// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "play.h"
#include "MainFrm.h"
#include "playView.h"
#include <afxmt.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define strDESTPORT " 201"
CMenu PopMenu;
extern CEvent g_eventClearup;
/
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(ID_VIEW_STATUS_BAR, OnViewStatusBar)
ON_UPDATE_COMMAND_UI(ID_VIEW_STATUS_BAR, OnUpdateViewStatusBar)
ON_WM_CLOSE()
//}}AFX_MSG_MAP
ON_MESSAGE(WSA_READ,OnRead)
ON_MESSAGE(WSA_ACCEPT,OnAccept)
ON_MESSAGE(WM_OUTBAR_NOTIFY, OnOutbarNotify)
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_SEPARATOR,
ID_SEPARATOR,
ID_SEPARATOR,
};
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_SEPARATOR,
ID_SEPARATOR,
ID_SEPARATOR,
};
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_SEPARATOR,
ID_SEPARATOR,
ID_SEPARATOR,
};