一个canvas小游戏
https://github.com/Web-ZhangJian/jianfengchazhen
JavaScript代码:
var canvas=document.querySelector("#canvas");
var ctx=canvas.getContext("2d");
var centerX = 400;//大圆X轴坐标
var centerY = 200;//大圆Y轴坐标
var bigRadius = 50;// 大圆半径
var smallRadius = 10;//小球半径
var line = 100;//线条的长度
var balls = [];//定义一个用于存储转动小球数组 = {'angle':120,numStr:''}
var waitBalls = [];//定义一个用于存储等待小球数组
//游戏模拟数据
var level;//定义游戏关卡
//重置关卡
var re=document.querySelector("#reset");
re.οnclick=function(){
window.location.href = "index.html#"+0;
};
if(parseInt(window.location.href.split("#")[1])){
level = parseInt(window.location.href.split("#")[1]);
console.log(level);
}else{
level = 0;
}
var levelArr=[ //设置关卡 ballNum转动小球 waitNum等待小球 speed速度
{"ballNum":3, "waitNum":5, "speed":1},
{"ballNum":4, "waitNum":8, "speed":1},
{"ballNum":5, "waitNum":5, "speed":1},
{"ballNum":6, "waitNum":8, "speed":1},
{"ballNum":7, "waitNum":10, "speed":1},
{"ballNum":8, "waitNum":12, "speed":1},
{"ballNum":9, "waitNum":15, "speed":1},
{"ballNum":10, "waitNum":18, "speed":1},
{"ballNum":5, "waitNum":8, "speed":2},
{"ballNum":6, "waitNum":10, "speed":2},
{"ballNum":7, "waitNum":12, "speed":2},
{"ballNum":6, "waitNum":8, "speed":3},
{"ballNum":7, "waitNum":10, "speed":3},
{"ballNum":8, "waitNum":12, "speed":3},
{"ballNum":9, "waitNum":14, "speed":3}
];
var ballNum = levelArr[level].ballNum;//定义转动小球数量
var waitNum = levelArr[level].waitNum;//定义等待小球数量
var speed=levelArr[level].speed;//定义旋转速度 用以控制游戏难度
//定义全局的画笔样式
ctx.textAlign="center";//水平居中
ctx.textBaseline="middle";//垂直居中
function drawBig(){
//绘制大圆
ctx.beginPath();
ctx.arc(centerX,centerY,bigRadius,0,Math.PI*2);
ctx.closePath();
ctx.fillStyle="#000";
ctx.fill();
//绘制关卡数
ctx.fillStyle="#fff";
ctx.font = "50px 微软雅黑";
ctx.fillText(level+1,centerX,centerY);
}
//小球转动数据
for(var i=0;i<ballNum;i++){
var angle=360/ballNum*i;
balls.push({
angle:angle,
numStr:''
})
}
//整体旋转
function drawBalls(){
ctx.save();
ctx.clearRect(200,20,400,350);
drawBig();
ctx.translate(centerX,centerY);//设置圆心位置
//绘制转动小球
balls.forEach(function(item){//通过循环遍历绘制小球,item 为数组每次遍历的元素
ctx.save();//保存
//旋转
ctx.rotate(Math.PI/180*item.angle);
item.angle+=speed;//增加角度 用以控制游戏难度
if(item.angle>=360)item.angle=item.angle-360;//角度恢复
//绘制小球线条
ctx.beginPath();
ctx.moveTo(0,-bigRadius);
ctx.lineTo(0,-(bigRadius+line));
ctx.stroke();
ctx.closePath();
//绘制小球
ctx.beginPath();
ctx.fillStyle="#000";
ctx.arc(0,-(bigRadius+line),smallRadius,0,Math.PI*2);
ctx.fill();
ctx.closePath();
//绘制数字
if(item.numStr!=''){
ctx.fillStyle="#fff";
ctx.font="12px 微软雅黑";
ctx.fillText(item.numStr,0,-(bigRadius+line));
}
ctx.restore();//恢复
});
ctx.restore();
window.requestAnimationFrame(drawBalls);
}
drawBalls();
//小球储存信息
for(var i=waitNum;i>0;i--){
waitBalls.push({
angle:'',
numStr:i
})
}
//绘制等待小球
function drawWaitBalls(){
//清空等待小球区域位置
ctx.clearRect(390,350,20,450);
//等待的小球
waitBalls.forEach(function(item,index){//通过循环遍历绘制小球,item 为数组每次遍历的元素 index是索引值
ctx.save();//保存
//位移
ctx.translate(0,30*index);
//绘制等待小球
ctx.beginPath();
ctx.fillStyle="#000";
ctx.arc(centerX,centerY+200,smallRadius,0,Math.PI*2);
ctx.fill();
ctx.closePath();
ctx.fillStyle="#fff";
ctx.font = "12px 微软雅黑";
ctx.fillText(item.numStr,centerX,centerY+200);
ctx.restore();
});
}
drawWaitBalls();
//canvas 点击事件
var gameOver=false;
canvas.οnclick=function(){
//删除等待小球,并且把删除的小球插入到转动小球的末尾处
var obj = waitBalls.shift();
//更改小球的角度
obj.angle=180;
//通过循环判断小球是否被撞
for(var i=0;i<balls.length;i++){
//console.log(balls[i].angle);
if(balls[i].angle>=172.4&&balls[i].angle<=187.6){
gameOver=true;
break;
}
}
//如果等待小球撞到旋转小球,游戏就结束
if(gameOver){
alert('闯关失败');
//重置当前关卡
window.location.href = "index.html#"+level;
gameOver=false;
}else if(waitBalls.length==0){
alert('成功过关');
level++;
if(level>=levelArr.length)alert('通关');
window.location.href = "index.html#"+level;
//drawBalls();
//drawWaitBalls();
//location.reload();//重新加载页面 刷新
}
//将删除的小球插入
balls.push(obj);
//重新绘制等待小球区域
drawWaitBalls();
};
var ctx=canvas.getContext("2d");
var centerX = 400;//大圆X轴坐标
var centerY = 200;//大圆Y轴坐标
var bigRadius = 50;// 大圆半径
var smallRadius = 10;//小球半径
var line = 100;//线条的长度
var balls = [];//定义一个用于存储转动小球数组 = {'angle':120,numStr:''}
var waitBalls = [];//定义一个用于存储等待小球数组
//游戏模拟数据
var level;//定义游戏关卡
//重置关卡
var re=document.querySelector("#reset");
re.οnclick=function(){
window.location.href = "index.html#"+0;
};
if(parseInt(window.location.href.split("#")[1])){
level = parseInt(window.location.href.split("#")[1]);
console.log(level);
}else{
level = 0;
}
var levelArr=[ //设置关卡 ballNum转动小球 waitNum等待小球 speed速度
{"ballNum":3, "waitNum":5, "speed":1},
{"ballNum":4, "waitNum":8, "speed":1},
{"ballNum":5, "waitNum":5, "speed":1},
{"ballNum":6, "waitNum":8, "speed":1},
{"ballNum":7, "waitNum":10, "speed":1},
{"ballNum":8, "waitNum":12, "speed":1},
{"ballNum":9, "waitNum":15, "speed":1},
{"ballNum":10, "waitNum":18, "speed":1},
{"ballNum":5, "waitNum":8, "speed":2},
{"ballNum":6, "waitNum":10, "speed":2},
{"ballNum":7, "waitNum":12, "speed":2},
{"ballNum":6, "waitNum":8, "speed":3},
{"ballNum":7, "waitNum":10, "speed":3},
{"ballNum":8, "waitNum":12, "speed":3},
{"ballNum":9, "waitNum":14, "speed":3}
];
var ballNum = levelArr[level].ballNum;//定义转动小球数量
var waitNum = levelArr[level].waitNum;//定义等待小球数量
var speed=levelArr[level].speed;//定义旋转速度 用以控制游戏难度
//定义全局的画笔样式
ctx.textAlign="center";//水平居中
ctx.textBaseline="middle";//垂直居中
function drawBig(){
//绘制大圆
ctx.beginPath();
ctx.arc(centerX,centerY,bigRadius,0,Math.PI*2);
ctx.closePath();
ctx.fillStyle="#000";
ctx.fill();
//绘制关卡数
ctx.fillStyle="#fff";
ctx.font = "50px 微软雅黑";
ctx.fillText(level+1,centerX,centerY);
}
//小球转动数据
for(var i=0;i<ballNum;i++){
var angle=360/ballNum*i;
balls.push({
angle:angle,
numStr:''
})
}
//整体旋转
function drawBalls(){
ctx.save();
ctx.clearRect(200,20,400,350);
drawBig();
ctx.translate(centerX,centerY);//设置圆心位置
//绘制转动小球
balls.forEach(function(item){//通过循环遍历绘制小球,item 为数组每次遍历的元素
ctx.save();//保存
//旋转
ctx.rotate(Math.PI/180*item.angle);
item.angle+=speed;//增加角度 用以控制游戏难度
if(item.angle>=360)item.angle=item.angle-360;//角度恢复
//绘制小球线条
ctx.beginPath();
ctx.moveTo(0,-bigRadius);
ctx.lineTo(0,-(bigRadius+line));
ctx.stroke();
ctx.closePath();
//绘制小球
ctx.beginPath();
ctx.fillStyle="#000";
ctx.arc(0,-(bigRadius+line),smallRadius,0,Math.PI*2);
ctx.fill();
ctx.closePath();
//绘制数字
if(item.numStr!=''){
ctx.fillStyle="#fff";
ctx.font="12px 微软雅黑";
ctx.fillText(item.numStr,0,-(bigRadius+line));
}
ctx.restore();//恢复
});
ctx.restore();
window.requestAnimationFrame(drawBalls);
}
drawBalls();
//小球储存信息
for(var i=waitNum;i>0;i--){
waitBalls.push({
angle:'',
numStr:i
})
}
//绘制等待小球
function drawWaitBalls(){
//清空等待小球区域位置
ctx.clearRect(390,350,20,450);
//等待的小球
waitBalls.forEach(function(item,index){//通过循环遍历绘制小球,item 为数组每次遍历的元素 index是索引值
ctx.save();//保存
//位移
ctx.translate(0,30*index);
//绘制等待小球
ctx.beginPath();
ctx.fillStyle="#000";
ctx.arc(centerX,centerY+200,smallRadius,0,Math.PI*2);
ctx.fill();
ctx.closePath();
ctx.fillStyle="#fff";
ctx.font = "12px 微软雅黑";
ctx.fillText(item.numStr,centerX,centerY+200);
ctx.restore();
});
}
drawWaitBalls();
//canvas 点击事件
var gameOver=false;
canvas.οnclick=function(){
//删除等待小球,并且把删除的小球插入到转动小球的末尾处
var obj = waitBalls.shift();
//更改小球的角度
obj.angle=180;
//通过循环判断小球是否被撞
for(var i=0;i<balls.length;i++){
//console.log(balls[i].angle);
if(balls[i].angle>=172.4&&balls[i].angle<=187.6){
gameOver=true;
break;
}
}
//如果等待小球撞到旋转小球,游戏就结束
if(gameOver){
alert('闯关失败');
//重置当前关卡
window.location.href = "index.html#"+level;
gameOver=false;
}else if(waitBalls.length==0){
alert('成功过关');
level++;
if(level>=levelArr.length)alert('通关');
window.location.href = "index.html#"+level;
//drawBalls();
//drawWaitBalls();
//location.reload();//重新加载页面 刷新
}
//将删除的小球插入
balls.push(obj);
//重新绘制等待小球区域
drawWaitBalls();
};