先看看下面这段代码(来自WTK中的Demo------AudioDemo------AudioPlayer.java)
// start new player
synchronized(dThreadLock) { //首先,获得监视器对象dThreadLock的机锁,获得机锁之
stopSound(); //之后,进入stopSound()
interrupted = false;
paused = false;
mtime = "";
dThread = new Thread(this);
dThread.start();
}
public void stopSound() {
synchronized(dThreadLock) { //主程序已经获得dThreadLock的机锁,此处只能等待了,那么这个岂不是
try { //进入死锁状态
interrupted = true;
// wake up thread if it is paused
synchronized(pauseLock) {
pauseLock.notify();
}等等
不对啊,程序运行无误啊,而且是sun的Demo,一般来说不会,那肯定是我的理解有问题了,,如是,我做了一下更改:
synchronized(dThreadLock) {
System.out.println("主程序已经获得了dThreadLock的机锁");
stopSound();
interrupted = false;
paused = false;
mtime = "";
dThread = new Thread(this);
dThread.start();
}
public void stopSound() {
System.out.println("stopSound()也准备获得dThreadLock的机锁");
synchronized(dThreadLock) {
try {
System.out.println("stopSound()也获得dThreadLock的机锁");
interrupted = true;
// wake up thread if it is paused
结果如下:
主程序已经获得了dThreadLock的机锁
stopSound()也准备获得dThreadLock的机锁
stopSound()也获得dThreadLock的机锁
怎么可能呢,我查了很多关于线程同步的资料,才有点头绪,线程同步指的是要在两个以上的线程之间的一种资源访问的机制啊,对,是不是上面两段代码是出于一个线程呢,,于是:
// start new player
synchronized(dThreadLock) {
System.out.println("主程序已经获得了dThreadLock的机锁");
System.out.println(Thread.currentThread().getName());
stopSound();
interrupted = false;
paused = false;
mtime = "";
dThread = new Thread(this);
dThread.start();
}
public void stopSound() {
System.out.println("stopSound()也准备获得dThreadLock的机锁");
synchronized(dThreadLock) {
try {
System.out.println("stopSound()也获得dThreadLock的机锁");
System.out.println(Thread.currentThread().getName());
interrupted = true;
// wake up thread if it is paused
结果如下:
主程序已经获得了dThreadLock的机锁
Thread-3
stopSound()也准备获得dThreadLock的机锁
stopSound()也获得dThreadLock的机锁
Thread-3
哈哈,,看来我对多线程还是理解的很浅,不过这个地方很容易让人产生一种错觉!!