由于之前实现WaveView需要大量的重绘,用SurfaceView实现能有效提升性能。代码如下:
public class WaveSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
private int width;
private int height;
private float[] y;
private float[] y2;
private float waveLength;
private Paint paint;
private Paint paint2;
private Canvas canvas;
private boolean isDraw = false;
private float vScale;
SurfaceHolder holder;
public WaveSurfaceView(Context context) {
this(context, null);
}
public WaveSurfaceView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public WaveSurfaceView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
paint = new Paint();
paint.setARGB(80, 0, 137, 228);
paint.setAntiAlias(true);
paint2 = new Paint();
paint2.setARGB(150, 0, 137, 228);
paint2.setAntiAlias(true);
holder = getHolder();
holder.addCallback(this);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
width = MeasureSpec.getSize(widthMeasureSpec);
height = MeasureSpec.getSize(heightMeasureSpec);
/*以720*1280分辨率屏幕为基准得出速度和振幅的放大因子(由于控件不一定占满屏幕,以width和height计算是不严谨的)*/
vScale = (float) (width / 720.0);
float aScale = (float) (height / 1280.0);
/*振幅*/
int a = (int) (25 * aScale);
/*初相位*/
int b = 0;
/*人为设定的波长*/
waveLength = (float) (3.0 / 2 * width);
/*波长确定后计算出的频率*/
float w = (float) (4.0 / 3 * Math.PI / width);
/*存储y坐标的数组(横坐标为0的点+波长的长度)*/
y = new float[(int) (waveLength + 1)];
/*为每一个y赋值*/
for (int i = 0; i < waveLength + 1; i++) {
y[i] = (float) (a * Math.sin(w * i + b));
}
int a2 = (int) (35 * aScale);
float b2 = (float) (Math.PI / 3);
float w2 = (float) (2 * Math.PI / width);
y2 = new float[width + 1];
for (int i = 0; i < width + 1; i++) {
y2[i] = (float) (a2 * Math.sin(w2 * i + b2));
}
}
@Override
public void surfaceCreated(final SurfaceHolder holder) {
isDraw = true;
new Thread(new Runnable() {
@Override
public void run() {
while (isDraw) {
try {
drawWave();
} catch (Exception e) {
e.printStackTrace();
} finally {
/*提交每次更新*/
if (canvas != null) {
holder.unlockCanvasAndPost(canvas);
}
}
}
}
}).start();
}
private void drawWave() {
/*移动速度*/
int v = (int) (4 * vScale);
int v2 = (int) (4 * vScale);
canvas = holder.lockCanvas();
/*获取到的canvas对象不是新的,所以每次更新前用drawRGB方法进行擦除以更新而不是覆盖*/
canvas.drawRGB(249, 245, 237);
for (int i = 0; i < waveLength + 1; i++) {
if (i + v <= waveLength) {
y[i] = y[i + v];
} else {
y[i] = y[((int) (i + v - waveLength))];
}
if (i <= width) {
/*细分法画出每一条竖直的线*/
canvas.drawLine(i, y[i] + height * 2 / 3, i, height, paint);
}
}
for (int i = 0; i < width + 1; i++) {
if (i + v2 <= width) {
y2[i] = y2[i + v2];
} else {
y2[i] = y2[i + v2 - width];
}
canvas.drawLine(i, y2[i] + height * 2 / 3, i, height, paint2);
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
isDraw = false;
}
}