实验二:顺序栈,链栈,顺序队列,链队列



顺序栈

#include<iostream.h>

const int StackSize=10;

template<class DataType>

class SeqStack

{

public:

        SeqStack();

        ~SeqStack(){}

        voidPush(DataType x);

        DataTypePop();

        DataTypeGetTop();

        intEmpty();

private:

        DataTypedata[StackSize];

        inttop;

};

template<class DataType>

SeqStack<DataType>::SeqStack()

{

        top=-1;

}

template<class DataType>

voidSeqStack<DataType>::Push(DataType x)

{

        if(top==StackSize-1)throw"上溢";

        data[++top]=x;

}

template<class DataType>

DataType SeqStack<DataType>::Pop()

{

   DataType x;

        if(top==-1)throw"下溢";

   x=data[top--];

        returnx;

}

template<class DataType>

DataType SeqStack<DataType>::GetTop()

{

        if(top!=-1)

        returndata[top];

}

template<class DataType>

int SeqStack<DataType>::Empty()

{

        if(top==-1)return 1;

   else return 0;

}

void main()

{

        SeqStack<int>S;

        if(S.Empty())

                 cout<<"栈为空"<<endl;

        else

                 cout<<"栈非空"<<endl;

        cout<<"1510执行入栈操作"<<endl;

        S.Push(15);

        S.Push(10);

        cout<<"栈顶元素为"<<endl;

        cout<<"S.GetTop()"<<endl;

        cout<<"执行一次出栈操作"<<endl;

        S.Pop();

        cout<<"栈顶元素为"<<endl;

        cout<<S.GetTop()<<endl;

}

链栈

#include<iostream.h>
struct Node
{
 int data;
    Node *next;
};
class LinkStack
{
public:
 LinkStack();
 ~LinkStack();
 void Push(int x);
 int Pop();
 int GetTop();
 int Empty();
private:
 Node *top;
};
LinkStack::LinkStack()
{
 top=NULL;
}
void LinkStack::Push(int x)
{
 Node *s;
 s=new Node;s->data=x;
 s->next=top;top=s;
}
int LinkStack::Pop()
{
    int x;
 Node *p;
 if(top==NULL)throw"下溢";
    x=top->data;
 p=top;
 top=top->next;
 delete p;
 return x;
}
int LinkStack::GetTop()
{
 return top->data;
}
int LinkStack::Empty()
{
 if(top==NULL)
  return 1;
    else return 0;
}
LinkStack::~LinkStack()
{
 Node *p=NULL;
 while(top!=NULL)
 {
  Node *q;
  q=top;
  top=top->next;
  delete q;
 }
}
void main()
{
 LinkStack L;
 if(L.Empty())
  cout<<"栈为空"<<endl;
 else
  cout<<"栈非空"<<endl;
 cout<<"对15和10执行入栈操作"<<endl;
 L.Push(15);
 L.Push(10);
 cout<<"栈顶元素为"<<endl;
 cout<<L.GetTop()<<endl;
 cout<<"执行一次出栈操作"<<endl;
 L.Pop();
 cout<<"栈顶元素为"<<endl;
 cout<<L.GetTop()<<endl;
}

顺序队列

#include<iostream.h>
const int QueueSize=100;
class CirQueue
{
public:
 CirQueue();
 ~CirQueue(){};
 void EnQueue(int x);
 int DeQueue();
 int GetQueue();
 int Empty();
private:
 int front,rear;
};
CirQueue::CirQueue()
{
 rear=front=QueueSize-1;
}
void CirQueue::EnQueue(int x)
{
 if((rear+1)%QueueSize==front)throw"上溢";
 rear=(rear+1)%QueueSize;
 rear=x;
}
int CirQueue::DeQueue()
{
 if(rear==front)throw"下溢";
    front=(front+1)%QueueSize;
 return front;
}
int CirQueue::GetQueue()
{
 int i;
 if(rear==front)throw"下溢";
 i=(front+1)%QueueSize;
 return i;
}
int CirQueue::Empty()
{
 if(front==rear)
  return 1;
    else return 0;
}
void main()
{
 CirQueue Q;
 if(Q.Empty())
  cout<<"队列为空"<<endl;
 else
        cout<<"队列非空"<<endl;
 cout<<"元素15和10执行入队操作"<<endl;
 Q.EnQueue(10);
 Q.EnQueue(15);
 cout<<"队头元素为"<<endl;
 cout<<Q.GetQueue()<<endl;
 cout<<"执行出队操作"<<endl;
 Q.DeQueue();
 cout<<"队头元素为"<<endl;
 cout<<Q.GetQueue()<<endl;
}

链队列

#include<iostream.h>
const int QueueSize=100;
struct Node
{
 int data;
 Node *next;
};
class LinkQueue
{
public:
 LinkQueue();
 ~LinkQueue(){};
 void EnQueue(int x);
 int DeQueue();
 int GetQueue();
 int Empty();
private:
 Node *front,*rear;
};
LinkQueue::LinkQueue()
{
 Node *s;
 s=new Node;s->next=NULL;
 front=rear=s;
}
void LinkQueue::EnQueue(int x)
{
 Node *s;
 s=new Node;s->data=x;
 s->next=NULL;
 rear->next=s;
 rear=s;
}
int LinkQueue::DeQueue()
{
 Node *p;
 int x;
 if(rear==front)
  cout<<"队列为空"<<endl;
    p=front->next;x=p->data;
 front->next=p->next;
 if(p->next==NULL) rear=front;
 delete p;
 return x;
}
int LinkQueue::GetQueue()
{
 return front->next->data;
}
int LinkQueue::Empty()
{
 if(front==rear)
  return 1;
    else return 0;
}
void main()
{
 LinkQueue Q;
 if(Q.Empty())
  cout<<"队列为空"<<endl;
 else
        cout<<"队列非空"<<endl;
 cout<<"元素15和10执行入队操作"<<endl;
 Q.EnQueue(10);
 Q.EnQueue(15);
 cout<<"队头元素为"<<endl;
 cout<<Q.GetQueue()<<endl;
 cout<<"执行出队操作"<<endl;
 Q.DeQueue();
 cout<<"队头元素为"<<endl;
 cout<<Q.GetQueue()<<endl;
}

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