C++程序设计-魔兽终极版

编程题#4: 魔兽世界终极版
注意: 总时间限制: 2000ms 内存限制: 65536kB

AC
(题干略)

#include<iostream>
#include<iomanip>
#include<map>
#include<set>
#include<string>
using namespace std;

class Headquarter {
   
public:
	Headquarter() {
    cityawardr = 0; cityawardb = 0; redtob = 0; bluetor = 0; }
	int Mr, Mb, cityawardr, cityawardb, redtob, bluetor;
};

class warrior {
   
public:
	warrior() {
   
		info.step = 0; info.loyalty = 0; info.sword = 0; info.arrow = 0; info.bomb = 0; info.sq = 0.00;
	}
	struct Info{
   
		int force, life, step, loyalty, sword, arrow, bomb;
		double sq;
		string name;
	};
	int n;
	Info info;
};

class Binfo {
   
public:
	int life, force;
};

class city {
   
public:
	city() {
    info.life = 0; info.red = 0, info.blue = 0, info.flagr = 0, info.flagb = 0; info.flag = '0'; }
	struct Info {
   
		int life, red, blue, flagr, flagb;
		char flag;
	};
	int n;
	Info info;
};

typedef map<int, warrior::Info> MAP;
typedef map<int, city::Info> CITY;

int main() {
   
	int caseN; cin >> caseN; int ii = 0; if (caseN == 0) {
    return 0; }
	while (ii < caseN) {
   
		++ii;
		cout << "Case " << ii << ":" << endl;
		int M, N, R, K, T; cin >> M >> N >> R >> K >> T; //life/city/arrow force/loyalty/time
	
		if (T >= 0) {
   
			Headquarter a; a.Mr = a.Mb = M;
			int life[5] = {
    0 }; int force[5] = {
    0 }; string name[5] = {
    "dragon", "ninja", "iceman", "lion", "wolf" }; 
			for (int j = 0; j < 5; ++j) {
    cin >> life[j]; } for (int j = 0; j < 5; ++j) {
    cin >> force[j]; }

			map<string, Binfo> mname; for (int j = 0; j < 5; ++j) {
   
				Binfo info; info.force = force[j]; info.life = life[j]; mname.insert(make_pair(name[j], info)); 
			}

			MAP mr; MAP mb; MAP::iterator i; MAP::iterator temp;//insert warriors in map
			int min = 0; int hour = 0; warrior redw; warrior bluew;
			CITY acity; CITY::iterator icity; city aacity;
			for (int j = 0; j < N; ++j) {
    acity.insert(make_pair(j + 1, aacity.info)); } //initiate city
			string redname[5] = {
    "iceman", "lion", "wolf", "ninja", "dragon" }; string bluename[5] = {
    "lion", "dragon", "ninja", "iceman", "wolf" }; //order to make warrior
			int jr = 0, jb = 0, nr = 0, nb = 0;  //index of array/sum of warriors

			while (T >= 0) {
   
				if (min == 0) {
      // make warriors
					if (jr == 5) {
    jr = 0; }  //jr is the index of array / nr is used as count
					map<string, Binfo>::iterator ir = mname.find(redname[jr]); //redheadquarter
					if (a.Mr >= ir->second.life) {
    //if it is enough to make warrior
						++nr;
						redw.info.life = ir->second.life; redw.info.force = ir->second.force; redw.n = nr; a.Mr -= ir->second.life;
						redw.info.step = 0; redw.info.loyalty = 0; redw.info.sword = 0; redw.info.arrow = 0; redw.info.bomb = 0; redw.info.sq = 0.00;
						if (redname[jr] == "iceman" || redname[jr] == "dragon" || redname[jr] == "ninja") {
    //they born with weapon
							if (nr % 3 == 0) {
    redw.info.sword = (int)(0.2*redw.info.force); }
							else if (nr % 3 == 1) {
    redw.info.bomb = 1; }
							else if (nr % 3 == 2) {
    redw.info.arrow = 3; }
							if (redname[jr] == "ninja") {
   
								redw.info.name = "ninja"; //ninja born with 2 weapons
								if ((nr + 1) % 3 == 0) {
    redw.info.sword = (int)(0.2*redw.info.force); }
								else if ((nr + 1) % 3 == 1) {
    redw.info.bomb = 1; }
								else if ((nr + 1) % 3 == 2) {
    redw.info.arrow = 3; }
								cout << setfill('0') << setw(3) << hour << ":00 red ninja " << nr << " born" << endl;
							}
							else if (redname[jr] == "iceman") {
   
								redw.info.name = "iceman";
								cout << setfill('0') << setw(3) << hour << ":00 red iceman " << nr << " born" << endl;
							}
							else if (redname[jr] == "dragon") {
    //dragon born with morale
								redw.info.name = "dragon"; redw.info.sq = (double)a.Mr / (double)redw.info.life;
								cout << setfill('0') << setw(3) << hour << ":00 red dragon " << nr << " born" << endl;
								cout << "Its morale is " << fixed<<setprecision(2)<<redw.info.sq << endl;
							}
						}
						else if (redname[jr] == "lion") {
    //lion born with morale
							redw.info.name = "lion"; redw.info.loyalty = a.Mr;
							cout << setfill('0') << setw(3) << hour << ":00 red lion " << nr << " born" << endl;
							cout << "Its loyalty is " << redw.info.loyalty << endl;
						}
						else if (redname[jr] == "wolf") {
   
							redw.info.name = "wolf";
							cout << setfill('0') << setw(3) << hour << ":00 red wolf " << nr << " born" << endl;
						}
						mr.insert(make_pair(redw.n, redw.info)); ++jr;  //insert warriors in map
					}

					if (jb == 5) {
    jb = 0; } 
					map<string, Binfo>::iterator ib = mname.find(bluename[jb]); 
					if (a.Mb >= ib->second.life) {
    //blueheadquarter
						++nb;
						bluew.info.life = ib->second.life; bluew.info.force = ib->second.force; bluew.n = nb; a.Mb -= ib->second.life;
						bluew.info.step = 0; bluew.info.loyalty = 0; bluew.info.sword = 0; bluew.info.arrow = 0; bluew.info.bomb = 0; bluew.info.sq = 0.00;
						if (bluename[jb] == "iceman" || bluename[jb] == "dragon" || bluename[jb] == "ninja") {
   
							if (nb % 3 == 0) {
    bluew.info.sword = (int) (0.2*bluew.info.force); }
							else if (nb % 3 == 1) {
    bluew.info.bomb = 1; }
							else if (nb % 3 == 2) {
    bluew.info.arrow = 3; }
							if (bluename[jb] == "ninja") {
   
								bluew.info.name = "ninja";
								if ((nb + 1) % 3 == 0) {
    bluew.info.sword = (int)(0.2*bluew.info.force); }
								else if ((nb + 1) % 3 == 1) {
    bluew.info.bomb = 1; }
								else if ((nb + 1) % 3 == 2) {
    bluew.info.arrow = 3; }
								cout << setfill('0') << setw(3) << hour << ":00 blue ninja " << nb << " born" << endl;
							}
							else if (bluename[jb] == "iceman") {
   
								bluew.info.name = "iceman";
								cout << setfill('0') << setw(3) << hour << ":00 blue iceman " << nb << " born" << endl;
							}
							else if (bluename[jb] == "dragon") {
   
								bluew.info.name = "dragon";
								bluew.info.sq = (double)a.Mb / (double)bluew.info.life;
								cout << setfill('0') << setw(3) << hour << ":00 blue dragon " << nb << " born" << endl;
								cout << "Its morale is " << fixed<< setprecision(2)<<bluew.info.sq << endl;
							}
						}
						else if (bluename[jb] == "lion") {
   
							bluew.info.name = "lion"; bluew.info.loyalty = a.Mb;
							cout << setfill('0') << setw(3) << hour << ":00 blue lion " << nb << " born" << endl;
							cout << "Its loyalty is " << bluew.info.loyalty << endl;
						}
						else if (bluename[jb] == "wolf") {
   
							bluew.info.name = "wolf";
							cout << setfill('0') << setw(3) << hour << ":00 blue wolf " << nb << " born" << endl;
						}
						mb.insert(make_pair(bluew.n, bluew.info)); ++jb;
					}
				}
				T -= 5; if (T < 0) break; else min += 5;

				if (min == 5) {
    //lion ran away
					if (mr.size() != 0) {
    
						i = mr.end(); --i;  //lion born with 0 loyalty would run away too
						if (i->second.name == "lion" && i->second.loyalty <= 0 && i->second.step==0){
    
							cout << setfill('0') << setw(3) << hour << ":05 red lion " << i->first << " ran away" << endl; 
							++i;
							if (i != mr.end()) {
    temp = i; --i; mr.erase(i); i = temp; }
							else {
   
								--i;
								if (mr.size() == 1) {
    mr.erase(i); }
								else {
    --i; temp = i; ++i; mr.erase(i); i = temp; }
							}
						}
					} 
					MAP::iterator j; if (mb.size() != 0) {
    j = mb.begin(); }
					for (icity = acity.begin(); icity != acity.end(); ++icity) {
   
						if (icity->second.blue != 0 || icity->second.red != 0) {
   
							if (icity->second.red != 0) {
    // the city has red warrior
								while (i->second.step < icity->first && i!=mr.begin()) {
    --i; }
								if (i->second.step == icity->first && i->second.name == "lion" && i->second.loyalty <= 0 ) {
   
									cout << setfill('0') << setw(3) << hour << ":05 red lion " << i->first << " ran away" << endl;
									++i;
									if (i != mr.end()) {
    temp = i; --i; mr.erase(i); i = temp; }
									else {
   
										--i;
										if (mr.size() == 1) {
    mr.erase(i); }
										else {
    --i; temp = i; ++i; mr.erase(i); i = temp; }
									}
									icity->second.red -= 1;
								}
							}
							if (icity->second.blue != 0) {
   
								while (N + 1 - j->second.step < icity->first && j != mb.end()) {
    ++j; }
								if (j == mb.end()) {
    --j; }
								if (N + 1 - j->second.step == icity->first && j->second.name == "lion" && j->second.loyalty <= 0) {
   
									cout << setfill('0') << setw(3) << hour << ":05 blue lion " << j->first << " ran away" 
问题描述 魔兽世界的西面是红魔军的司令部,东面是蓝魔军的司令部。两个司令部之间是依次排列的若干城市,城市从西向东依次编号为1,2,3 …. N ( N <= 20 )。红魔军的司令部算作编号为0的城市,蓝魔军的司令部算作编号为N+1的城市。司令部有生命元,用于制造武士。 两军的司令部都会制造武士。武士一共有 dragon 、ninja、iceman、lion、wolf 五种。每种武士都有编号、生命值、攻击力这三种属性。 双方的武士编号都是从1开始计算。红方制造出来的第 n 个武士,编号就是n。同样,蓝方制造出来的第 n 个武士,编号也是n。 武士在刚降生的时候有一个初始的生命值,生命值在战斗中会发生变化,如果生命值减少到0(生命值变为负数时应当做变为0处理),则武士死亡(消失)。 有的武士可以拥有武器。武器有三种,sword, bomb,和arrow,编号分别为0,1,2。 武士降生后就朝对方司令部走,在经过的城市如果遇到敌人(同一时刻每个城市最多只可能有1个蓝武士和一个红武士),就会发生战斗。每次战斗只有一方发起主动进攻一次。被攻击者生命值会减去进攻者的攻击力值和进攻者手中sword的攻击力值。被进攻者若没死,就会发起反击,被反击者的生命值要减去反击者攻击力值的一半(去尾取整)和反击者手中sword的攻击力值。反击可能致敌人于死地。 如果武士在战斗中杀死敌人(不论是主动进攻杀死还是反击杀死),则其司令部会立即向其发送8个生命元作为奖励,使其生命值增加8。当然前提是司令部得有8个生命元。如果司令部的生命元不足以奖励所有的武士,则优先奖励距离敌方司令部近的武士。 如果某武士在某城市的战斗中杀死了敌人,则该武士的司令部立即取得该城市中所有的生命元。注意,司令部总是先完成全部奖励工作,然后才开始从各个打了胜仗的城市回收生命元。对于因司令部生命元不足而领不到奖励的武士,司令部也不会在取得战利品生命元后为其补发奖励。 如果一次战斗的结果是双方都幸存(平局),则双方都不能拿走发生战斗的城市的生命元。 城市可以插旗子,一开始所有城市都没有旗子。在插红旗的城市,以及编号为奇数的无旗城市,由红武士主动发起进攻。在插蓝旗的城市,以及编号为偶数的无旗城市,由蓝武士主动发起进攻。 当某个城市有连续两场战斗都是同一方的武士杀死敌人(两场战斗之间如果有若干个战斗时刻并没有发生战斗,则这两场战斗仍然算是连续的;但如果中间有平局的战斗,就不算连续了) ,那么该城市就会插上胜方的旗帜,若原来插着败方的旗帜,则败方旗帜落下。旗帜一旦插上,就一直插着,直到被敌人更换。一个城市最多只能插一面旗帜,旗帜没被敌人更换前,也不会再次插同颜色的旗。 各种武器有其特点: sword武器的初始攻击力为拥有它的武士的攻击力的20%(去尾取整)。但是sword每经过一次战斗(不论是主动攻击还是反击),就会变钝,攻击力变为本次战斗前的80% (去尾取整)。sword攻击力变为0时,视为武士失去了sword。如果武士降生时得到了一个初始攻击力为0的sword,则视为武士没有sword. arrow有一个攻击力值R。如果下一步要走到的城市有敌人,那么拥有arrow的武士就会放箭攻击下一个城市的敌人(不能攻击对方司令部里的敌人)而不被还击。arrow使敌人的生命值减少R,若减至小于等于0,则敌人被杀死。arrow使用3次后即被耗尽,武士失去arrow。两个相邻的武士可能同时放箭把对方射死。 拥有bomb的武士,在战斗开始前如果判断自己将被杀死(不论主动攻击敌人,或者被敌人主动攻击都可能导致自己被杀死,而且假设武士可以知道敌人的攻击力和生命值),那么就会使用bomb和敌人同归于尽。武士不预测对方是否会使用bomb。 武士使用bomb和敌人同归于尽的情况下,不算是一场战斗,双方都不能拿走城市的生命元,也不影响城市的旗帜。 不同的武士有不同的特点。 dragon可以拥有一件武器。编号为n的dragon降生时即获得编号为 n%3 的武器。dragon还有“士气”这个属性,是个浮点数,其值为它降生后其司令部剩余生命元的数量除以造dragon所需的生命元数量。dragon 在一次在它主动进攻的战斗结束后,如果还没有战死,而且士气值大于0.8,就会欢呼。dragon每取得一次战斗的胜利(敌人被杀死),士气就会增加0.2,每经历一次未能获胜的战斗,士气值就会减少0.2。士气增减发生在欢呼之前。 ninjia可以拥有两件武器。编号为n的ninjia降生时即获得编号为 n%3 和 (n+1)%3的武器。ninja 挨打了也从不反击敌人。 iceman有一件武器。编号为n的iceman降生时即获得编号为 n%3 的武器。iceman 每前进两步,在第2步完成的时候,生命值
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