找到RLDApp.cs,添加以下代码即可:
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private void OnEnable()
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{
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UnityEngine.Rendering.RenderPipelineManager.endFrameRendering += FrameRendered;
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}
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private void OnDisable()
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{
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UnityEngine.Rendering.RenderPipelineManager.endFrameRendering -= FrameRendered;
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}
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private void FrameRendered(UnityEngine.Rendering.ScriptableRenderContext ctx, Camera[] cameras)
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{
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foreach (var cam in cameras)
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{
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Camera.SetupCurrent(cam);
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OnRenderObject();
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}
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}