Programming Android

          


        时间荏苒,工作进入第三个年头,从今天开始,会不定时的开始写博客,为了更好的提高自己也为了分享自己的学习

       开发心得。

          博客从大体有4个部分:

          1,PartOne :帮助大家可以更深的了解Android开发基础.

          2,PartTwo :深入AndroidFramework ,重点放在用户界面,图形化,数据库等。这些是更深层次的了解Android开发的非常重要的东西.

          3,PartThree :关注功能代码的骨架和开发模式,为了加快开发App的效率。了解Android4的API.

          4,  PartFour  :  Andorid的一些进阶的高级编程,NDK,多媒体开发等。

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Title: Android Programming: The Big Nerd Ranch Guide, 3rd Edition Author: Bill Phillips, Chris Stewart Length: 624 pages Edition: 3 Language: English Publisher: Big Nerd Ranch Guides Publication Date: 2017-02-09 ISBN-10: 0134706056 ISBN-13: 9780134706054 Table of Contents Chapter 1. Your First Android Application Chapter 2. Android and Model-View-Controller Chapter 3. The Activity Lifecycle Chapter 4. Debugging Android Apps Chapter 5. Your Second Activity Chapter 6. Android SDK Versions and Compatibility Chapter 7. UI Fragments and the Fragment Manager Chapter 8. Displaying Lists with RecyclerView Chapter 9. Creating User Interfaces with Layouts and Widgets Chapter 10. Using Fragment Arguments Chapter 11. Using ViewPager Chapter 12. Dialogs Chapter 13. The Toolbar Chapter 14. SQLite Databases Chapter 15. Implicit Intents Chapter 16. Taking Pictures with Intents Chapter 17. Two-Pane Master-Detail Interfaces Chapter 18. Localization Chapter 19. Accessibility Chapter 20. Data Binding and MVVM Chapter 21. Unit Testing and Audio Playback Chapter 22. Styles and Themes Chapter 23. XML Drawables Chapter 24. More About Intents and Tasks Chapter 25. HTTP and Background Tasks Chapter 26. Loopers, Handlers, and HandlerThread Chapter 27. Search Chapter 28. Background Services Chapter 29. Broadcast Intents Chapter 30. Browsing the Web and WebView Chapter 31. Custom Views and Touch Events Chapter 32. Property Animation Chapter 33. Locations and Play Services Chapter 34. Maps Chapter 35. Material Design Chapter 36. Afterword
When Android first arrived in 2008, it was almost seen as a poor relation to the much more stylish iOS on Apple iPhone. But, quite quickly, through diverse handset offers that struck a chord with both the practical price-conscious as well as the fashion-conscious and tech-hungry consumers, Android user numbers exploded. Now, after seven major releases, the annual sales of Android devices is increasing almost every year. For many, myself included, developing Android apps is the most rewarding thing (apart from our friends and family) in the world. Quickly putting together a prototype of an idea, refining it, and then deciding to run with it as well wiring it up into a fully-fledged app is an exciting and rewarding process. Any programming can be fun, and I have been programming all my life, but creating for Android is somehow extraordinarily rewarding. Defining exactly why this is so is quite difficult. Perhaps it is the fact that the platform is free and open. You can distribute your apps without requiring the permission of a big controlling corporation—nobody can stop you. And at the same time, you have the well-established, corporate-controlled mass markets such as Amazon App Store, Google Play, Samsung Galaxy Apps, as well as other smaller marketplaces. More likely, the reason developing for Android gives such a buzz is the nature of the devices. They are deeply personal. You can create apps that actually interact with people's lives. You can educate, entertain, organize them, and so on. But it is there in their pocket ready to serve them in the home, workplace, or on holiday. Everyone uses them, from infants to seniors.

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