Button press & debounce

一、先看下原始代码流程,按键1中断进入函数:

void usr_button1_cb(void)
{    ke_evt_set(1UL << EVENT_BUTTON1_PRESS_ID);
}
建立事件 EVENT_BUTTON1_PRESS_ID


而在事件初始化里定义了EVENT_BUTTON1_PRESS_ID 对应的函数是app_event_button1_press_handler:

    if(KE_EVENT_OK != ke_evt_callback_set(EVENT_BUTTON1_PRESS_ID, 
                                            app_event_button1_press_handler))
    {
        ASSERT_ERR(0);
    }

所以按键1的处理函数是app_event_button1_press_handler

void app_event_button1_press_handler(void)
{
#if ((QN_DEEP_SLEEP_EN) && (!QN_32K_RCO))
    if (sleep_env.deep_sleep)
    {
        sleep_env.deep_sleep = false;
        // start 32k xtal wakeup timer
        wakeup_32k_xtal_start_timer();
    }
#endif

    // delay 20ms to debounce
    ke_timer_set(APP_SYS_BUTTON_1_TIMER, TASK_APP
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void button_handler(struct Button* handle) { uint8_t read_gpio_level = handle-&gt;hal_button_Level(handle-&gt;button_id); //ticks counter working.. if((handle-&gt;state) &gt; 0) handle-&gt;ticks++; /*------------button debounce handle---------------*/ if(read_gpio_level != handle-&gt;button_level) { //not equal to prev one //continue read 3 times same new level change if(++(handle-&gt;debounce_cnt) &gt;= DEBOUNCE_TICKS) { handle-&gt;button_level = read_gpio_level; handle-&gt;debounce_cnt = 0; } } else { //leved not change ,counter reset. handle-&gt;debounce_cnt = 0; } /*-----------------State machine-------------------*/ switch (handle-&gt;state) { case 0: if(handle-&gt;button_level == handle-&gt;active_level) { //start press down handle-&gt;event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle-&gt;ticks = 0; handle-&gt;repeat = 1; handle-&gt;state = 1; } else { handle-&gt;event = (uint8_t)NONE_PRESS; } break; case 1: if(handle-&gt;button_level != handle-&gt;active_level) { //released press up handle-&gt;event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle-&gt;ticks = 0; handle-&gt;state = 2; } else if(handle-&gt;ticks &gt; LONG_TICKS) { handle-&gt;event = (uint8_t)LONG_PRESS_START; EVENT_CB(LONG_PRESS_START); handle-&gt;state = 5; } break; case 2: if(handle-&gt;button_level == handle-&gt;active_level) { //press down again handle-&gt;event = (uint8_t)PRESS_DOWN; EVENT_CB(PRESS_DOWN); handle-&gt;repeat++; EVENT_CB(PRESS_REPEAT); // repeat hit handle-&gt;ticks = 0; handle-&gt;state = 3; } else if(handle-&gt;ticks &gt; SHORT_TICKS) { //released timeout if(handle-&gt;repeat == 1) { handle-&gt;event = (uint8_t)SINGLE_CLICK; EVENT_CB(SINGLE_CLICK); } else if(handle-&gt;repeat == 2) { handle-&gt;event = (uint8_t)DOUBLe_CLICK; EVENT_CB(DOUBLe_CLICK); // repeat hit } handle-&gt;state = 0; } break; case 3: if(handle-&gt;button_level != handle-&gt;active_level) { //released press up handle-&gt;event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); if(handle-&gt;ticks &lt; SHORT_TICKS) { handle-&gt;ticks = 0; handle-&gt;state = 2; //repeat press } else { handle-&gt;state = 0; } }else if(handle-&gt;ticks &gt; SHORT_TICKS){ // long press up handle-&gt;state = 0; } break; case 5: if(handle-&gt;button_level == handle-&gt;active_level) { //continue hold trigger handle-&gt;event = (uint8_t)LONG_PRESS_HOLD; EVENT_CB(LONG_PRESS_HOLD); } else { //releasd handle-&gt;event = (uint8_t)PRESS_UP; EVENT_CB(PRESS_UP); handle-&gt;state = 0; //reset } break; default: handle-&gt;state = 0; //reset break; } }帮我详细注释这段代码
最新发布
06-09

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