一、矩阵运算
1.1 矩阵相乘
- A m × p {\rm A_{m \times p}} Am×p、 B p × n {\rm B_{p \times n}} Bp×n
- C m × n = A m × p × B p × n {\rm C_{m \times n}} = {\rm A_{m \times p}} \times {\rm B_{p \times n}} Cm×n=Am×p×Bp×n
- C i j = ∑ k = 1 p a i k ⋅ b k j {\rm C_{ij}} = \sum_{ \rm k=1}^{\rm p} a_{\rm ik} \cdot b_{\rm kj} Cij=∑k=1paik⋅bkj
function multiply(a, b) {
// 相乘约束
if (a[0].length !== b.length) {
throw new Error();
}
let m = a.length;
let p = a[0].length;
let n = b[0].length;
// 初始化 m*n 全 0 二维数组
let c = new Array(m).fill(0).map(arr => new Array(n).fill(0));
for (let i = 0; i < m; i++) {
for (let j = 0; j < n; j++) {
for (let k = 0; k < p; k++) {
c[i][j] += a[i][k] * b[k][j];
}
}
}
return c;
}
1.2 行列式
-
1 阶: ∣ a 11 ∣ = a 11 \begin{vmatrix} a_{11} \end{vmatrix} = a_{11} ∣∣a11∣∣=a11
-
2 阶: ∣ a 11 a 12 a 21 a 22 ∣ = a 11 ⋅ a 22 − a 12 ⋅ a 21 \begin{vmatrix}a_{11} & a_{12} \\a_{21} & a_{22}\end{vmatrix} = a_{11} \cdot a_{22} - a_{12} \cdot a_{21} ∣∣∣∣a11a21a12a22∣∣∣∣=a11⋅a22−a12⋅a21
-
3 阶: ∣ a 11 a 12 a 13 a 21 a 22 a 23 a 31 a 32 a 33 ∣ = a 11 a 22 a 33 + a 12 a 23 a 31 + a 13 a 21 a 32 − a 13 a 22 a 31 − a 12 a 21 a 33 − a 11 a 23 a 32 \begin{vmatrix}a_{11} & a_{12} & a_{13} \\a_{21} & a_{22} & a_{23} \\a_{31} & a_{32} & a_{33}\end{vmatrix} = a_{11} a_{22} a_{33} +a_{12} a_{23} a_{31} +a_{13} a_{21} a_{32} -a_{13} a_{22} a_{31} -a_{12} a_{21} a_{33} - a_{11} a_{23} a_{32} ∣∣∣∣∣∣a11a21a31a12a22a32a13a23a33∣∣∣∣∣∣=a11a22a33+a12a23a31+a13a21a32−a13a22a31−a12a21a33−a11a23a32
-
n 阶:任意某行(或某列)的各元素与其对应的代数余子式乘积之和
3 阶行列式:对应行平移后公式也可认为『主对角线元素积与副对角线元素积之差
代数余子式:『 ( − 1 ) i + j (-1)^{\rm i+j} (−1)i+j 』乘以『去掉方阵第 i 行第 j 列的元素后构成的方阵的行列式』的值
n 阶行列式可取第 1 行的各元素与其对应的代数余子式乘积之和,如:
∣ a 11 a 12 a 13 a 14 a 21 a 22 a 23 a 24 a 31 a 32 a 33 a 34 a 41 a 42 a 43 a 44 ∣ = a 11 ⋅ ( − 1 ) 1 + 1 ⋅ ∣ a 22 a 23 a 24 a 32 a 33 a 34 a 42 a 43 a 44 ∣ + a 12 ⋅ ( − 1 ) 1 + 2 ⋅ ∣ a 21 a 23 a 24 a 31 a 33 a 34 a 41 a 43 a 44 ∣ + a 13 ⋅ ( − 1 ) 1 + 3 ⋅ ∣ a 21 a 22 a 24 a 31 a 32 a 34 a 41 a 42 a 44 ∣ + a 14 ⋅ ( − 1 ) 1 + 4 ⋅ ∣ a 21 a 22 a 23 a 31 a 32 a 33 a 41 a 42 a 43 ∣ \begin{vmatrix}a_{11} & a_{12} & a_{13} & a_{14} \\a_{21} & a_{22} & a_{23} & a_{24} \\a_{31} & a_{32} & a_{33} & a_{34} \\a_{41} & a_{42} & a_{43} & a_{44}\end{vmatrix}= a_{11} \cdot (-1)^{1+1} \cdot \begin{vmatrix}a_{22} & a_{23} & a_{24}\\ a_{32} &a_{33}& a_{34} \\a_{42} & a_{43} & a_{44} \end{vmatrix} + a_{12} \cdot (-1)^{1+2} \cdot \begin{vmatrix}a_{21} & a_{23} & a_{24}\\ a_{31} & a_{33}& a_{34} \\a_{41} & a_{43} & a_{44} \end{vmatrix} +a_{13} \cdot (-1)^{1+3} \cdot \begin{vmatrix}a_{21} & a_{22} & a_{24}\\ a_{31} & a_{32}& a_{34} \\a_{41} & a_{42} & a_{44}\end{vmatrix} +a_{14} \cdot (-1)^{1+4} \cdot \begin{vmatrix}a_{21} & a_{22} & a_{23}\\ a_{31} & a_{32}& a_{33} \\a_{41} & a_{42} & a_{43} \end{vmatrix} \\ ∣∣∣∣∣∣∣∣a11a21a31a41a12a22a32a42a13a23a33a43a14a24a34a44∣∣∣∣∣∣∣∣=a11⋅(−1)1+1⋅∣∣∣∣∣∣a22a32a42a23a33a43a24a34a44∣∣∣∣∣∣+a12⋅(−1)1+2⋅∣∣∣∣∣∣a21a31a41a23a33a43a24a34a44∣∣∣∣∣∣+a13⋅(−1)1+3⋅∣∣∣∣∣∣a21a31a41a22a32a42a24a34a44∣∣∣∣∣∣+a14⋅(−1)1+4⋅∣∣∣∣∣∣a21a31a41a22a32a42a23a33a43∣∣∣∣∣∣
function det(square) {
// 方阵约束
if (square.length !== square[0].length) {
throw new Error();
}
// 方阵阶数
let n = square.length;
let result = 0;
if (n > 3) {
// n 阶
for (let column = 0; column < n; column++) {
// 去掉第 0 行第 column 列的矩阵
let matrix = new Array(n - 1).fill(0).map(arr => new Array(n - 1).fill(0));
for (let i = 0; i < n - 1; i++) {
for (let j = 0; j < n - 1; j++) {
if (j < column) {
matrix[i][j] = square[i + 1][j];
} else {
matrix[i][j] = square[i + 1][j + 1];
}
}
}
result += square[0][column] * Math.pow(-1, 0 + column) * det(matrix);
}
} else if (n === 3) {
// 3 阶
result = square[0][0] * square[1][1] * square[2][2] +
square[0][1] * square[1][2] * square[2][0] +
square[0][2] * square[1][0] * square[2][1] -
square[0][2] * square[1][1] * square[2][0] -
square[0][1] * square[1][0] * square[2][2] -
square[0][0] * square[1][2] * square[2][1];
} else if (n === 2) {
// 2 阶
result = square[0][0] * square[1][1] - square[0][1] * square[1][0];
} else if (n === 1) {
// 1 阶
result = square[0][0];
}
return result;
}
1.2 转置矩阵
function transpose(matrix) {
let result = new Array(matrix.length).fill(0).map(arr => new Array(matrix[0].length).fill(0));
for (let i = 0; i < result.length; i++) {
for (let j = 0; j < result[0].length; j++) {
result[i][j] = matrix[j][i];
}
}
return result;
}
1.3 伴随矩阵
- 伴随矩阵:矩阵中每个元素对应的代数余子式所构成矩阵的转置矩阵
function adjoint(square) {
// 方阵约束
if (square[0].length !== square.length) {
throw new Error();
}
let n = square.length;
let result = new Array(n).fill(0).map(arr => new Array(n).fill(0));
for (let row = 0; row < n; row++) {
for (let column = 0; column < n; column++) {
// 去掉第 row 行第 column 列的矩阵
let matrix = [];
for (let i = 0; i < square.length; i++) {
if (i !== row) {
let arr = [];
for (let j = 0; j < square.length; j++) {
if (j !== column) {
arr.push(square[i][j]);
}
}
matrix.push(arr);
}
}
result[row][column] = Math.pow(-1, row + column) * det(matrix);
}
}
return transpose(result);
}
PS
和
det()
函数里求『去掉第 0 行第 column 列矩阵』的复制方法相比较,求『去掉第 row 行第 column 列矩阵』里采用尾插法相对更加简洁可读一些。不过还是太 low …
1.4 逆矩阵
-
[ A E ] ⟶ 初 等 变 换 [ E A − 1 ] \rm [A \quad E] \stackrel{初等变换}{\longrightarrow} [E \quad A^{-1}] [AE]⟶初等变换[EA−1]
-
A − 1 = 1 ∣ A ∣ ⋅ A ∗ A^{-1} = \frac{1}{|\rm A|} \cdot \rm A^{*} A−1=∣A∣1⋅A∗
function inv(square) {
if (square[0].length !== square.length) {
throw new Error();
}
let detValue = det(square);
let result = adjoint(square);
for (let i = 0; i < result.length; i++) {
for (let j = 0; j < result.length; j++) {
result[i][j] /= detValue;
}
}
return result;
}
1.5 秩
// TODO