WPF中多线程统计拆箱装箱和泛型的执行效率,使用的知识点有泛型、多线程、委托,从例子中可以看到使用泛型的效率至少提升2倍
MainWindow.xaml
<Window x:Class="Box.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition></ColumnDefinition>
<ColumnDefinition></ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<TextBlock FontSize="12" HorizontalAlignment="Left" Margin="30" Text="装箱、开箱:"></TextBlock>
<TextBlock FontSize="12" Text="0" Margin="30" Name="InformationOne" Grid.Column="1" Grid.Row="0"></TextBlock>
<TextBlock FontSize="12" HorizontalAlignment="Left" Margin="30" Text="使用泛型:" Grid.Column="0" Grid.Row="1"></TextBlock>
<TextBlock FontSize="12" Text="0" Margin="30" Name="InformationTwo" Grid.Column="1" Grid.Row="1"></TextBlock>
<Button FontSize="20" HorizontalAlignment="Stretch" Margin="10" Name="Button" Grid.Column="0" Grid.Row="3" Grid.ColumnSpan="3" Content="开始" Click="Button_Click"></Button>
</Grid>
</Window>
MainWindow.xaml.cs
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
/// <summary>
/// 委托对象
/// </summary>
/// <param name="completed">完成次数</param>
public delegate void CallBackDelegate(int completed);
public MainWindow()
{
InitializeComponent();
}
/// <summary>
/// 回调方法
/// </summary>
/// <param name="completed">完成次数</param>
private void CallBack(int completed)
{
MessageBox.Show(string.Format("子线程通知主线程:运行完成,线程执行{0}次!", completed));
}
private void Button_Click(object sender, RoutedEventArgs e)
{
Total total = new Total();
total.informationOne = InformationOne;
total.informationTwo = InformationTwo;
InformationOne.Text = "0";
InformationTwo.Text = "0";
total.button = Button;
CallBackDelegate handler = CallBack;
total.callBack = handler;
for (int i = 0; i < 2; i++)
{
Thread thread = new Thread(new ParameterizedThreadStart(total.TotalNumber));
thread.IsBackground = true;
thread.Start(i);
}
Button.Visibility = System.Windows.Visibility.Hidden;
}
}
public class Total
{
/// <summary>
/// 显示拆箱、装箱的TextBlock
/// </summary>
public TextBlock informationOne;
/// <summary>
/// 显示泛型的TextBlock
/// </summary>
public TextBlock informationTwo;
/// <summary>
/// 用来控制按钮的显示和隐藏
/// </summary>
public Button button;
/// <summary>
/// 委托对象
/// </summary>
public object callBack;
/// <summary>
/// 总的运行次数
/// </summary>
private int times = 10000000;
/// <summary>
/// 线程的访问次数
/// </summary>
private int completed = 0;
public void TotalNumber(object obj)
{
lock (typeof(Total))
{
//把传来的参数转换为委托
MainWindow.CallBackDelegate handler = callBack as MainWindow.CallBackDelegate;
if (obj.Equals(0))
{
Stopwatch watch = new Stopwatch();
watch.Start();
ArrayList array = new ArrayList();
for (int i = 0; i < times; i++)
{
array.Add(i);//装箱
}
int m = 0;
foreach (int i in array)//拆箱
{
if (i % 1000 == 0 || i >= times)
{
informationOne.Dispatcher.Invoke(
new Action(
delegate
{
informationOne.Text = m.ToString();
}
)
);
}
m++;
}
watch.Stop();
//watch.Reset();
string infoOne = string.Format("装箱、开箱耗时:{1}毫秒", m, watch.ElapsedMilliseconds);
informationOne.Dispatcher.Invoke(
new Action(
delegate
{
informationOne.Text = infoOne;
}
)
);
}
else
{
DateTime startTime = DateTime.Now;
List<int> list = new List<int>();
for (int i = 0; i < times; i++)
{
list.Add(i);
}
int n = 0;
foreach (int i in list)
{
if (i % 1000 == 0 || i >= times)
{
informationTwo.Dispatcher.Invoke(
new Action(
delegate
{
informationTwo.Text = n.ToString();
}
)
);
}
n++;
}
TimeSpan timeSpan = DateTime.Now - startTime;
string infoTwo = string.Format("使用泛型耗时:{1}毫秒", n, (int)timeSpan.TotalMilliseconds);
informationTwo.Dispatcher.Invoke(
new Action(
delegate
{
informationTwo.Text = infoTwo;
}
)
);
}
completed++;
if (completed >= 2)
{
button.Dispatcher.Invoke(
new Action(
delegate
{
button.Visibility = Visibility.Visible;
}
)
);
handler(completed);
}
}
}
}
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