CyclicBarrier浅析

CyclicBarrier

  • 栅栏内部使用了ReentrantLock和Condition两个类,用于实现到达栅栏处等待与唤醒
/** The lock for guarding barrier entry */
    private final ReentrantLock lock = new ReentrantLock();
    /** Condition to wait on until tripped */
    private final Condition trip = lock.newCondition();
  • 构造函数
//parties到达栅栏线程数开始放行
public CyclicBarrier(int parties) {
        this(parties, null);
}
//barrierAction开始放行后,action将会被调用一次
public CyclicBarrier(int parties, Runnable barrierAction) {
        if (parties <= 0) throw new IllegalArgumentException();
        this.parties = parties;
        this.count = parties;
        this.barrierCommand = barrierAction;
}
  • 核心方法await()在栅栏前等待
public int await() throws InterruptedException, BrokenBarrierException {
        try {
            return dowait(false, 0L);
        } catch (TimeoutException toe) {
            throw new Error(toe); // cannot happen
        }
}
private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final Generation g = generation;

            if (g.broken)
                throw new BrokenBarrierException();

            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }

           int index = --count;
          //index == 0 说明都到了栅栏处,可以唤醒处于栅栏的线程
           if (index == 0) {  // tripped
               boolean ranAction = false;
               try {
                   final Runnable command = barrierCommand;
                   if (command != null)
                       command.run();
                   ranAction = true;
                   //nextGeneration唤醒await的线程
                   //把count重置成parties使得栅栏可被复用
                   nextGeneration();
                   return 0;
               } finally {
                   if (!ranAction)
                       breakBarrier();
               }
           }

            // loop until tripped, broken, interrupted, or timed out
            //线程到了栅栏,则要阻塞在这里
            for (;;) {
                try {
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;

                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            //唤醒同步队列的后续节点线程
            lock.unlock();
        }
}
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