//控件new一个吧
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace _02第三季04连连看棋盘
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
//Button btn = new Button();
//btn.Content = "哈哈哈";
//sp1.Children.Add(btn);
for(int i=0;i<10;++i)
{
RowDefinition rowDef = new RowDefinition();//定义行
gridGame.RowDefinitions.Add(rowDef);
ColumnDefinition colDef = new ColumnDefinition();//定义列
gridGame.ColumnDefinitions.Add(colDef);
}
//for(int i=0;i<10;++i)
//{
// for(int j=0;j<10;++j)
// {
// Button btn = new Button();
// btn.Content = i + "," + j;
// Grid.SetColumn(btn, i);
// Grid.SetRow(btn, j);
// gridGame.Children.Add(btn);
// }
//}
Random randNum = new Random();
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; ++j)
{
int imageName = randNum.Next(1, 10);//生成1<=iamgeName<10的随机数
Image image = new Image();
image.Source = new BitmapImage(new Uri("Images/" + imageName + ".png", UriKind.Relative));
Grid.SetRow(image, i);
Grid.SetColumn(image, j);
gridGame.Children.Add(image);
}
}
}
private void sp1_MouseEnter(object sender, MouseEventArgs e)
{
//Button btn = new Button();
//btn.Content = "增加一个控件";//动态增加控件
//sp1.Children.Add(btn);
}
}
}
黑马程序员——连连看棋盘之动态生成控件
最新推荐文章于 2022-04-01 11:51:17 发布