#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#include<time.h>
using namespace std;
int t,nl,dl,Money,Moo,Dao,Yi,Shan,Qing,Hu;
int Biao,Biaob,Bao=1,Baob,Baod=1,Baodb,Hub,Fengb,Sha,Jian,Shab,Jianb;
int X[10];
bool Daob,Yib,Shanb,Qingb,Hubb;
struct node {int Zhong,Xue,Bing,Hui,Du;} N[100001],D[100001];
void Yan(int a)
{
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a>=6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
}
void Bai() {SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);}
void Cout(int x,int a)
{
Yan(a);int k;
if(x==1) {if(a==0) cout<<"城墙";if(a==1) cout<<"加农炮";if(a==2) cout<<"重机枪";if(a==3) cout<<"迫击炮";if(a==4) cout<<"喷火器";if(a==5) cout<<"火箭炮";if(a>=6) cout<<"电磁炮";}
if(x==2)
{
if(a==1) cout<<"步兵",Money+=20,k=20;if(a==2) cout<<"骑兵",Money+=30,k=30;if(a==3) cout<<"炮兵",Money+=30,k=30;if(a==4) cout<<"药兵",Money+=30,k=30;if(a==6||a==7) cout<<"炮灰",Money+=10,k=10;if(a==5) cout<<"坦克",Money+=50,k=50;
if(a==8) Yan(3),cout<<"金刚机甲",Money+=100;if(a==9) Yan(1),cout<<"寒冰机甲",Money+=100;if(a==10) Yan(2),cout<<"木毒机甲",Money+=100;if(a==11) Yan(3),cout<<"飓风机甲",Money+=100;if(a==12) Yan(4),cout<<"烈焰机甲",Money+=100;if(a>=8) k=100;
}
Yan(4);Sleep(200),cout<<"......爆!!!";
if(x==2) Yan(5),cout<<"掉落"<<k<<"金币!";cout<<endl<<endl,Sha++;
if(Sha%20==0&&Shab<Sha) Yan(5),cout<<"成就:杀死"<<Sha<<"个敌人,完成!加30金币!"<<endl<<endl,Sleep(500),Bai(),Money+=30,Shab=Sha;
if(Money>=300) Money=300,Yan(3),cout<<"金币储量已达上限!"<<endl<<endl,Bai(),Sleep(500);
Bai();
}
void War()
{
int zn=0,zd=0;if(nl-5>0) zn=nl%5;if(dl-5>0) zd=dl%5;cout<<"┌";
for(int i=0;i<=40;i++) cout<<'-';cout<<"┐"<<endl<<"┆";
for(int i=5;i>0;i--) if(i>=nl+1) cout<<" ";
for(int i=5;i>0;i--)
{
if(i>=nl+1) continue;
Yan(1);if(i<=0) break;
if(N[i].Bing>0) Yan(6);
if(N[i].Du>0) Yan(2);
if(N[i].Hui>0) Yan(3);
cout<<setw(4)<<N[i].Xue; Bai();
}
for(int i=1;i<=5;i++)
{
Yan(4);
if(i>dl) {cout<<" ";continue;}
if(Baodb!=0) Yan(2);
if(D[i].Zhong>=8) Yan(3);
cout<<setw(4)<<D[i].Xue; Bai();
}Bai();
cout<<" ┆"<<endl<<"┆";
for(int i=5;i>0;i--) if(i>=nl+1) cout<<" ";
for(int i=5;i>0;i--)
{
if(i>=nl+1) continue;
Yan(N[i].Zhong);if(N[i].Bing>0) Yan(6);
if(N[i].Zhong==0) cout<<" ▎";if(N[i].Zhong==1) cout<<" ●";if(N[i].Zhong==2) cout<<" ■";if(N[i].Zhong==3) cout<<" ▲";if(N[i].Zhong==4) cout<<" ▼";if(N[i].Zhong==5) cout<<" ★";if(N[i].Zhong>=6) cout<<" ◆";
Bai();
}
for(int i=1;i<=5;i++)
{
if(i>dl) {cout<<" ";continue;}
Yan(D[i].Zhong);if(D[i].Bing>0) Yan(4);
if(D[i].Zhong==1) cout<<" ○";if(D[i].Zhong==2) cout<<" □";if(D[i].Zhong==3) cout<<" △";if(D[i].Zhong==4) cout<<" ▽";if(D[i].Zhong==5) cout<<" ☆";if(D[i].Zhong>=6&&D[i].Zhong<=7) cout<<" ◇";if(D[i].Zhong==8) Yan(5),cout<<" 金";if(D[i].Zhong==9) Yan(1),cout<<" 冰";if(D[i].Zhong==10) Yan(2),cout<<" 毒";if(D[i].Zhong==11) Yan(3),cout<<" 风";if(D[i].Zhong==12) Yan(4),cout<<" 火";
Bai();
}
if(zn>0||zd>0)
{
cout<<" ┆"<<endl<<"┆";
for(int i=5-zn;i>0;i--) cout<<" ";
for(int i=5+zn;i>5;i--)
{
Yan(1);if(i<=0) break;
if(N[i].Bing>0) Yan(6);
if(N[i].Du>0) Yan(2);
if(N[i].Hui>0) Yan(3);
cout<<setw(4)<<N[i].Xue; Bai();
}
for(int i=6;i<=10;i++)
{
Yan(4);
if(i>dl) {cout<<" ";continue;}
if(Baodb!=0) Yan(2);
if(D[i].Zhong>=8) Yan(3);
cout<<setw(4)<<D[i].Xue; Bai();
}Bai();
cout<<" ┆"<<endl<<"┆";
for(int i=5-zn;i>0;i--) {cout<<" ";continue;}
for(int i=5+zn;i>5;i--)
{
Yan(N[i].Zhong);if(N[i].Bing>0) Yan(6);
if(N[i].Zhong==0) cout<<" ▎";if(N[i].Zhong==1) cout<<" ●";if(N[i].Zhong==2) cout<<" ■";if(N[i].Zhong==3) cout<<" ▲";if(N[i].Zhong==4) cout<<" ▼";if(N[i].Zhong==5) cout<<" ★";if(N[i].Zhong>=6) cout<<" ◆";
Bai();
}
for(int i=6;i<=10;i++)
{
if(i>dl) {cout<<" ";continue;}
Yan(D[i].Zhong);if(D[i].Bing>0) Yan(4);
if(D[i].Zhong==1) cout<<" ○";if(D[i].Zhong==2) cout<<" □";if(D[i].Zhong==3) cout<<" △";if(D[i].Zhong==4) cout<<" ▽";if(D[i].Zhong==5) cout<<" ☆";if(D[i].Zhong>=6&&D[i].Zhong<=7) cout<<" ◇";if(D[i].Zhong==8) Yan(5),cout<<" 金";if(D[i].Zhong==9) Yan(1),cout<<" 冰";if(D[i].Zhong==10) Yan(2),cout<<" 毒";if(D[i].Zhong==11) Yan(3),cout<<" 风";if(D[i].Zhong==12) Yan(4),cout<<" 火";
Bai();
}
}
cout<<" ┆"<<endl<<"└";
for(int i=0;i<=40;i++) cout<<'-';cout<<"┘"<<endl;
Sleep(500);
}
void Ju(int a)
{
Sleep(1000);system("cls");Bai();
if(a==0)
{
cout<<"┌---------------------┐"<<endl;
cout<<"┆新道具解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆导弹: ┆"<<endl;
cout<<"┆攻击力:300 ┆"<<endl;
cout<<"┆目标:指定目标 ┆"<<endl;
cout<<"└---------------------┘"<<endl;
}
if(a==1)
{
cout<<"┌---------------------┐"<<endl;
cout<<"┆新道具解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆医疗包: ┆"<<endl;
cout<<"┆目标:指定目标 ┆"<<endl;
cout<<"┆攻击力:-30*5(回血)┆"<<endl;
cout<<"┆持续时间:5回合 ┆"<<endl;
cout<<"└---------------------┘"<<endl;
}
if(a==2)
{
cout<<"┌---------------------┐"<<endl;
cout<<"┆新道具解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆闪光弹: ┆"<<endl;
cout<<"┆目标:指定目标 ┆"<<endl;
cout<<"┆效果:使一个指定敌人 ┆"<<endl;
cout<<"┆ 停止攻击,并使所 ┆"<<endl;
cout<<"┆ 有炮塔攻击该敌人.┆"<<endl;
cout<<"┆持续时间:5回合 ┆"<<endl;
cout<<"└---------------------┘"<<endl;
}
if(a==3)
{
cout<<"┌---------------------┐"<<endl;
cout<<"┆新道具解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆狂暴血清: ┆"<<endl;
cout<<"┆目标:所有炮塔 ┆"<<endl;
cout<<"┆效果:使炮塔攻击2次 ┆"<<endl;
cout<<"┆持续时间:2回合 ┆"<<endl;
cout<<"└---------------------┘"<<endl;
}
if(a==4)
{
cout<<"┌---------------------┐"<<endl;
cout<<"┆新道具解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆无敌护罩: ┆"<<endl;
cout<<"┆效果:使所有炮塔无敌 ┆"<<endl;
cout<<"┆持续时间:3回合 ┆"<<endl;
cout<<"└---------------------┘"<<endl;
}
Sleep(1000);system("pause");system("cls");
}
void Die(int m)
{
if(D[m].Xue<=0)
{
if(Biao==m) Biao=0;
if(D[m].Zhong>=8) Moo=0;
Cout(2,D[m].Zhong);
for(int i=m;i<dl;i++)
{
if(Biao==i) Biao--;
D[i].Xue=D[i+1].Xue;
D[i].Zhong=D[i+1].Zhong;
D[i].Bing=D[i+1].Bing;
}
D[dl].Xue=0,D[dl].Zhong=0,D[dl].Bing=0;dl--;
int a=rand()%10;
if(a==0&&t<1000)
{
Yan(4);
cout<<"从敌人尸体中发现道具——"; Sleep(500);
int b=rand()%5;
if(b==0) {cout<<"导弹!"<<endl<<endl,Dao++;Sleep(2000);if(Daob==0) Ju(0);Daob=1;}
if(b==1) {cout<<"医疗包!"<<endl<<endl,Yi++;Sleep(2000);if(Yib==0) Ju(1);Yib=1;}
if(b==2) {cout<<"闪光弹!"<<endl<<endl,Shan++;Sleep(2000);if(Shanb==0) Ju(2);Shanb=1;}
if(b==3) {cout<<"狂暴血清!"<<endl<<endl,Qing++;Sleep(2000);if(Qingb==0) Ju(3);Qingb=1;}
if(b==4) {cout<<"无敌护罩!"<<endl<<endl,Hu++;Sleep(2000);if(Hubb==0) Ju(4);Hubb=1;}
Bai();War();
}
}
}
void DieN(int m)
{
if(N[m].Xue<=0)
{
Cout(1,N[m].Zhong);
for(int i=m;i<nl;i++)
{
N[i].Xue=N[i+1].Xue;
N[i].Zhong=N[i+1].Zhong;
N[i].Bing=N[i+1].Bing;
N[i].Hui=N[i+1].Hui;
}
N[nl].Xue=0,N[nl].Zhong=0,N[nl].Bing=0,N[nl].Hui=0;nl--;
}
}
void Zao(int a)
{
if((a==1&&Money<100)||(a==2&&(Money<120||X[2]>=5))||(a==3&&(Money<150||X[3]>=5))||(a==4&&(Money<200||X[4]>=3))||(a==5&&(Money<250||X[0]>0))||(a==6&&(Money<270||X[6]+X[7]+X[8]>=2))||(a==7&&(Money<300||X[5]>=3)))
{Yan(3),cout<<endl<<"无效输入。",Bai( );Sleep(500);return;}nl++;
if(a==1) N[nl].Xue=100,N[nl].Zhong=1,Money-=100;
if(a==2) N[nl].Xue=80,N[nl].Zhong=2,Money-=120;
if(a==3) N[nl].Xue=150,N[nl].Zhong=3,Money-=150;
if(a==4) N[nl].Xue=200,N[nl].Zhong=4,Money-=200;
if(a==5){N[nl].Xue=N[nl].Zhong=0,Money-=250;for(int i=nl;i>0;i--) swap(N[i],N[i-1]);N[1].Xue=500;}
if(a==6) N[nl].Xue=400,N[nl].Zhong=6,Money-=270;
if(a==7) N[nl].Xue=300,N[nl].Zhong=5,Money-=300;
Yan(5);cout<<endl<<"建造成功!"<<endl<<endl;Sleep(500);cout<<"你的金币数量:"<<Money;Bai();Jian++;
if(Jian%10==0&&Jianb<Jian) Yan(5),cout<<endl<<endl<<"成就:建造"<<Jian<<"个炮塔,完成!加30金币!",Sleep(500),Bai(),Money+=30,Jianb=Jian;
if(Money>=300) Money=300,Yan(3),cout<<"金币储量已达上限!"<<endl<<endl,Bai(),Sleep(500);
}
void ZaoN(int a)
{
dl++;
int bp=t/2.5+rand()%11-5;
if(a==1) D[dl].Xue=50+bp,D[dl].Zhong=1;
if(a==2) D[dl].Xue=100+bp,D[dl].Zhong=2;
if(a==3) D[dl].Xue=30+bp,D[dl].Zhong=3;
if(a==4) D[dl].Xue=100+bp,D[dl].Zhong=4;
if(a==5) D[dl].Xue=200+bp,D[dl].Zhong=5;
if(a==6) D[dl].Xue=10+bp,D[dl].Zhong=6;
if(a>=8) D[dl].Xue=1000+bp*10,D[dl].Zhong=a;
}
void Yong(int a)
{
int b;
if(a==0) return;
if((a==1&&Dao==0)||(a==2&&Yi==0)||(a==3&&Shan==0)||(a==4&&Qing==0)||(a==5&&Hu==0)) {cout<<"无效输入。"<<endl;Sleep(500);return;}
if(a==1)
{
cout<<endl<<"导弹随时准备发射!";Sleep(500);cout<<"目标是第几个敌人?-- ";
char b=_getch();cout<<b<<endl;b-=48; if(b>dl||b<=0) {cout<<"无效输入。"<<endl;Sleep(500);return;}
Yan(4),cout<<endl<<"导弹发射!命中目标!"<<endl<<endl;Bai(),D[b].Xue-=300;Die(b),Bai(),Dao--; return;
}
if(a==2)
{
cout<<endl<<"医疗包随时准备空投!";Sleep(500);cout<<"目标是第几个炮塔?-- ";
char b=_getch();cout<<b<<endl;b-=48; if(b>nl||b<=0) {cout<<"无效输入。"<<endl;Sleep(500);return;}
Yan(4),cout<<endl<<"医疗包开始医疗!"<<endl<<endl;Bai(),N[nl-b+1].Hui+=5,Bai(),Yi--; return;
}
if(a==3)
{
cout<<endl<<"闪光弹随时准备发射!";Sleep(500);cout<<"目标是第几个敌人?-- ";
char b=_getch();cout<<b<<endl;b-=48; if(b>dl||b<=0) {cout<<"无效输入。"<<endl;Sleep(500);return;}
Yan(4),cout<<endl<<"闪光弹发射!命中目标!"<<endl<<endl;Bai(),Biao=b,D[b].Bing+=5,Biaob+=5,Shan--; return;
}
if(a==4) cout<<endl<<"狂暴血清爆发!"<<endl<<endl,Bai(),Baob+=2,Bai(),Qing--;
if(a==5) cout<<endl<<"无敌护罩开启!"<<endl<<endl,Bai(),Hub+=3,Bai(),Hu--;
}
void Mo()
{
int x=rand()%5;
if(x==0)
{
Yan(5);
cout<<"金刚机甲出现了!"<<endl<<endl;
Sleep(1000);system("cls");Bai();
cout<<"┌-----------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆金刚机甲: ┆"<<endl;
cout<<"┆特殊技能——扫射: ┆"<<endl;
cout<<"┆ 攻击力:40*n ┆"<<endl;
cout<<"┆ 目标:所有炮塔 ┆"<<endl;
cout<<"┆攻击力:200 ┆"<<endl;
cout<<"┆目标:第一个炮塔 ┆"<<endl;
cout<<"┆血量:1000 ┆"<<endl;
cout<<"┆掉落金币:100 ┆"<<endl;
cout<<"┆符号: ";Yan(5);cout<<"金";Bai();cout<<" ┆"<<endl;
cout<<"└-----------------------------┘"<<endl;Sleep(2000);
system("pause");system("cls");
ZaoN(8);
}
if(x==1)
{
Yan(1);
cout<<"寒冰机甲出现了!"<<endl<<endl;
Sleep(1000);system("cls");Bai();
cout<<"┌-----------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆寒冰机甲: ┆"<<endl;
cout<<"┆特殊技能——冰冻: ┆"<<endl;
cout<<"┆ 攻击力:30 ┆"<<endl;
cout<<"┆ 效果:冰冻任意一个炮塔 ┆"<<endl;
cout<<"┆ 持续时间:3回合 ┆"<<endl;
cout<<"┆血量:1000 ┆"<<endl;
cout<<"┆掉落金币:100 ┆"<<endl;
cout<<"┆符号: ";Yan(1);cout<<"冰";Bai();cout<<" ┆"<<endl;
cout<<"└-----------------------------┘"<<endl;Sleep(2000);
system("pause");system("cls");
ZaoN(9);
}
if(x==2)
{
Yan(2);
cout<<"木毒机甲出现了!"<<endl<<endl;
Sleep(1000);system("cls");Bai();
cout<<"┌-----------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆木毒机甲: ┆"<<endl;
cout<<"┆特殊技能——狂毒: ┆"<<endl;
cout<<"┆ 效果:使每个敌人攻击2次 ┆"<<endl;
cout<<"┆ 持续时间:2回合 ┆"<<endl;
cout<<"┆攻击力:10*4 ┆"<<endl;
cout<<"┆目标:所有炮塔 ┆"<<endl;
cout<<"┆持续时间:4回合 ┆"<<endl;
cout<<"┆血量:1000 ┆"<<endl;
cout<<"┆符号: ";Yan(2);cout<<"毒";Bai();cout<<" ┆"<<endl;
cout<<"└-----------------------------┘"<<endl;Sleep(2000);
system("pause");system("cls");
ZaoN(10);
}
if(x==3)
{
Yan(3);
cout<<"飓风机甲出现了!"<<endl<<endl;
Sleep(1000);system("cls");Bai();
cout<<"┌-----------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆飓风机甲: ┆"<<endl;
cout<<"┆特殊技能——幻风: ┆"<<endl;
cout<<"┆ 攻击力:50*2(对炮塔) ┆"<<endl;
cout<<"┆ 效果:调换2个单位的位置 ┆"<<endl;
cout<<"┆ 目标:任意2个炮塔或敌人 ┆"<<endl;
cout<<"┆攻击力:30%*该炮塔血量 ┆"<<endl;
cout<<"┆目标:前三个炮塔 ┆"<<endl;
cout<<"┆血量:1000 ┆"<<endl;
cout<<"┆符号: ";Yan(3);cout<<"风";Bai();cout<<" ┆"<<endl;
cout<<"└-----------------------------┘"<<endl;Sleep(2000);
system("pause");system("cls");
ZaoN(11);
}
if(x==4)
{
Yan(4);
cout<<"烈焰机甲出现了!"<<endl<<endl;
Sleep(1000);system("cls");Bai();
cout<<"┌-----------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆烈焰机甲: ┆"<<endl;
cout<<"┆特殊技能——火球: ┆"<<endl;
cout<<"┆ 攻击力:30*5 ┆"<<endl;
cout<<"┆ 目标:任意五个炮塔 ┆"<<endl;
cout<<"┆攻击力:40+30+20+10+5 ┆"<<endl;
cout<<"┆目标:前五个炮塔 ┆"<<endl;
cout<<"┆血量:1000 ┆"<<endl;
cout<<"┆符号: ";Yan(4);cout<<"火";Bai();cout<<" ┆"<<endl;
cout<<"└-----------------------------┘"<<endl;Sleep(2000);
system("pause");system("cls");
ZaoN(12);
}
Moo=1;
}
void Mai(int x)
{
char a;
if(x==0) Money+=10,Yan(5),Sleep(500),cout<<"你的金币+10。"<<endl<<endl,Bai();
if(x==1) Money+=30,Yan(3),Sleep(500),cout<<"机甲临城,",Yan(5),cout<<"你的金币+30。"<<Money<<endl<<endl,Bai();
if(Money>=300) Money=300,Yan(3),cout<<"金币储量已达上限!"<<endl<<endl,Bai(),Sleep(500);
Yan(5),Sleep(500),cout<<"你的金币数量:"<<Money<<endl<<endl,Bai(),Sleep(500);
y:
while(Money>=100)
{
memset(X,0,sizeof(X));
for(int i=1;i<=nl;i++) X[N[i].Zhong]++;
if(Money>=100) cout<<"你现在可以购买:1.加农炮 ";if(Money>=120&&X[2]<5) cout<<"2.重机枪 ";if(Money>=150&&X[3]<5) cout<<"3.迫击炮 ";if(Money>=200&&X[4]<3) cout<<"4.喷火器 ";
if(Money>=250&&X[0]==0) cout<<"5.城墙 ";if(Money>=270&&X[6]+X[7]+X[8]<2) cout<<"6.电磁炮 ";if(Money>=300&&X[5]<3) cout<<"7.火箭炮";
if(Money>=100)
{
cout<<endl<<endl<<"---你想购买什么?(按0取消)--- ";a=_getch();cout<<a<<endl;
if(a=='0') break;
if(a<'0'||a>'7') {cout<<"无效输入。"<<endl<<endl;Sleep(500);goto y;}
Zao(a-'0');cout<<endl<<endl;Bai();War();
goto y;
Yan(5),Sleep(500),cout<<"你的金币数量:"<<Money<<endl<<endl,Bai(),Sleep(500);
}
}cout<<endl;
z:
while(Dao>0||Yi>0||Shan>0||Qing>0||Hu>0)
{
War();
if(Dao>0||Yi>0||Shan>0||Qing>0||Hu>0) cout<<"你现在可以使用:"; if(Dao>0) cout<<"1.导弹("<<Dao<<"个) ";if(Yi>0) cout<<"2.医疗包("<<Yi<<"个) ";if(Shan>0) cout<<"3.闪光弹("<<Shan<<"个) ";if(Qing>0) cout<<"4.狂暴血清("<<Qing<<"个) ";if(Hu>0) cout<<"5.无敌护罩("<<Hu<<"个) ";
if(Dao>0||Yi>0||Shan>0||Qing>0||Hu>0)
{
cout<<endl<<endl<<"---你想使用什么?(按0取消)--- ";a=_getch();cout<<a<<endl;
if(a=='0') break;
if(a<'0'||a>'9') {cout<<"无效输入。"<<endl<<endl;Sleep(500);goto y;}
Yong(a-'0');cout<<endl<<endl;
goto z;
}
}cout<<endl;
}
void Chu(int y)
{
if(y<=1) Yan(1),cout<<"呀!来了个步兵!"<<endl<<endl,ZaoN(1);
if(y>=2&&y<4) Yan(2),cout<<"呀!来了个骑兵!"<<endl<<endl,ZaoN(2);
if(y>=4&&y<5) Yan(3),cout<<"呀!来了个炮兵!"<<endl<<endl,ZaoN(3);
if(y>=5&&y<6) Yan(4),cout<<"呀!来了个药兵!"<<endl<<endl,ZaoN(4);
if(y>=6&&y<7) Yan(6),cout<<"呀!来了个炮灰!"<<endl<<endl,ZaoN(6);
if(y>=7&&y<10) Yan(5),cout<<"呀!来了个坦克!"<<endl<<endl,ZaoN(5);
if(y>=10) cout<<"没有新敌人出现。"<<endl<<endl;
Sleep(1000);
}
void Huo(int n)
{
Sleep(100);
bool k[31];int R=15+rand()%11;
memset(k,0,sizeof(k));
for(int i=1;i<=7;i++)
{
int y=rand()%n+1;
if(Biao!=0) y=Biao;
D[y].Xue-=R;
k[y]=1;
cout<<y;Sleep(50);
if(i!=7) cout<<"、";Sleep(50);
}cout<<"个目标,";Sleep(100);cout<<R<<"*7点伤害!"<<endl<<endl;
for(int i=30;i>0;i--) if(k[i]==1) Die(i);
}
void Jiu(int n)
{
Sleep(100);int R=15+rand()%11;
int y=rand()%n+1;
D[y].Xue+=R;
cout<<y;Sleep(100);
cout<<"个目标,";Sleep(100);cout<<R<<"点血!"<<endl<<endl;
Bai(); War();
}
void Bjing(int n,int i)
{
int x=rand()%5;int y=rand()%10;int R=190+rand()%21,R2=30+rand()%21;
if(x==0&&D[i].Bing==0){ Yan(4),cout<<"金刚机甲锤击!"<<R<<"点伤害!"<<endl<<endl;if(Hub==0&&D[i].Bing==0) N[1].Xue-=R,DieN(1);return;}
if(x>=1&&x<3&&D[i].Bing==0)
{
Yan(4),cout<<"金刚机甲扫射!"<<R2<<"*"<<nl<<"点伤害!"<<endl<<endl;
if(Hub==0&&D[i].Bing==0) for(int i=1;i<=nl;i++) N[i].Xue-=R2,DieN(i);return;
}
if(nl<4&&dl>=3) {cout<<"金刚机甲蓄力。"<<endl<<endl;return;}
if(x==3) {Yan(4),cout<<"金刚机甲召唤!"<<endl<<endl;Chu(y);Bai();War();}
if(x==4) {Yan(4),cout<<"金刚机甲召唤!"<<endl<<endl;Chu(y);if(dl<3) y=rand()%10,Chu(y);Bai();War();}
Bai();Sleep(100);
}
void Bbing(int n,int i)
{
int x=rand()%5;int y=rand()%n+1;int z=rand()%10;int R=20+rand()%21;
if(x<2&&D[i].Bing==0)
{
if(Hub==0&&D[i].Bing==0) N[y].Bing=3,N[y].Xue-=30,DieN(y);
Yan(4),cout<<"寒冰机甲攻击!冰冻了你方第";cout<<nl-y+1;Sleep(100);
cout<<"个目标,";Sleep(300);cout<<R<<"点伤害!"<<endl<<endl;
Bai();Sleep(500),War();
return;
}
if((dl>=3&&nl<4)||x==2) {cout<<"寒冰机甲蓄力。"<<endl<<endl;return;}
if(x==3) {Yan(4),cout<<"寒冰机甲召唤!"<<endl<<endl;Chu(z);Bai();War();}
if(x==4) {Yan(4),cout<<"寒冰机甲召唤!"<<endl<<endl;Chu(z);if(dl<3) z=rand()%10,Chu(z);Bai();War();}
Bai();
}
void Bdu(int n,int i)
{
int x=rand()%8;int y=rand()%10;
if(x<2&&D[i].Bing==0)
{
Yan(4),cout<<"木毒机甲向你放毒!";
if(Hub==0&&D[i].Bing==0)
{
cout<<"所有炮塔中毒!";
for(int i=1;i<=nl;i++) N[i].Du=4;
}
cout<<endl<<endl;return;
}
if(x==2&&D[i].Bing==0) {Yan(4),cout<<"木毒机甲向己方放毒!所有敌人中毒,攻速*2!"<<endl<<endl,Baodb=2;return;}
if((x>4)||(nl<4&&dl>=3)) {cout<<"木毒机甲蓄力。"<<endl<<endl;return;}
if(x>2&&x<=4) {Yan(4),cout<<"木毒机甲召唤!"<<endl<<endl;Chu(y);Bai();War();}
if(x==5) {Yan(4),cout<<"木毒机甲召唤!"<<endl<<endl;Chu(y);if(dl<3) y=rand()%10,Chu(y);Bai();War();}
Bai();Sleep(100);
}
void Bju(int n,int m,int i)
{
int x=rand()%5,xx=rand()%10,y,yy,z,zz;int R=40+rand()%21;
if(nl==1) while (x==0) x=rand()%5;
else {y=rand()%n+1;z=y; while(z==y) z=rand()%n+1;}
if(dl==1) while (x==1) x=rand()%5;
else {yy=rand()%m+1;zz=yy; while(zz==yy) zz=rand()%m+1;}
if(x==0&&D[i].Bing==0)
{
Yan(4),cout<<"飓风机甲刮起狂风!调换了你方第"<<n-y+1<<"个和"<<n-z+1<<"个炮塔的位置,";swap(N[y],N[z]);
if(Hub==0) Sleep(300);cout<<R<<"*2点伤害!",N[y].Xue-=R,N[z].Xue-=R,DieN(y),DieN(z);
cout<<endl<<endl;Bai();Sleep(500),War();return;
}
if(x==1&&Fengb==1) x=5;
if(x==1&&D[i].Bing==0&&Fengb==0)
{
Yan(4),cout<<"飓风机甲刮起狂风!调换了己方第"<<yy<<"个和"<<zz<<"个敌人的位置!"<<endl<<endl;swap(D[yy],D[zz]);
Bai();Sleep(500),War();Fengb=1;
return;
}
if((dl>=3&&nl<4)||x==5) {cout<<"飓风机甲蓄力。"<<endl<<endl;return;}
if(x==2) if(Hub==0&&D[i].Bing==0){cout<<"飓风机甲刮起狂风!前三个炮塔血量减30%!"<<endl<<endl;if(N[3].Xue!=0) N[3].Xue*=0.7,DieN(3);if(N[2].Xue!=0) N[2].Xue*=0.7,DieN(2);if(N[1].Xue!=0) N[1].Xue*=0.7,DieN(1);}
if(x==3) {Yan(4),cout<<"飓风机甲召唤!"<<endl<<endl;Chu(xx);Bai();War();}
if(x==4) {Yan(4),cout<<"飓风机甲召唤!"<<endl<<endl;Chu(xx);if(dl<3) xx=rand()%10,Chu(xx);Bai();War();}
Bai();
}
void Byan(int n,int i)
{
int x=rand()%5;int y=rand()%10;
if(x==0&&D[i].Bing==0)
{
int R=35+rand()%11,R1=25+rand()%11,R2=15+rand()%11,R3=5+rand()%11,R4=1+rand()%10;
Yan(4),cout<<"烈焰机甲红焰迸出,火势燎原!";
if(Hub==0&&D[i].Bing==0) cout<<R<<"+"<<R1<<"+"<<R2<<"+"<<R3<<"+"<<R4<<"点伤害!";cout<<endl<<endl;
if(nl>=5) N[5].Xue-=R4,DieN(5);
if(nl>=4) N[4].Xue-=R3,DieN(4);
if(nl>=3) N[3].Xue-=R2,DieN(3);
if(nl>=2) N[2].Xue-=R1,DieN(2);
if(nl>=1) N[1].Xue-=R,DieN(1); return;
}
if(x==1&&D[i].Bing==0)
{
bool k[31];int R=25+rand()%11;
memset(k,0,sizeof(k));
Yan(4),cout<<"烈焰机甲的火焰聚成5个火球,向你飞来!";
if(Hub==0&&D[i].Bing==0)
{
cout<<"击中了第";
for(int i=0;i<5;i++)
{
int z=rand()%n+1;
N[z].Xue-=R;
k[z]=1;
cout<<nl-z+1;Sleep(50);
if(i!=4) cout<<"、";Sleep(50);
}
cout<<"个目标,";Sleep(100);cout<<R<<"*5伤害!";cout<<endl<<endl;
for(int i=30;i>0;i--) if(k[i]==1) DieN(i);
}
return;
}
if((nl<4&&dl>=3)||x==2) {cout<<"烈焰机甲蓄力。"<<endl<<endl;return;}
if(x==3) {Yan(4),cout<<"烈焰机甲召唤!"<<endl<<endl;Chu(y);Bai();War();}
if(x==4) {Yan(4),cout<<"烈焰机甲召唤!"<<endl<<endl;Chu(y);if(dl<3) y=rand()%10,Chu(y);Bai();War();}
Bai();Sleep(100);
}
void Round()
{
system("cls");t++;int R,R2,R3;
if(t>=3305536) cout<<"第"<<t-3305536<<"天"<<endl<<endl;
else cout<<"第"<<t<<"天"<<endl<<endl;
if(t%10==0&&t>=30) Yan(5),cout<<"成就:坚守"<<t<<"天,完成!加30金币!"<<endl,Bai(),Money+=30;
if(Money>=300) Money=300,Yan(3),cout<<endl<<"金币储量已达上限!"<<endl<<endl,Bai(),Sleep(500);
War();Fengb=0;
for(int i=1;i<=nl;i++) if(N[i].Hui!=0) N[i].Xue+=30;
for(int i=1;i<=nl;i++) if(N[i].Du!=0) N[i].Xue-=10,DieN(i);
if(Baob!=0) Bao=2;if(Baob==0) Bao=1;if(Baodb!=0) Baod=2;if(Baodb==0) Baod=1;if(Biaob==0) Biao=0;
if(D[1].Xue<=0)
{
if(t!=0) cout<<"炮塔暂时没有发现敌人。"<<endl<<endl;Sleep(500);
for(int i=nl;i>0;i--)
{ int b=0;Yan(N[i].Zhong);
if(N[i].Zhong==0) {cout<<"城墙巍然不动。"<<endl<<endl;}
if(b==0&&N[i].Zhong==6&&N[i].Bing==0) cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第1环,点亮!"<<endl<<endl,Bai(),N[i].Zhong++,b=1;
if(b==0&&N[i].Zhong==7&&N[i].Bing==0) cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第2环,点亮!"<<endl<<endl,Bai(),N[i].Zhong++,b=1;
if(b==0&&N[i].Zhong==8&&N[i].Bing==0) {cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第3环,点亮!";Sleep(200);cout<<"蓄势待发!"<<endl<<endl;Bai();}
}Bai();
}
else
{
if(Hub!=0) Yan(5),cout<<"无敌护罩耀耀生辉,将所有敌人的攻击阻挡在外。"<<endl<<endl,Sleep(500);
for(int j=1;j<=Baod;j++)
{
if(j==2) Yan(4),cout<<"在毒性的催发下,敌人疯狂攻击着!"<<endl<<endl,Sleep(500);
for(int i=1;i<=dl;i++)
{
int c=0;Yan(D[i].Zhong);
if(D[i].Bing!=0) Yan(4),cout<<"在闪光弹的强光下,敌人睁不开眼睛!"<<endl<<endl,Sleep(500);
if(D[i].Zhong==1&&nl>=0&&Hub==0&&D[i].Bing==0) R=20+rand()%21,cout<<"步兵开枪了!"<<R<<"点伤害!"<<endl<<endl,N[1].Xue-=R,DieN(1);
if(D[i].Zhong==2&&nl>=0&&Hub==0&&D[i].Bing==0) R=10+rand()%21,cout<<"骑兵身形一抖,向前一刺!"<<R<<"点伤害!"<<endl<<endl,N[1].Xue-=20,DieN(1);
if(D[i].Zhong==3&&nl>=0&&Hub==0&&D[i].Bing==0) R=40+rand()%21,cout<<"炮兵点火,炮声响彻天际!"<<R<<"点伤害!"<<endl<<endl,N[1].Xue-=50,DieN(1);
if(D[i].Zhong==4&&nl>=0&&D[i].Bing==0) cout<<"药兵开始治疗!恢复了第",Jiu(dl);
if(D[i].Zhong==5&&nl>=0&&Hub==0&&D[i].Bing==0) R=70+rand()%21,cout<<"坦克的穿甲弹从炮管口滚滚白烟中冲出!"<<R<<"点伤害!"<<endl<<endl,N[1].Xue-=80,DieN(1);
if(c==0&&D[i].Zhong==6&&nl>=0&&D[i].Bing==0) cout<<"炮灰点燃了",Yan(4),cout<<"炸弹的引信!"<<endl<<endl,D[i].Zhong++,c=1;
if(c==0&&D[i].Zhong==7&&nl>=0&&D[i].Bing==0) {R=490+rand()%21,cout<<"炮灰",Yan(4),cout<<"爆炸!!!",Sleep(500),cout<<R<<"点伤害!"<<endl<<endl;if(Hub==0) N[1].Xue-=500,DieN(1);D[i].Xue-=500,Die(i),c=1;}
if(D[i].Zhong==8&&nl>=0) Yan(5),Bjing(nl,i);
if(D[i].Zhong==9&&nl>=0) Yan(1),Bbing(nl,i);
if(D[i].Zhong==10&&nl>=0) Yan(2),Bdu(nl,i);
if(D[i].Zhong==11&&nl>=0) Yan(3),Bju(nl,dl,i);
if(D[i].Zhong==12&&nl>=0) Yan(4),Byan(nl,i);
if(nl>=0) Sleep(200);Bai();
}
}
for(int j=1;j<=Bao;j++)
{
if(j==2) Yan(4),cout<<"狂暴血清爆发了,炮塔疯狂地发射着子弹!"<<endl<<endl,Sleep(500),Baob--;
for(int i=nl;i>0;i--)
{
int b=0;Yan(N[i].Zhong);
if(N[i].Zhong==0) {cout<<"城墙巍然不动。"<<endl<<endl;Sleep(200);}
if(N[i].Zhong==1&&D[1].Zhong!=0&&N[i].Bing==0) {if(D[1].Zhong!=0)R=20+rand()%21,cout<<"加农炮一炮发出!"<<R<<"点伤害!"<<endl<<endl;if(Biao!=0) D[Biao].Xue-=R,Die(Biao);else D[1].Xue-=R,Die(1);Sleep(200);}
if(N[i].Zhong==2&&D[1].Zhong!=0&&N[i].Bing==0) {if(D[1].Zhong!=0)R=40+rand()%21,cout<<"重机枪射出复仇的子弹!"<<R<<"点伤害!"<<endl<<endl;if(Biao!=0) D[Biao].Xue-=R,Die(Biao);else D[1].Xue-=R,Die(1);Sleep(200);}
if(N[i].Zhong==3&&D[1].Zhong!=0&&N[i].Bing==0) {if(D[1].Zhong!=0)R=60+rand()%21,cout<<"迫击炮的炮弹划出一条完美的抛物线!"<<R<<"点伤害!"<<endl<<endl;if(Biao!=0) D[Biao].Xue-=R,Die(Biao);else D[dl].Xue-=R,Die(dl);Sleep(200);}
if(N[i].Zhong==4&&D[1].Zhong!=0&&N[i].Bing==0) {if(D[1].Zhong!=0)R=40+rand()%21,R2=20+rand()%21,R3=rand()%21,cout<<"喷火器喷出熊熊烈火!"<<R<<"+"<<R2<<"+"<<R3<<"点伤害!"<<endl<<endl;if(Biao!=0){if(D[Biao+2].Zhong!=0)D[Biao+2].Xue-=R3,Die(Biao+2);if(D[Biao+1].Zhong!=0)D[Biao+1].Xue-=R2,Die(Biao+1);if(D[Biao].Zhong!=0)D[Biao].Xue-=R,Die(Biao);}else{if(D[3].Zhong!=0)D[3].Xue-=R3,Die(3);if(D[2].Zhong!=0)D[2].Xue-=R2,Die(2);if(D[1].Zhong!=0)D[1].Xue-=R,Die(1);}Sleep(200);}
if(N[i].Zhong==5&&D[1].Zhong!=0&&N[i].Bing==0) {if(dl!=0) cout<<"火箭炮的7枚火箭依次冲出!命中第";Huo(dl);Sleep(200);}
if(b==0&&N[i].Zhong==6&&N[i].Bing==0) cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第1环,点亮!"<<endl<<endl,Bai(),N[i].Zhong++,b=1,Sleep(200);
if(b==0&&N[i].Zhong==7&&N[i].Bing==0) cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第2环,点亮!"<<endl<<endl,Bai(),N[i].Zhong++,b=1,Sleep(200);
if(b==0&&N[i].Zhong==8&&N[i].Bing==0){cout<<"电磁炮,",Yan(4),Sleep(200),cout<<"第3环,点亮!";if(D[1].Zhong!=0){R=290+rand()%21,R2=90+rand()%21,Sleep(200);cout<<"然后...",Sleep(200),cout<<"轰!!!",Sleep(200),cout<<R<<"+"<<R2<<"点伤害!"<<endl<<endl,N[i].Zhong-=2;if(Biao!=0){if(D[Biao+1].Zhong!=0)D[Biao+1].Xue-=R2,Die(Biao+1);D[Biao].Xue-=R,Die(Biao),b=1;} else {if(D[2].Zhong!=0)D[2].Xue-=R2,Die(2);D[1].Xue-=R,Die(1),b=1;}}else cout<<"蓄势待发!"<<endl<<endl;Bai();Sleep(200);}
Bai();
}
}
for(int i=nl;i>0;i--) if(N[i].Hui!=0) N[i].Hui--;
for(int i=nl;i>0;i--) if(N[i].Bing!=0) N[i].Bing--;
for(int i=nl;i>0;i--) if(N[i].Du!=0) N[i].Du--;
for(int i=dl;i>0;i--) if(D[i].Bing!=0) D[i].Bing--;
if(Baodb!=0) Baodb--;if(Biaob!=0) Biaob--;
if(nl<=0)
{
Yan(4);Sleep(2000);system("cls");
cout<<endl<<"城破了,你输了!!!"<<endl<<endl;Sleep(1000);
cout<<"你坚守了"<<t<<"天。"<<endl<<endl;Bai();Sleep(1000);system("pause");
return;
}
}
if(Hub!=0) Hub--;
if(t>=3305536&&dl<=0) return;
if(t<3305536) Mai(Moo);
if(t<3305536&&Moo==0)
{
int u=0;
x: Bai();
Sleep(200);
int y=rand()%11;
if(t<10)
{
if(dl>=2) y=0;
if(y<5) cout<<"没有新敌人出现。"<<endl<<endl;
if(y>=5&&y<9) Yan(1),cout<<"呀!来了个步兵!"<<endl<<endl,ZaoN(1);
if(y>=9) Yan(2),cout<<"呀!来了个骑兵!"<<endl<<endl,ZaoN(2);
}
if(t<20&&t>=10)
{
if(dl>=2) y=7;
if(y>=7) {cout<<"没有新敌人出现。"<<endl<<endl;y=0;}
else Chu(y);u++;
int w=rand()%3;
if(dl<2&&w<3&&u<2) goto x;
}
if(t<29&&t>=20)
{
if(dl>=2) y=9;
if(y>=9) {cout<<"没有新敌人出现。"<<endl<<endl;}
else Chu(y);u++;
int w=rand()%3;
if(dl<2&&w<3&&u<2) goto x;
}
if(t==29) Mo();
if(t<45&&t>=30)
{
if(dl>=3) y=10;
if(y>=10) {cout<<"没有新敌人出现。"<<endl<<endl;}
else Chu(y);u++;
int w=rand()%2;
if(dl<2&&w<1&&u<2) goto x;
}
if(t<59&&t>=45)
{
if(dl>=nl+1) y=20;
if(y==20) {cout<<"没有新敌人出现。"<<endl<<endl;}
else Chu(y);u++;
if(u<3) goto x;
}
if(t==59) Mo();if(t==60) Mo();
if(t<79&&t>60)
{
if(dl>=nl+2) y=20;
if(y==20) {cout<<"没有新敌人出现。"<<endl<<endl;}
else Chu(y);u++;
if(u<3) goto x;
if(u==3&&y==0) goto x;
}
if(t==79) Mo();if(t==80) Mo();if(t==81) Mo();
if(t<99&&t>81)
{
if(dl>=nl+2) y=20;
if(y==20) {cout<<"没有新敌人出现。"<<endl<<endl;}
else Chu(y);u++;
if(u<3) goto x;
if(u==3&&y==0) goto x;
}
if(t==99)
{
system("cls");Sleep(500);
cout<<"第100天"<<endl<<endl;Yan(5);
cout<<"飞机的轰鸣声响过,你的视野变为雪白......"<<endl<<endl; Sleep(1000);
cout<<"激烈的战场瞬间寂静,机甲轰然倒塌......"<<endl<<endl; Sleep(1000);
cout<<"在层层迷雾中,远方若隐若现地显出军队的轮廓......"<<endl<<endl; Sleep(1000);
cout<<"啊,你的援军到了!!!"<<endl<<endl; Sleep(1000);
cout<<"伟大的将帅啊,我们的首都,保住了!!!"<<endl<<endl;Sleep(3000);
system("cls");Bai();
cout<<endl<<"游戏目标达成,游戏结束!"<<endl<<endl;Sleep(2000);
system("pause");return;
}
Bai();
}
Sleep(300);
Round();
}
void Jiao()
{
char a;Bai();
cout<<endl<<" 现在进行教学模式。"<<endl;Sleep(1000);system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新武器解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆加农炮: ┆"<<endl;
cout<<"┆攻击力:30 ┆"<<endl;
cout<<"┆血量:100 ┆"<<endl;
cout<<"┆价值:100 ┆"<<endl;
cout<<"┆目标:第一个敌人 ┆"<<endl;
cout<<"┆最多建造数量:∞ ┆"<<endl;
cout<<"┆符号: ";Yan(1);cout<<"●";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"请按1键以建造加农炮。"<<endl<<endl;a=_getch();N[1].Zhong=1,N[1].Xue=100,nl++;War();
cout<<"好极了,他应该能帮我们守住城市。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆步兵: ┆"<<endl;
cout<<"┆攻击力:30 ┆"<<endl;
cout<<"┆血量:50 ┆"<<endl;
cout<<"┆掉落金币:20 ┆"<<endl;
cout<<"┆目标:第一个炮塔 ┆"<<endl;
cout<<"┆符号: ";Yan(1);cout<<"○";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
D[1].Zhong=1,D[1].Xue=50,dl=1;
system("pause");system("cls");War();
cout<<"现在看看你的加农炮能把它怎么样!"<<endl<<endl;Sleep(1000);
t=3305536,Round();
cout<<"加农炮血多价廉,是战斗前期的必备。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新武器解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆重机枪: ┆"<<endl;
cout<<"┆攻击力:50 ┆"<<endl;
cout<<"┆血量:80 ┆"<<endl;
cout<<"┆价值:120 ┆"<<endl;
cout<<"┆目标:第一个敌人 ┆"<<endl;
cout<<"┆最多建造数量:5 ┆"<<endl;
cout<<"┆符号: ";Yan(2);cout<<"■";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"重机枪攻击力高,可以大量输出火力。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆骑兵: ┆"<<endl;
cout<<"┆攻击力:20 ┆"<<endl;
cout<<"┆血量:100 ┆"<<endl;
cout<<"┆掉落金币:30 ┆"<<endl;
cout<<"┆目标:第一个炮塔 ┆"<<endl;
cout<<"┆符号: ";Yan(2);cout<<"□";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"骑兵血多,但攻击力低。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新武器解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆迫击炮: ┆"<<endl;
cout<<"┆攻击力:70 ┆"<<endl;
cout<<"┆血量:150 ┆"<<endl;
cout<<"┆价值:150 ┆"<<endl;
cout<<"┆最多建造数量:5 ┆"<<endl;
cout<<"┆目标:最后一个敌人 ┆"<<endl;
cout<<"┆符号: ";Yan(3);cout<<"▲";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"迫击炮攻击力高,并可以在一些血少敌人出场时将其击杀。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆炮兵: ┆"<<endl;
cout<<"┆攻击力:50 ┆"<<endl;
cout<<"┆血量:30 ┆"<<endl;
cout<<"┆掉落金币:20 ┆"<<endl;
cout<<"┆目标:第一个炮塔 ┆"<<endl;
cout<<"┆符号: ";Yan(3);cout<<"△";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"炮兵攻击力高,需要速决。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新武器解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆喷火器: ┆"<<endl;
cout<<"┆攻击力:50+30+10 ┆"<<endl;
cout<<"┆血量:200 ┆"<<endl;
cout<<"┆价值:200 ┆"<<endl;
cout<<"┆目标:前三个敌人 ┆"<<endl;
cout<<"┆最多建造数量:5 ┆"<<endl;
cout<<"┆符号: ";Yan(4);cout<<"▼";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"喷火器,超值攻击礼包。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新武器解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆城墙: ┆"<<endl;
cout<<"┆血量:500 ┆"<<endl;
cout<<"┆价值:250 ┆"<<endl;
cout<<"┆最多建造数量:1 ┆"<<endl;
cout<<"┆符号: ▎ ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"救场神器!相当于无敌多回合!"<<endl<<endl;
cout<<"城墙会自动放置在战场最前方。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆药兵: ┆"<<endl;
cout<<"┆攻击力:-20(治愈己方) ┆"<<endl;
cout<<"┆血量:100 ┆"<<endl;
cout<<"┆掉落金币:30 ┆"<<endl;
cout<<"┆目标:任意一个己方 ┆"<<endl;
cout<<"┆符号: ";Yan(4);cout<<"▽";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"药兵血多,不过不会攻击。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新武器解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆电磁炮: ┆"<<endl;
cout<<"┆攻击力:300+100 ┆"<<endl;
cout<<"┆ (蓄力2回合) ┆"<<endl;
cout<<"┆血量:400 ┆"<<endl;
cout<<"┆价值:270 ┆"<<endl;
cout<<"┆目标:第一个敌人 ┆"<<endl;
cout<<"┆最多建造数量:2 ┆"<<endl;
cout<<"┆符号: ";Yan(6);cout<<"◆";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"电磁炮是对付坦克的必备法宝。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆炮灰: ┆"<<endl;
cout<<"┆攻击力:500(蓄力1回合) ┆"<<endl;
cout<<"┆血量:10 ┆"<<endl;
cout<<"┆掉落金币:10 ┆"<<endl;
cout<<"┆目标:第一个炮塔 ┆"<<endl;
cout<<"┆符号: ";Yan(6);cout<<"◇";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"炮灰出场时,务必第一时间将其击杀。"<<endl<<endl;
cout<<"炮灰爆炸时,自己也会死亡。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新武器解锁! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆火箭炮: ┆"<<endl;
cout<<"┆攻击力:20*7 ┆"<<endl;
cout<<"┆血量:300 ┆"<<endl;
cout<<"┆价值:300 ┆"<<endl;
cout<<"┆目标:任意九个敌人 ┆"<<endl;
cout<<"┆最多建造数量:3 ┆"<<endl;
cout<<"┆符号: ";Yan(5);cout<<"★";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"火箭炮极其有用,后期必备。"<<endl<<endl;Sleep(1000);
system("pause");system("cls");
cout<<"┌-------------------------┐"<<endl;
cout<<"┆新敌人出现! ┆"<<endl;
cout<<"┆ ┆"<<endl;
cout<<"┆坦克: ┆"<<endl;
cout<<"┆攻击力:80 ┆"<<endl;
cout<<"┆血量:200 ┆"<<endl;
cout<<"┆掉落金币:50 ┆"<<endl;
cout<<"┆目标:第一个炮塔 ┆"<<endl;
cout<<"┆符号: ";Yan(5);cout<<"☆";Bai();cout<<" ┆"<<endl;
cout<<"└-------------------------┘"<<endl;Sleep(2000);
cout<<"坦克,你的噩梦!"<<endl<<endl;Sleep(2000);
system("pause");system("cls");
cout<<endl<<"开局时,你有一个城墙。"<<endl<<endl;Sleep(2000);
cout<<"建造炮塔要花费金币,你的金币每回合+10。"<<endl<<endl;Sleep(2000);
cout<<"后期会出BOSS——机甲,这时你的金币每回合+30。"<<endl<<endl;Sleep(2000);
cout<<"你的金币储量上限为300。"<<endl<<endl,Sleep(2000);
cout<<"敌人的血量随天数增加!"<<endl<<endl;Sleep(2000);
cout<<"打爆一个敌人有几率掉道具。"<<endl<<endl;Sleep(2000);
cout<<"每个炮塔一回合只能攻击一次。"<<endl<<endl;Sleep(2000);
cout<<"当所有炮塔阵亡时,游戏结束。"<<endl<<endl;Sleep(2000);
cout<<"伟大的将帅啊,请你保卫我们的首都!"<<endl<<endl;Sleep(2000);
system("pause");system("cls");
}
int main()
{
srand((unsigned)time(NULL));
system("mode con cols=46 lines=40");
ST:system("cls");
memset(N,0,sizeof(N));memset(D,0,sizeof(D));memset(X,0,sizeof(X));
t=nl=dl=Moo=Biao=Biaob=Bao=Baob=Baod=Baodb=Hub=Fengb=Sha=Jian=Shab=Jianb=0;
Bai(); cout<<endl<<" ----------------城市守卫战------------------"<<endl;
cout<<" --------------------------作者:胎神--------"<<endl<<endl;
cout<<" 2.5版本:"<<endl<<endl;
cout<<" 5大更新主题:"<<endl<<endl;
cout<<" --新武器解锁!救场神器---城墙!"<<endl<<endl;
cout<<" --伤害变随机!更多变的战局!"<<endl<<endl;
cout<<" --3大成就全新来袭,获得金币更容易!"<<endl<<endl;
cout<<" --全新战场输出模式!不串行!"<<endl<<endl;
cout<<" --金币与炮塔上限已加入。"<<endl<<endl;
cout<<" 难度上调:敌人血量随时间增加!"<<endl<<endl;
cout<<" 另:建塔和用道具";Yan(3);cout<<"不需要按回车!"<<endl<<endl;Bai();
cout<<" 输入: 1.教学模式 2.战争模式"<<endl;
st:
char a;a=_getch();
if(a=='1') {Jiao(),N[1].Zhong=0,N[1].Xue=500,nl=1,Money=90;cout<<endl<<"现在进行战争模式。"<<endl<<endl;Sleep(1000);t=0;Round();goto ST;}
else if(a=='2') {N[1].Zhong=0,N[1].Xue=500,nl=1,Money=90;cout<<endl<<" 现在进行战争模式。"<<endl<<endl;Sleep(1000);t=0;Round();goto ST;}
else goto st;
Bai();
return 0;
}
城市守卫战,非全图形化
于 2023-07-22 13:24:52 首次发布