dist = cc.pDistance(this.node.position, playerPos)//两点之间距离
changeHandRotate:function (touch){
var po1 = this.hand.getPosition()
if (0){
//局部坐标转换
var po2 = this.canvas.convertToNodeSpaceAr(touch.getLocation())
}
else{
//全局坐标转换
po1 = this.bg.convertToWorldSpaceAr(po1)
po1 = cc.pSub(touch.getLocation(), po1)
}
var at = cc.radiansToDegrees(cc.pAngleSigned(po1, cc.p(0,1)))
this.hand.rotation = at
}
},