
				this.block.width = L
				this.blockCtx.putImageData(ImageData, 0, y)
			})
			this.img = img
		}

		draw() {
			// 随机创建滑块的位置
			this.x = getRandomNumberByRange(L + 10, w - (L + 10))
			this.y = getRandomNumberByRange(10 + r * 2, h - (L + 10))
			draw(this.canvasCtx, 'fill', this.x, this.y)
			draw(this.blockCtx, 'clip', this.x, this.y)
		}

		clean() {
			this.canvasCtx.clearRect(0, 0, w, h)
			this.blockCtx.clearRect(0, 0, w, h)
			this.block.width = w
		}

		bindEvents() {
			this.el.onselectstart = () => false
			this.refreshIcon.onclick = () => {
				this.reset()
			}

			let originX,
				originY,
				trail = [],
				isMouseDown = false
			this.slider.addEventListener('mousedown', function (e) {
				;(originX = e.x), (originY = e.y)
				isMouseDown = true
			})
			document.addEventListener('mousemove', (e) => {
				if (!isMouseDown) return false
				const moveX = e.x - originX
				const moveY = e.y - originY
				if (moveX < 0 || moveX + 38 >= w) return false
				this.slider.style.left = moveX + 'px'
				var blockLeft = ((w - 40 - 20) / (w - 40)) * moveX
				this.block.style.left = blockLeft + 'px'

				addClass(this.sliderContainer, 'sliderContainer_active')
				this.sliderMask.style.width = moveX + 'px'
				trail.push(moveY)
			})
			document.addEventListener('mouseup', (e) => {
				if (!isMouseDown) return false
				isMouseDown = false
				if (e.x == originX) return false
				removeClass(this.sliderContainer, 'sliderContainer_active')
				this.trail = trail
				const { spliced, TuringTest } = this.verify()
				if (spliced) {
					if (TuringTest) {
						addClass(this.sliderContainer, 'sliderContainer_success')
						this.success && this.success()
					} else {
						addClass(this.sliderContainer, 'sliderContainer_fail')
						this.text.innerHTML = '再试一次'
						this.reset()
					}
				} else {
					addClass(this.sliderContainer, 'sliderContainer_fail')
					this.fail && this.fail()
					setTimeout(() => {
						this.reset()
					}, 1000)
				}
			})
		}

		verify() {
			const arr = this.trail // 拖动时y轴的移动距离
			const average = arr.reduce(sum) / arr.length // 平均值
			const deviations = arr.map((x) => x - average) // 偏差数组
			const stddev = Math.sqrt(deviations.map(square).reduce(sum) / arr.length) // 标准差
			const left = parseInt(this.block.style.left)
			return {
				spliced: Math.abs(left - this.x) < 10,
				TuringTest: average !== stddev, // 只是简单的验证拖动轨迹,相等时一般为0,表示可能非人为操作
			}
		}

		reset() {
			this.sliderContainer.className = 'sliderContainer'
			this.slider.style.left = 0
			this.block.style.left = 0
			this.sliderMask.style.width = 0
			this.clean()
			this.img.src = getRandomImg()
			this.draw()
		}
	}

	window.jigsaw = {
		init: function (element, success, fail) {
			new jigsaw(element, success, fail).init()
		},
	}
})(window)

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